Tag: Rare - Page 4
Video Rare Reminisces on the Development of It's Mr. Pants
"We decided to have a menagerie of animal and bird noises to reward you"
Rare is a studio that's always been known for being one of the most prolific and beloved developers on Nintendo consoles during the 16 and 64 bit eras. Responsible for classics like the Donkey Kong Country series, Banjo-Kazooie, Goldeneye 007, and more, the studio's resume is...
News Activision Was Closer To Owning Rare Than You Might Think
Xbox co-creator Ed Fries says it was a close-run thing
UK company Rare is responsible for some of the best games of the past 30 years, and was once a Nintendo second-party studio thanks to the Japanese giant purchasing 49 percent of the firm. Nintendo and Rare's alliance resulted in titles like Donkey Kong Country, Diddy Kong Racing, GoldenEye 007,...
Video Unseen64 Discusses the Perfect Dark Sequels That Never Were
Hello darkness, my old friend
Back in the glory days of Rare, the studio released the cult classic GoldenEye 007, and while it's perhaps a bit dated by modern standards, the game was wildly fun. Though the studio wished to produce a sequel to the shooter, it lost the rights in a bidding war, resulting in Rare choosing to create its own game as a...
Exclusive Martin Hollis Talks GoldenEye 64 Development In This New Interview
Taken from the forthcoming N64 Anthology
Geeks-Line's N64 Anthology has 17 days remaining on its Kickstarter campaign and has raised 45,000 Euros of its 50,000 Euro target so far. If you needed convincing that this is a project worth backing, then cast your eyes on the exclusive interview excerpt we've been granted below. It's a chat with the one...
"SGI very nearly did another spin of the hardware to fix the issue"
The N64 was, for the time, a formidable piece of kit. Its chipset was developed in conjunction with Silicon Graphics and provided the console with power that put rivals like the Sega Saturn and Sony PlayStation in the shade. However, the complex nature of the chips involved resulted...
News Were It Not For Rare's Tim Stamper, Wave Race Would Have Featured Boats
Water difference that would have made
Back when Rare and Nintendo were partners, it seemed as if the two companies shared an almost unspoken rivalry, competing for recognition as the premier developer of the day - especially during the N64 era. In the latest issue of Retro Gamer magazine, several former Rare staffers have spoken about this glorious...
Weirdness This Is Conker As You've Never Seen Him Before, And Won't Ever Want To Again
Say hello to "Young Conker"
Conker is one of Rare's most iconic characters, largely because he's a complete subversion of everything a cute, platforming mascot should be. Originally conceived as your typical fluffy hero, Conker only really found fame when Chris Seavor - he of Rusty Pup fame - took the character and turned him on his head, creating...
Oh, and David Wise is doing the soundtrack. Excited yet?
Rhys Lewis might have "indie game developer" on his business card these days, but his career has been anything but small-scale. Lewis has held roles at Rare, Confounding Factor, 3D Realms and Retro Studios, and can list titles like Banjo-Kazooie, Duke Nukem Forever, Metroid Prime 3, Donkey...
News Unreal Engine GoldenEye 007 Tech Demo Gains The Approval Of Game's Designer
He loves only gold!
Rare's prolific N64 output is the stuff of legend, but one title tends to stand out from the rest, primarily because it was such a curve-ball at the time that it took the entire gaming world by surprise. Prior to the release of GoldenEye 007, two things were true: licenced James Bond games had been pretty forgettable and...
News Rare Wanted To Do amiibo-Style Toys During The N64 Era
Ahead of the curve
UK studio Rare has always had a habit of being ahead of the curve. The company - founded by Tim and Chris Stamper in the '80s - was one of the first western developers to work on the NES hardware, and in the '90s the firm would pioneer the use of CGI graphics in 2D games with the likes of Donkey Kong Country and Killer Instinct...
Video Rare Shows Off Footage of Dream, The Banjo-Kazooie Predecessor That Never Saw Release
No, you're not dreaming
Though it's now owned by Microsoft and far removed from its days of dominance developing exclusives for SNES and Nintendo 64, Rare has a special place in the hearts of many Nintendo fans. It's an iconic studio and, as a result, its story has various facets and mysteries that remain the talk of retro gamers. One game that's...
News Microsoft Gets Cute About Possible Rare Replay Release On Wii U
"Suggest it to the great folks at @RareLtd"
As we all know, Minecraft on Wii U is no longer a fantasy - it's real. And, as many have pointed out, that means that Microsoft is releasing a game on a Nintendo system. Wonders never cease, right? This event has predictably triggered a frenzied response online, with some incredibly optimistic individuals...
News Nintendo Wanted A GoldenEye Sequel On N64 But Rare Turned It Down
And Nintendo gracefully accepted the decision
1997's GoldenEye 007 was a massive commercial and critical success for Nintendo, selling 8 million copies worldwide and generating an enormous amount of revenue. Unsurprisingly, Nintendo wanted a sequel and even asked developer Rare to make one - but the UK company, which was at the time a second-party...
