@60frames-please Thanks, and glad you like it! It's definitely not so simple, we spent lots of time trying to find best solution and I can asure you we will continue working on COH (and other Switch exclusives!).
@60frames-please Thank you for your comment! COH is actually in full 3D. Pretty much all of the assets (environment, characters), are 3D models. Currently game runs in stable 30fps. @psychoBrew Thank you for your support! It was our first Switch project so "greatest game ever" is yet to come:)
@super08mario Thanks! We are really happy that after update our game met people expectations. It's possible change difficulty anytime without losing progress from level selection screen but it seems you are doing well on "Normal".
@Fake-E-Lee And it's great to be a part of this community:)
@BenGrimm @super08mario @factoryofdreams @HAL9000 Great! Have fun and of course let us know your thoughts! @Fake-E-Lee I can asure you that we will be listening to players. It's a great feeling to be a part of such community.
@OorWullie Lesson learned, in future we will do our best to avoid same mistakes.
@whanvee Improvements to overall software stability and other minor adjustments have been made to enhance the user experience:)
@FlashBoomerang Thanks! I'm pretty sure there will be some gameplay videos with changes available shortly, if not.. we will provide one.
@super08mario @diablo2 "Input lag" feeling is reduced and character's animations are polished so knight reacts immediately. We also changed time of some animations. Blocking, shooting, fighting, opening chests, picking up weapon etc. are noticeably faster.
@Fake-E-Lee @rharalson Guys, again, many thanks for all your feedback and effort that helped us to provide this udate. Despite mistakes we made we were warmly welcomed and you gave us push to prepare his patch. It's a great feeling to know that the update met your expectations. Of course our work is not finished yet, we will be around reading all the comments and obviously working on improvements.
@S-M-N Hello! Thank you for getting Castle of Heart and your opinion! We are glad you spent some nice time with the game. I don't want to make any spoilers but there is something extra when all purple gems are collected (we are not that cruel). Best from our team!
@jmap Hi, thank you for your feedback! Strategy and secondary weapon is a key. When it comes to blue exp points, we did not make it clear enough counting that people would find it out on their own or read one of the tips during loadings - our fault. Our team is working hard on improvements, and all such comments are extremely helpful. All best from 7Levels!
@Fake-E-Lee I hope I'm not breaking any community rules by posting it here:) Please use [email protected], this addres can also be used by other people who would like to share their thoughts or just say hello!
@Fake-E-Lee @rharalson I can promise there is more to come from our studio! Guys, I see no option to send you private message, would you be so kind and get in touch with us by e-mail or through our FB official profile? We would be more than happy to discuss with you few things we cannot share publicly yet. Thank you again, for your time and all feedback.
@Fake-E-Lee Thank you again for your trust, we already started working on solution and hopefully with all the feedback we got, we will avoid similar mistakes. It's a great feeling that despite all the difficulties we had, we are so warmly welcomed here but also on other Nintendo related groups.
@Amrulez We spent long hours analyzing gameplay videos and reading reviews and people comments. Now the tricky part, there are players who actually like the game as it is so we need to be very careful with changes and make sure both parties are fine with them. It's a difficult task, but we will do our best to find a solution.
@Fake-E-Lee @rharalson Hi, thank you for checking and getting back to us and thank you for all your nice words. We really appreciate that. We also respect your opinion and are glad you shared your thoughts with us. We want to work on improvements but also avoid similar mistakes in future, it would not be possible without people like you.
Providing tips above we just wanted to make sure people understand mechanics that we did not make clear enough. It's not our final answer to the problem, I'd say, it's just a beginning as apparently, even when using all techniques in a way we wanted them to be used - difficulty is an issue that we have to (and will) face. We are not willing to give up, as same as you, we believe in potential of Castle of Heart. We made some mistakes and now it's time to fix them.
Thank you again for your constructive feedback and of course for giving us a chance to be a part of this discussion. We will keep you updated!
@Fake-E-Lee Great, please let us know your thoughts! We are open for all suggestions and will do our best to provide solutions. BTW, to see how many crystals you already collected, simply press "-" button.
@SmaggTheSmug We do have some dragons in the game, but unfortunately no Wawel Castle one, cobbler named Skuba who slayed him before our hero is the one to blame!
