The Nintendo Switch game library is off to a very highly-praised start – The Legend of Zelda: Breath of the Wild has been making almost every man/woman/cat alive positively burst with glee and we've been loving games such as Snipperclips and Fast RMX here at Nintendo Life HQ. But unfortunately amongst the gems there have to be some pebbles – the kind of pebbles that fail to skim beautifully across the surface of the water, but rather the kind that sink right to the bottom of the ocean, never to be seen again.
Vroom in the night sky - we're not sure why capitalisation is ignored in the game title - is a pebble (we really hope you didn't skip that first paragraph or this will make no sense at all). From the moment you turn it on things seem pretty bad; the awful translation from Japanese to English (which is a consistent issue throughout the game) greets you with "Are you the first time to play this game?". With Vroom in the night sky being developed by a small independent team in Japan who were likely on a very small budget, we were willing to forgive this in part, but the issues continued.
As it was our first time playing we were offered a tutorial – but whether we chose 'Yes' or 'No', 'No' was selected for us. After a few moments of confusion, a trip to the game's settings showed that the 'B' button is used to make selections, with the 'A' button being used to go back or select 'No'. When you get stuck into the game's levels this starts to make a bit more sense, but this was a minor and early indication of flawed communication and design in this title.
Once you're all set up and ready to go you are informed that you are a "Magical Girl", with the task of flying through magical worlds on a "magical bike" which uses "magical gasoline". It's pretty magical. Your goal is to enter each level and collect every Keystar – the number of which varies slightly from course to course – before flying through a hoop. Completing a level earns you stardust (more of which can be picked up as you fly through each course) which in turn can be spent on new bikes and other vehicles. Different vehicles offer slightly altered speeds and handling, which are essential for completing the game's achievements and can unlock later levels, of which there are eight in total. Unfortunately, the levels themselves are pretty unattractive, dominated by ugly polygons that are rather bland and repetitive, meaning that each new place you visit doesn't fill you with the wonder that the characters suggest throughout.
Flying your bike is very simple, with the 'B' button being your accelerator (hence why the menu control scheme makes slightly more sense after a while), 'A' being your brake and the left control stick being used for direction. Pressing 'A' and turning at the same time can sometimes pull off handbrake-turns that generate more points – almost like a drift-time accumulator in driving games – which is also essential for some achievements. You do have a limited supply of petrol, however this takes an incredibly long time to run out – so long that we never went down to any lower than 90% in any level – and can be refilled whenever you like anyway by driving through a beam of light in the centre of the stage, making the whole thing rather pointless.
Eventually in each level a rival appears, declaring that she will steal all of the stardust for herself. Whilst you'd think that this would give you some incentive to rush around and try to beat her to it, in actuality the stardust eventually regenerates anyway so you can just wait to collect it if you're bothered enough. This is ironically where the most "magical" part of the game comes to light, however, as once your rival appears a conversation sparks up between the characters resulting in some highly entertaining translation errors. Sometimes they can be small, cute mistakes where it is easy enough to decipher what was meant to be said, but other times they leave you wondering what on Earth could possibly be going on. Errors should not be the most entertaining part of a game, but in this case we'll take what we can.
Conclusion
Vroom in the night sky offers so little content and such poor communication that it is hard to think of any reasons to recommend this to anyone. Technically the game works – there are no major bugs or glitches, levels and items unlock as you'd expect and pressing accelerate makes your bike go forwards – but that doesn't make it enjoyable.
Steer clear of this one and save your hard-earned cash for other titles that deserve your attention.
Comments 37
Yup... It looks completely ghastly!
And so it begins, the shovelware gates are open.
I guess this is the price to pay for being "indie-friendly".
Not surprised. It looked awful in the trailer.
So I watched the video of this on the eShop and it sort of reminded me of Kirby Air Ride. Only not as good.
been looking forward to this review and will definetly avoid this
The Switch has it's first stinker! They're always going to come eventually but it makes you wonder how they managed to get a dev kit so early while devs like the Axiom Verge guy are still waiting.If Nintendo are going to be picky who they let in at the start like they said,then how did this get approved!
Ouch, that's a bad score.
Another one of those cheaply made port games that'll try to milk early Switch owners with an overinflated price.
Oh my... and from the looks of it I don't thing any update will "magically" make this game any better.
Ha!
Hum... I though Nintendo was being very selective.
What do you expect from a developer with the tagline "We make you laugh if you play our games"
But yeah, a rather obvious stinker.
Might get this.
I will never play this game, but at least a humorous article was written about it, meaning I did get some value out of this game. Thanks Ryan.
"All your stardusts are belong to us."
-Rival
I made the mistake of downloading this on March 3rd thinking it would be an entertaining kart racer. I was so, so disappointed...
get ready for a load of crappy phone game ports....
Gutterware!
I saw Chris Scullion reviewing this game (poor sod committed to reviewing every launch title with his own funds before this was revealed) and it honestly looked embarrassingly bad. It didn't look great when the trailer was posted.
@OorWullie Short answer is probably: they're Japanese.
And the award for the first bad Switch eshop game goes to....
Is this available though all eshops? I don't recall seeing this on the NA shop.
@Nygiantz17 You're very welcome, aha!
Yeeeeeep. I reviewed this one myself some days ago, and it is just....baaaaad. Certainly not worth 8 pounds.
@JohnBlackstar It is intended to come to NA eShop later but is already available since launch on EU/JP. Not that it is recommended to check the game out at all.
@SLIGEACH_WiiU Did your other account get banned or something?
@Joker13z Yep Too much negative standing.
That's really sad - this was one of the few Switch indie games that interested me.
I wonder how this got through though - didn't Nintendo say they would be more strict with the quality of the eshop releases for the Switch?
Switch's first shovelware game. Ah, it was going to happen sometime.
From the screenshots I'm reminded of Superman 64 - another terrible game! NOT getting this one...
Ah, poop! Of course!
OK, this game sucks, so now when are you finally going to review the eShop RPGs and Breakout games dating all the way back to last summer?
Hmm, with the translation problems you kind make me want it. I love that sort of thing.
@OorWullie Simple. Nintendo don't want to have games that released last year ported to the Switch, not for Europe and North America anyway and this game was originally intended for Japan.
I guess I missed this review. ... I can see why this slipped under my radar!
vroom
@clementgoh vroooooooooom!
3 stars is waaaaaaaaaaaaaayyyyyyy to generous
Watching this game on Game Grumps.
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