Weirdness Miyamoto Wanted A Murder-Free GoldenEye Where You Made Friends With Enemies At The End
"Close-up killing - he found it a bit too horrible"
In your average James Bond flick the suave British secret agent dispatches countless goons and bad guys without batting an eyelid, but if Nintendo's Shigeru Miyamoto had had his way, the best Bond video game of all time wouldn't have contained a single death. Speaking at the ongoing GameCity event...
News Lost Game Boy Color Banjo-Kazooie Game Unearthed In Design Documents
An early look at the game which would become Grunty's Revenge
When Rare was purchased by Microsoft many assumed that there would be no more titles from the famed UK developer on Nintendo formats, but such fears proved unfounded - Rare continued to release titles on both the Game Boy Advance and its successor, the Nintendo DS, although in recent...
News Donkey Kong Country Almost Had A Zelda-Like Key System
"Is this too Zelda(ish)?"
Retro fans will be pleased to know that Rare's Gregg Mayles has continued uploading behind-the-scenes info relating to Donkey Kong Country. After revealing that Shigeru Miyamoto was the one behind DK's tie, Mayles has offered up some more concept material, including a hand-written document which shows that at one point, the...
News Rare's Gregg Mayles Reveals It Was Miyamoto Who Suggested Donkey Kong Should Sport Neckwear
Rare staffer reveals the pre-history of Donkey Kong Country
Gregg Mayles is one of Rare's longest-serving employees and can list some of the firm's most famous titles on his impressive CV. He's currently hard at work on the studio's next offering, Sea of Thieves, but has taken the time to post some interesting info relating to the SNES classic...
Video Here's What Rare's Final GameCube Title Should Have Looked Like
Very early prototype for Kameo unearthed
As we all know, Rare was once a second-party Nintendo studio but was purchased by Microsoft over a decade ago. When the acquisition took place, the UK company was working on several GameCube projects, including Donkey Kong Racing and Kameo, the latter of which would eventually appear as a launch title for the...
Witness the Mario Kart killer that never was
Given the amount of love and attention we've bestowed Xbox One title Rare Replay recently, you'd be forgiven for thinking that you'd logged onto our sister site Pure Xbox by mistake. Still, Rare will forever be a major part of Nintendo history, and there's a lot of bonus content in this collection which...
News Rare Co-Founder Has No Idea Why Nintendo Didn't Buy The Studio Outright
"I thought we were a good fit"
Rare co-founder Tim Stamper recently won the accolade of Development Legend at this year's Develop awards - along with his brother, Chris - and has now given his first interview since 2007. Stamper - who has recently returned to the games industry with mobile studio FortuneFish - talks about the origins of Rare, its...
Soapbox It's A Tragedy That Rare Replay Isn't On A Nintendo Console
Rare's latest has filled Damien McFerran with delight, but there's a catch
Rare is one of the UK's most respected and adored software houses, with a lineage that goes back more than 30 years. While the company is now wholly owned by Microsoft, for a large part of its lifespan it was closely affiliated with Nintendo - initially as a third party...
News Rare's Gregg Mayles Shows Off The Scribbled Origins Of Banjo-Kazooie
Work in progress
Banjo-Kazooie is one of Rare's most beloved properties, and while the series is now firmly entrenched on Microsoft hardware following the company's purchase of the famous British developer, Nintendo fans will always have a soft spot for the bear-and-bird duo thanks to the fact that they made their official début on the N64. Over...
News Playtonic Happy to Move Away From "Box-Ticking" Culture At Microsoft-Owned Rare
Creative lead Gavin Price talks about fresh beginnings
Yooka-Laylee has been hailed as a platforming rebirth created by some of the UK's most talented developers, and has recently become one of Kickstarter's most acclaimed success stories. Developer Playtonic - which is made up of former Rare staffers and, in recent months, has added more in the...
News Rare Founders To Be Honoured At The Develop Industry Excellence Awards
Tim and Chris Stamper are this year's Development Legends
Rare founders Tim and Chris Stamper will be honoured as Development Legends at this year's Develop Industry Excellence Awards, which take place in Brighton, UK on July 15th. The Stampers established Ashby Computers and Graphics Ltd in 1982, the company that would eventually become Rare. One...
News Rare Replay on Xbox One Will Include 30 Games, Including Classics from Nintendo Systems
$30 for 30 games, sad face time
The Microsoft ownership of Rare can be a sore spot for Nintendo gamers, and the announcement of Rare Replay for Xbox One will sting. Incorporating some games previously available as downloads but many that haven't been, it's a compilation of 30 Rare classics that'll sell for $30 from 4th August. Games highlighted as...
