Originally released for the Nintendo 64 in 1998, 1080° Snowboarding was Nintendo's attempt to bring the snowboarding experience to its home console. It did a good job: six courses provide a variety of thrills as you hop on a board and tackle the snowy slopes. Five riders of varying abilities and several boards are available and there's the ability to perform some fancy looking tricks, too.
Visually this is a great looking N64 title with fast and smooth action. As you would expect lots of snow means lots of white, but rocky surfaces, trees, advertising banners and buildings are to be found around the courses to prevent things from looking too plain. The boarders avoid looking blocky, but the same cannot be said for their shadows. Other places the game shows its age is with sharp edges on some points of the courses, flat spectators and scenery pop-up. None of this is off-putting, however, and there are some good effects. The snow blowing towards camera is a simple but effective trick whilst elsewhere you will find reflections in ice and the sun causing lens flare whilst adding a warm glow to the snow.
There's some good character animation here with the boarders shifting their weight realistically, but what really sells the illusion are the controls. The control stick is (unsurprisingly) used for movement and it works a charm whether you're making a small adjustment to get a better line or performing a tight turn to avoid smashing into a wall. There's a button to crouch which increases your speed and can also be used to soften your landings – although it's also important to shift your centre of gravity whilst in mid-air to ensure as smooth a landing as possible. There's also a jump button that can be used to hop on to an alternate path or over the obstacles someone has placed along the racing line in the hope of capturing footage for a hilarious "craziest snowboarding accidents" compilation.
Less straightforward to perform are the tricks. There are a number of "grab" and "spin" tricks in the game that can be performed mid-air should you input the correct button combination. Grab moves and a 180 spin need just a button press and directional input, but the bigger the spin the more complicated the required combination, with a 1080 spin requiring a whopping nine inputs to pull off. Learning the combinations is not necessarily the hard part, it's inputting them before gravity does its thing and you impact hard with the ground. In some of the game modes, performing tricks earns you points and luckily there's a training mode where you can practice away until you've got the hang of things.
Special mention should be made of the sound effects in the game with the various thuds, clanks and crashes helping to sell the impact of a misjudged move, whilst grunts and moans come from the boarders when they collide. Most effective are the sounds your board causes as it slides over or slices through the snow. Also helping to immerse you in the action is the rumble from your controller as you weave about the courses; the shaking getting quite fierce should you go over rough surfaces or crash. All the elements combine well to make you feel like you are hurtling down a snowy slope, and for extra immersion you can switch to a first person view; although you may lose your stomach contents when things get very bumpy.
The main mode of play is "Match Race" that is initially only available on normal difficulty, featuring four races. Hard is unlocked after clearing the normal mode, with the same four courses plus a fifth whilst expert (available after completing hard) adds a sixth. In this mode you simply race against a computer controlled opponent; get to finish line first and you proceed to the next race. The game gives you three lives to complete the series of races and until you've learnt the courses this may prove insufficient.
Whilst six courses is not many, they are at least excellently designed and each has multiple routes for you to consider. Numerous bumps, drops, ramps and turns are present and the degree to which the surface is uneven will affect how you tackle certain sections, whilst thought must be given as you weave through trees or jump over logs. Other things to take into account are the thick snow that slows you down and the ice which is tricky to maintain precise control on. The difficulty is well judged with turns steadily getting tighter and obstacles increasing in number, although there is a spike with the fourth course (Mountain Village) where suddenly it's very easy to pick up damage; should the damage meter fill you are forced to retire.
Despite the damage meter suddenly being something you need to pay attention too, the course is the highlight of the game. It begins with elements similar to the earlier courses before sending you through an icy cave to emerge at the village where you weave around (or go over the roofs of) parked vehicles and buildings and in some parts take your board over grass, pavement and roads.
With multiple routes and only one competitor, racing can be quite lonely. Your positions are shown on the map that appears down the side of the screen and whilst your rival will stay close, you often seem to be on your own. Even when onscreen, the wideness of many parts of the courses sees your rival positioned out of your way. Simply navigating your way down the slope in the quickest way possible provides a lot of fun, but the frantic battling thrills you'd get from other racing titles (or Boardercross) are absent.