@Fake-E-Lee Please have a look at tips provided above, maybe you can find some of them helpful before. When using secondary weapon and interactive objects, difficulty is balanced to be slowly increasing (at least that was our intention). Please let us know your thoughts, as I mentioned before, we are carefully reviewing all the comments and will be discussing them to see what can be done.
@rharalson Hello! First of all thank you for getting our game, we really appreciate that! I'm one of the producers behind Castle of Heart and I will try to answer all your questions. I can asure you that we read all the comments, reviews, gameplay videos and discuss them internally (well actually it takes most of our time now). Our intention was and still is to provide great game to all Nintendo Switch users. It seems that despite our effort some ingame mechanics were not explained clearly enough and people find COH extremely difficult, we wanted to make it tough, but definitely not frustrating. There are few things that may help you:
Use secondary weapon in fight. The most important is close combat inventory (axes, swords, maces etc.). In each chapter we introduce new items that are more powerful and should allow you to kill stronger enemies. Fighting with only sword is... let's say not really effective. We noticed that some people throw away secondary close combat weapon, it's just an option, the idea is to use it same way as sword - pressing "Y".
Use interactive objects like lattern, barrels with explosives, etc. Sometimes there is no need to kill enemies one by one. It's much easier to shoot a lattern and watch them burn. There are many interactive objects that can be used like this. Strategy is quite important.
Use inventory items like bombs and knives when you are stuck (and you haven't used them all before)
It's also possible to extend your energy bar by collecting blue exp points (you get them for killing enemies too).
Use mid-air special attack when there are more than 2 enemies. It will cost you energy but you will get it back.
Comments 16
Re: Castle Of Heart Receives "Serious Performance Improvement" And Is 33% Off For A Limited Time
@60frames-please Thanks, and glad you like it! It's definitely not so simple, we spent lots of time trying to find best solution and I can asure you we will continue working on COH (and other Switch exclusives!).
Re: Castle Of Heart Receives "Serious Performance Improvement" And Is 33% Off For A Limited Time
@60frames-please Thank you for your comment! COH is actually in full 3D. Pretty much all of the assets (environment, characters), are 3D models. Currently game runs in stable 30fps.
@psychoBrew Thank you for your support! It was our first Switch project so "greatest game ever" is yet to come:)
Re: New Castle Of Heart Update Includes Revamped Tutorial And Improved Animations
@super08mario Thanks! We are really happy that after update our game met people expectations. It's possible change difficulty anytime without losing progress from level selection screen but it seems you are doing well on "Normal".
@Fake-E-Lee And it's great to be a part of this community:)
Re: New Castle Of Heart Update Includes Revamped Tutorial And Improved Animations
@BenGrimm @super08mario @factoryofdreams @HAL9000 Great! Have fun and of course let us know your thoughts! @Fake-E-Lee I can asure you that we will be listening to players. It's a great feeling to be a part of such community.
Re: New Castle Of Heart Update Includes Revamped Tutorial And Improved Animations
@OorWullie Lesson learned, in future we will do our best to avoid same mistakes.
@whanvee Improvements to overall software stability and other minor adjustments have been made to enhance the user experience:)
@FlashBoomerang Thanks! I'm pretty sure there will be some gameplay videos with changes available shortly, if not.. we will provide one.
@super08mario @diablo2 "Input lag" feeling is reduced and character's animations are polished so knight reacts immediately. We also changed time of some animations. Blocking, shooting, fighting, opening chests, picking up weapon etc. are noticeably faster.
@Fake-E-Lee @rharalson Guys, again, many thanks for all your feedback and effort that helped us to provide this udate. Despite mistakes we made we were warmly welcomed and you gave us push to prepare his patch. It's a great feeling to know that the update met your expectations. Of course our work is not finished yet, we will be around reading all the comments and obviously working on improvements.
Re: Review: Castle of Heart (Switch eShop)
@S-M-N Hello! Thank you for getting Castle of Heart and your opinion! We are glad you spent some nice time with the game. I don't want to make any spoilers but there is something extra when all purple gems are collected (we are not that cruel). Best from our team!
Re: Review: Castle of Heart (Switch eShop)
@jmap Hi, thank you for your feedback! Strategy and secondary weapon is a key. When it comes to blue exp points, we did not make it clear enough counting that people would find it out on their own or read one of the tips during loadings - our fault. Our team is working hard on improvements, and all such comments are extremely helpful. All best from 7Levels!