News Rare Co-Founder Tim Stamper Is Tweeting Some Crazy Stuff About Project Dream On The SNES
A gaming legend finally speaks
Rare co-founders the Stamper brothers have always been famously reclusive when it comes to interviews - they've given very few over the past couple of decades and since selling Rare to Microsoft have drifted from the public eye altogether. However, Tim Stamper appears to be moving back towards the games industry. Last...
News Unseen64 Uncovers Concept Art Of Rare's Perfect Dark Project For GameCube
What could have been
Rare’s 2005 first-person shooter, Perfect Dark Zero, didn’t exactly match the legacy of the original game on the Nintendo 64. Development of the title began on the GameCube and was completed on the Xbox 360 when Microsoft acquired Rare and all of its licenses in 2002. The question that has since played on the minds of both...
News How Some Of Rare's Leading Lights Traded Platforming For Pensions
Preciousbluedot is using game design to change the world of finance
Just in case the news relating to Playtonic's début didn't get the Rare fans among you excited enough, we've got a little update on what another group of famous ex-Rare developers have been up to since leaving the legendary UK studio - and it's probably not what you were expecting...
News Playtonic Releases First Animated Footage From Banjo-Kazooie Successor Project Ukulele
As a "Thank You" for reaching 30,000 followers on Twitter
Playtonic Games - a UK studio made up of former Rare staffers - has released the first footage from its Banjo Kazooie "spiritual successor", Project Ukulele. The short clip - posted via Vine on Twitter - shows a minion character from the game hopping from foot to foot. It's a good i
News Former Rare Devs Playtonic Want Donkey Kong Country Villain K. Rool In Super Smash Bros.
"Let's get another of our artists' beautiful children into the fight"
Nintendo has opened up voting to see which characters its fans want to see in Super Smash Bros., and this has predictably led to some rather outlandish recommendations. UK studio Playtonic - made up of former Rare developers - has thrown its hat into the ring by suggesting fans...
"We've worked with Nintendo on Rare IP before"
In a blow to console warriors that want the major console manufacturers to battle it out to the death, Xbox boss Phil Spencer has spoken positively about the potential for Rare IP to be featured as DLC in Super Smash Bros. on Wii U and Nintendo 3DS. Now that would be something to behold. This is in...
News First Screens From Banjo-Kazooie Spiritual Successor Are Revealed, Kickstarter Coming In May
Former Rare developers considering amiibo-style NFC figures
Last month we reported on the news that a group of former Rare developers had formed their own company - Playtonic - and were looking to create a "spiritual successor" to the Banjo-Kazooie series. During this week's EGX Rezzed, Playtonic showed off the first screens from the new game -...
News Former Rare Developers Will Show Off Their New Game In March
Playtonic Games to present their first project at this year's EGX Rezzed
Earlier this month, we reported on the news that fledgling studio Playtonic Games - made up of former Rare employees - is currently hard at work on a spiritual successor to the Banjo Kazooie series. It has now been confirmed that the as-yet-unnamed release will be getting its...
News Meet Playtonic, A Studio Of Ex-Rare Staff That Wants To Work With Nintendo
"Spiritual successor" to Banjo-Kazooie on the way
A group of former Rare employees has banded together to establish a new studio which is now working on a spiritual successor to the Banjo-Kazooie series. Speaking to EDGE magazine, the core members of Playtonic - Gavin Price, Chris Sutherland and Steve Mayles - have explained how they recently...
Gallery Imagining What Banjo-Kazooie Might Look Like in HD
Bringing a Rare classic up to date
Rare's classic N64 game Banjo-Kazooie is a fan favourite with retro gamers for good reason; even by today's standards this early 3D game is still incredibly charming and fun to play. Still, 1998 is a long time ago, and there is always room for improvement. Enter UK based 3D artist Neil Goodman, who has tasked...
Anniversary 20 Years Ago Today, Rare Resurrected The Donkey Kong Brand
Donkey Kong Country is now two decades old
Donkey Kong is Nintendo's first major star, having made his début in the arcade game that effectively turned the company into the global monster it is today. However, when Mario decided to become Super on the NES and take his place as Nintendo's number one mascot, DK was bumped down the pecking order and...
Nintendo 64x64 Conker's Bad Fur Day
One mean %&*@% Squirrel…
Only Rare could have taken the cutesy adventure platformer genre and so masterfully warped it into such an hilariously offensive and beautifully vulgar gameplay experience. Enter Conker, a binge-drinking squirrel, whose walk home from the pub quickly turns into an adventure of inappropriate and scatological proportions...
News You Can Now Download The Entire Banjo-Kazooie Soundtrack For Your Listening Pleasure
And we mean the ENTIRE soundtrack
Rare's N64 classic Banjo-Kazooie is one of the best 3D platformers you're likely to find on any console, and its soundtrack was also pretty swell to boot. You can now download every piece of music contained in the game — that's 164 different tracks — over at composer Grant Kirkhope's Bandcamp page. It's not...
