The hard-as-nails, Switch-exclusive platformer Castle of Heart has recently received another significant update to improve the game's performance. Players can also grab the game for 33% off for a limited time.
While we enjoyed certain elements of the game when it launched in March this year, we felt that there were a few too many issues present to fully recommend it. It didn't take long, though - just a couple of months in fact - for developer 7Levels to listen to critic and fan concerns about the game's difficulty, controls, and combat, with a post-launch patch being implemented to improve the overall gameplay.
Now, 7Levels is back again with another update, once again thanks to fan feedback. You can see the details for yourself below.
"The previous Castle of Heart update received a very warm welcome from the community which
encouraged the developers to keep supporting and improving this exclusive Nintendo Switch
action platformer. Thanks to their continued efforts, the game is now available with full HD
support for TV screens and is 33% off!"As well as full HD TV screen support, gamers can also expect a serious performance improvement, and with no framerate issues."
This 33% discount has been available for a few days now, but the offer ends on 6th November, reducing the game's usual price of £13.49 down to just £9.03. If you've been on the fence about this one since its release, now might be as good a time as any to try it out for yourself. You can see it in action below.
Have you already played this one on Switch? Might you give it a go now that it's on sale? Tell us below.
Comments 25
I’ve been curious about this game since it’s release. Now might be a good time to check it out.
@BladedKnight It's on the switch, so it should still be news in 2018. Most games are NOT Full HD docked.
A good and challenging game marred by performance issue. I'm glad they finally patch up the game and make it more playable than ever.
I might just bite.
@mj2k18
the 'pro' models can barely keep 1080 30 in some games so whatever.
if yer counting pixels do it on a big ol' PC.
Worth checking it out
download only, damn, it looked fun too
@sword_9mm Personally, I don't care about resolution. I was just stating the fact that it's not a "given" that games are 1080P docked on switch.
I picked it up a few days ago. While not the greatest game ever, it is definitely worth what they are asking.
Too late, Dark Souls is out already. Sorry devs.
Might give this another whirl before Switch time dedicated fully to GRIP next week.
@mj2k18
oh that wasn't much for you.
graphics on consoles are all over the place. i enjoy the switch and there's some nice looking games on the pro systems but if you live and die by the pixels you go PC or get over it.
This was like 2 weeks ago lol ... I got this with some money off, £7, this game runs fine and plays fine I enjoy it
Need Physical....release....!!!!!!!!!
It still runs at 30 fps, correct? That's just unacceptable for 2d games. I know games like this, Metroid Samus Returns on 3ds, and Kirby on Switch use polygons, but they shouldn't if they're going to halve the frame rate from what it was on NES, SNES, GBA, etc. 2d games look cheap and crappy at 30 fps. Megaman games on NES and SNES, as well as Megaman 11 on all systems look way better and are better in terms of gameplay responsiveness than Gunvolt on 3ds because they have twice the frame rate. It should be illegal to make a 2d game that runs at less than 60 fps! I wish more candidates would talk about that : )
@60frames-please well said. so agreed
Great game and easy for poor players now as well.
@Wanjia Yeah, I know that it was 60 fields per second. It looks smooth, not choppy, not juddery. 60 fields per second looks a heck of a lot like 60 frames per second. 30 frames per second looks like crap. Just wanted to let you know you are wrong.
@Wanjia You are willfully lying and I hope you correct your ways soon. Please stop misleading people about how frame rates function on older TVs.
@Wanjia I thought classic consoles do process a 60 fps image, but it is only displayed at 60 fields per second on old electron gun TV's? Also, isn't it true that the image being updated every 16 milliseconds makes for a smooth moving image? To get a 30 fps look on old TV's wouldn't you have to have 30 fields per second, which people could inaccurately call 15 fps? I'm just trying to work out the Summa of my frame rate theology here!
@60frames-please Thank you for your comment! COH is actually in full 3D. Pretty much all of the assets (environment, characters), are 3D models. Currently game runs in stable 30fps.
@psychoBrew Thank you for your support! It was our first Switch project so "greatest game ever" is yet to come:)
@7Levels Thanks for getting it stable at 30. I'm still considering getting COH. I still play games that run at 30, or are unstable. Breath of the Wild is my favorite game on Switch (though I only play it docked so I can use the dejudder function of my smart TV), and Kingdom New Lands is one of my favorite games ever even though it never runs smoothly (and I'm pretty sure it almost never has steady frame pacing). Anyways, thanks for developing a Switch exclusive!
@7Levels So I bought it and have enjoyed playing it. I especially like the music in the game. I play it docked so my TV can interpolate frames and make it look super smooth. Have you ever messed with the resolution to see what it would take to have a 60 fps mode? It might not be so simple as I imagine, but I have the idea that most games could just have their resolution dropped in order to get the nice smoothness of 60 fps...
@60frames-please Thanks, and glad you like it! It's definitely not so simple, we spent lots of time trying to find best solution and I can asure you we will continue working on COH (and other Switch exclusives!).
@7Levels Got it. Thanks for the response. I bet it's incredibly challenging. I've only dabbled in programming, and found it quite difficult
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