Re: Review: Castle of Heart (Switch eShop)
@Fake-E-Lee I hope I'm not breaking any community rules by posting it here:) Please use [email protected], this addres can also be used by other people who would like to share their thoughts or just say hello!
Re: Review: Castle of Heart (Switch eShop)
@Fake-E-Lee @rharalson I can promise there is more to come from our studio! Guys, I see no option to send you private message, would you be so kind and get in touch with us by e-mail or through our FB official profile? We would be more than happy to discuss with you few things we cannot share publicly yet. Thank you again, for your time and all feedback.
Re: Review: Castle of Heart (Switch eShop)
@CapitanFalcon Thanks! Glad you like it!
Re: Review: Castle of Heart (Switch eShop)
@Fake-E-Lee Thank you again for your trust, we already started working on solution and hopefully with all the feedback we got, we will avoid similar mistakes. It's a great feeling that despite all the difficulties we had, we are so warmly welcomed here but also on other Nintendo related groups.
@Amrulez We spent long hours analyzing gameplay videos and reading reviews and people comments. Now the tricky part, there are players who actually like the game as it is so we need to be very careful with changes and make sure both parties are fine with them. It's a difficult task, but we will do our best to find a solution.
Re: Review: Castle of Heart (Switch eShop)
@Fake-E-Lee @rharalson Hi, thank you for checking and getting back to us and thank you for all your nice words. We really appreciate that. We also respect your opinion and are glad you shared your thoughts with us. We want to work on improvements but also avoid similar mistakes in future, it would not be possible without people like you.
Providing tips above we just wanted to make sure people understand mechanics that we did not make clear enough. It's not our final answer to the problem, I'd say, it's just a beginning as apparently, even when using all techniques in a way we wanted them to be used - difficulty is an issue that we have to (and will) face. We are not willing to give up, as same as you, we believe in potential of Castle of Heart. We made some mistakes and now it's time to fix them.
Thank you again for your constructive feedback and of course for giving us a chance to be a part of this discussion. We will keep you updated!
Re: Review: Castle of Heart (Switch eShop)
@SmaggTheSmug Dzięki! The idea of explosive sheep is kind of interesting;) Noted down!
Re: Review: Castle of Heart (Switch eShop)
@Fake-E-Lee Great, please let us know your thoughts! We are open for all suggestions and will do our best to provide solutions. BTW, to see how many crystals you already collected, simply press "-" button.
@SmaggTheSmug We do have some dragons in the game, but unfortunately no Wawel Castle one, cobbler named Skuba who slayed him before our hero is the one to blame!
@Fake-E-Lee Please have a look at tips provided above, maybe you can find some of them helpful before. When using secondary weapon and interactive objects, difficulty is balanced to be slowly increasing (at least that was our intention). Please let us know your thoughts, as I mentioned before, we are carefully reviewing all the comments and will be discussing them to see what can be done.
Re: Review: Castle of Heart (Switch eShop)
@rharalson Hello! First of all thank you for getting our game, we really appreciate that! I'm one of the producers behind Castle of Heart and I will try to answer all your questions. I can asure you that we read all the comments, reviews, gameplay videos and discuss them internally (well actually it takes most of our time now). Our intention was and still is to provide great game to all Nintendo Switch users. It seems that despite our effort some ingame mechanics were not explained clearly enough and people find COH extremely difficult, we wanted to make it tough, but definitely not frustrating. There are few things that may help you:
Use secondary weapon in fight. The most important is close combat inventory (axes, swords, maces etc.). In each chapter we introduce new items that are more powerful and should allow you to kill stronger enemies. Fighting with only sword is... let's say not really effective. We noticed that some people throw away secondary close combat weapon, it's just an option, the idea is to use it same way as sword - pressing "Y".
Use interactive objects like lattern, barrels with explosives, etc. Sometimes there is no need to kill enemies one by one. It's much easier to shoot a lattern and watch them burn. There are many interactive objects that can be used like this. Strategy is quite important.
Use inventory items like bombs and knives when you are stuck (and you haven't used them all before)
It's also possible to extend your energy bar by collecting blue exp points (you get them for killing enemies too).
Use mid-air special attack when there are more than 2 enemies. It will cost you energy but you will get it back.
Re: Review: Castle of Heart (Switch eShop)
@Shiryu Developer is here to answer any questions!