Rare - News

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  • News Rare's Local Video Game Store Is Closing Its Doors After 24 Years

    The changing nature of games retail claims another victim

    The way we buy games is changing, with digital sales slowly but surely taking over from physical. That means the landscape of games retail is gradually shifting, and all stores - from the big to the small - are feeling the pinch. With that in mind, we're sad to report that UK store Extreme...

January2018

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July2017

  • News Hey! Pikmin Shows Nintendo Still Has A Soft Spot For Rare

    A tribute to an "Enduring Partnership"

    Rare and Nintendo enjoyed a particularly profitable relationship back in the '80s and '90s, with the UK-based studio creating hordes of titles for the NES, Game Boy, SNES and N64.  So close was the connection between the two companies that Nintendo eventually purchased a large stake in Rare and made it a...

May2017

  • News Rare Treasures Aims to Chronicle the History of Rare

    Published by Dark Horse Comics

    Rare was a prominent part of Nintendo’s history in the 90’s, responsible for major games such as Donkey Kong Country, Banjo-Kazooie, and GoldenEye 007, though it rather famously departed from the Big N in 2002 for supposedly greener pastures with Microsoft. Still, the company holds a special place in the heart of...

March2017

  • Video Get Green With This Complete History Of Battletoads

    Remembering Rash, Zitz & Pimple

    Battletoads - along with Rare's back catalogue - may be owned by Microsoft these days, but NES owners will always have a special place in their hearts for Rash, Zitz & Pimple, three radical amphibians with plenty of attitude. Created at a time when Teenage Mutant Ninja Turtles dominated TV, gaming and toy aisles,...

September2016

  • Feature Pay A Visit To Rare's Local Indie Video Game Store

    "They used to come in to buy their latest game to go in their vault"

    The English market town of Ashby-de-la-Zouch can chart its history as far back as the 11th century and owes its rather unusual name to the Norman Conquest of England around the same time, when the settlement - then known as plain old Ashby - became the property of the La Zouche...

August2016

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  • Gallery Imagining What Banjo-Kazooie Might Look Like in HD

    Bringing a Rare classic up to date

    Rare's classic N64 game Banjo-Kazooie is a fan favourite with retro gamers for good reason; even by today's standards this early 3D game is still incredibly charming and fun to play. Still, 1998 is a long time ago, and there is always room for improvement. Enter UK based 3D artist Neil Goodman, who has tasked...

November2014

October2014

July2014

  • News Rare Co-Founder Tim Stamper Is Back In The Games Industry

    Listed as a director of UK studio FortuneFish

    As any self-respecting Nintendo fan will know, Chris and Tim Stamper are the siblings who formed famous UK studio Rare. Once part of the Nintendo family and responsible for such hits as Donkey Kong Country, GoldenEye 007 and Banjo Kazooie, Rare is now under the wing of Microsoft — and the Stampers have...

March2014

February2014

December2013

November2013

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August2013

  • 72

    Nintendo 64

    Review Jet Force Gemini

    A Rare gem?

    The Nintendo 64 and Rare go together like Banjo and Kazooie. The developer was behind several of the stellar titles found on the system, many of which were some of the most original games in history. One of the most unique titles released by the UK-based developer was the 3D action-shooter Jet Force Gemini, which launched in 1999. While...

  • News Gaze Upon One of the Rarest 3DS Systems

    Just five to be produced in Taiwan

    There have been lots of limited edition 3DS systems to date, including a good number that have only graced Japan. More are expected, of course, but the blue model pictured is possibly going to be the rarest of them all; only five will be produced and distributed in Taiwan. These models will be part of a promotion...

July2013

  • 55

    Nintendo 64

    Review Blast Corps

    Blast from the past

    Long before the mainstream commercialisation of video games that exists today, developers were mostly free from the shackles of big business. AAA games weren't bound by "sequelitis" — although it was still very much present — and the relative youth of 3D gaming had paved the way for innovation. In this regard, Blast Corps is...

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