News Rare Co-Founder Tim Stamper Is Back In The Games Industry
Listed as a director of UK studio FortuneFish
As any self-respecting Nintendo fan will know, Chris and Tim Stamper are the siblings who formed famous UK studio Rare. Once part of the Nintendo family and responsible for such hits as Donkey Kong Country, GoldenEye 007 and Banjo Kazooie, Rare is now under the wing of Microsoft — and the Stampers have...
News Game Boy Classic Donkey Kong Land Is Coming To The Japanese 3DS Virtual Console
You'll go bananas about this news
Fans of the naked ape wearing only a tie will be pleased to hear the 1995 Game Boy title Donkey Kong Land is being released in Japan on the 3DS Virtual Console early next month. Released a year after the success of the Super Nintendo original, Donkey Kong Land has the Kongs recapturing their banana hoard when...
Month Of Kong Whatever Happened To Donkey Kong Racing?
Former Rare man Lee Musgrave talks about a lost GameCube smash hit
E3 2001 was a joyous occasion for Nintendo fans. The GameCube was nearing its release in Japan and North America and Nintendo had a lot to say and show about it. Super Smash Bros. Melee, Star Wars Rogue Squadron II: Rogue Leader and Luigi’s Mansion were just some of the games...
Month Of Kong The Making Of Donkey Kong Country
Behind the scenes on the game that spawned a million-selling series
This month has seen the launch of Donkey Kong Country: Tropical Freeze, a superb platforming romp starring one of Nintendo's most iconic characters and coded by a western development team, Retro Studios. These days, the notion of an American company doing the heavy lifting on one of...
News Donkey Kong Country's Fate Was Determined By A Risky Rare Investment
"The rendering of each 3D model would take ages"
With Donkey Kong Country: Tropical Freeze currently entertaining Wii U owners, it's only natural for those with long memories to cast their minds back to where the franchise began. Donkey Kong Country on the Super NES remains one of the 16-bit system's most iconic games, and sits at the forefront —...
News Rare: Relationship With Nintendo Was Built On Mutual Respect And Benefited Both Parties
Also, explaining Cricket to Shigeru Miyamoto isn't as easy as it sounds
Earlier today we reported on a Red Bull feature regarding the history of UK games studio Rare — the creator of such classics as GoldenEye 007, Banjo Kazooie and Killer Instinct — which revealed that the firm almost released a Game Boy rival
News Rare Originally Conceived Dinosaur Planet As A Racing And Adventure Crossover
Until Miyamoto had his say, of course
If you're familiar with Nintendo's history then you'll know that Star Fox Adventures on the GameCube actually began life as Dinosaur Planet on the N64. Created by UK studio Rare — then a first-party Nintendo developer — the game had progressed quite far before Shigeru Miyamoto decided that it would make a...
News A Decade After Being Bought By Microsoft, Rare Still Wants To Channel The Spirit Of Nintendo
UK studio wants Kinect Sports Rivals to emulate Nintendo classics
As we all know, Rare used to be one of Nintendo's most valuable development studios, but was acquired by Microsoft in 2002 to work on its Xbox console. As the years have passed the company has seen staff come and go, and few remain who can remember the days of the SNES, N64 and...
News Gaze Upon One of the Rarest 3DS Systems
Just five to be produced in Taiwan
There have been lots of limited edition 3DS systems to date, including a good number that have only graced Japan. More are expected, of course, but the blue model pictured is possibly going to be the rarest of them all; only five will be produced and distributed in Taiwan. These models will be part of a promotion...
News Microsoft Execs Thought They Owned Donkey Kong After Acquiring Rare
Conker's Bad Fur Day director tells an amusing tale
Back in 2002 Microsoft forked out $375 million to acquire UK-based developer Rare, which had previously enjoyed a long prosperous period with Nintendo. Of course that meant all of Rare's intellectual properties went along for the ride, including Perfect Dark and Banjo Kazooie. However, according...
News Former Rare Staffer Chris Seavor Hints At Wii U Development
Is the Conker creator working on Nintendo's console?
Chris Seavor — otherwise known as the man who created Conker's Bad Fur Day — has already stated that Wii U development interests him a great deal. However, he's now given his most convincing indication yet that he has something in the works for Nintendo's system. When asked on Twitter if he...
News Happy 15th Birthday, Banjo-Kazooie!
Guh-huh!
It’s hard to believe now, but before 31st May, 1998, no one believed that a bear in yellow shorts and a bird in a backpack could ever make an effective team. A spunky little Twycross-based company called Rare, however, set out to prove the world wrong, and did so with quite admirable results. Today marks the 15th anniversary of the North...