Elsewhere in the game there's "Time Attack" mode, where you aim to set the fastest time possible on any of the courses. You can save ghost data if you'd like to race yourself later, and trying to cut down your best time has obvious replay value and serves as a way to practice on the courses should you be struggling with them in Match Race. Once you've cleared the Match Race mode, there's not a great incentive to return to it; time attack is essentially the same (minus your lone rival).
"Trick Attack" has a timer that counts down, although passing through checkpoint gates adds a bonus. As the name suggest the main aim here is to accrue as many points as possible from performing tricks as you travel down the courses. "Contest" takes place over three courses and also throws in a big jump and a half-pipe stage too. Here you pass flag markers for a small time bonus and again perform tricks to increase your score; with a total score being awarded at the end of the final stage.
Finally there's the game's two-player mode where you race a friend down any of the courses. Presumably to get things running OK there is heavy fog present and should you get close to the other player they appear to be generated by a Super FX chip. Despite this visual downgrade, gameplay is smooth and there is lots of enjoyment to be found.
The controls do a good job of making you feel like you are weaving, sliding and jumping your way down snowy courses, whilst sound effects, rumble and decent animation help enhance this experience. There are some flaws with the visuals, but nothing off-putting. The main problem is the low number of tracks and competing against a single opponent makes playing the courses in Match Race similar to just tackling them in Time Trial. The tracks are very enjoyable to play however, whether alone or with a friend, and the other game modes add some variety. 1080° Snowboarding is not an essential game, but will provide plenty of entertainment.
Better late than never.
I bought it as soon as the VC version was released. Although I admittedly had more fun with Wave Race 64.
Let's be honest. This is the real reason you should buy this game: https://www.youtube.com/watch?v=vv7lGOFMuRo
1080, Wave Race, Pilotwings and a few others were cutting edge games in their day, but not now.
If we are offered these games for the Retro aspect of game playing, as well as NEW games that's fine.
But to make up for the lack of Wii U games while adding profit to Nintendo's coffers, I find as distaste full as Amiibos.
User rating 7, "our rating" (at the top) 8, game rating (in the star) 7.4, review ends on a 7. Confusing.
Love the game though.
I still enjoy playing this game. I do like the sunset level. I do wish for Pilot Wings 64 (US version) to get released on VC. I still have the Cart, but it's awkward to have set up, I don't have a CRT anymore, and the PAL version has [email protected] borders
So, you propose they enforce a moratorium on VC releases until the next major retail release?
@JaxonH I would have thought that a bit of foresight regarding new games would have been better.
Nah, this game is a 9 out of 10. It's really, really good. Only drawback is you can't combine grabs with spins. This game was awesome in N64 when it released.
Why is there never any videos with these anymore?
Now if only we could get a proper sequel, Avalanche on Gamecube was so good.
Love this game. But is it possible to turn off the rumble feature in the wii u vc settings? It's a little bit off-putting if you play it without sound on the gamepad...
I'm still trying to get into this game, it's not bad but I don't feel it's great either. I think the fact that they tried to make it "cool" doesn't help at all, I don't like coolness.
@Aeruon Thanks a lot mate. Sometimes it's so easy. I only looked in the controller settings in the vc menu (via ZR)...
Interesting how games like the 1080 Snowboarding series and the SSX series have almost completely dropped off of the face of the Earth in recent years. Most of the "extreme" sports have few or no representatives in gaming lately. It makes me appreciate being part of a time in the past when they were an expected part of a system's library. Home consoles these days simply have less variety than past generations.
@SmaMan LOL oh man... I completely forgot about that~ xD
@Milton_Burle yeah, that's not exactly made clear
@PlywoodStick I missed the days of having a reliable tony hawk game to go to...ssx was fun but I really miss wave race
1080! What more needs to be said? Should have received a 10 out of 10. Competing on the half pipe with your friends gives this much replay, let alone racing against your friends and trying to get the best time. The N64 version is still the best snowboarding game on any platform or computer! The Gamecube version made pulling off tricks much simpler and that is its downfall but still a good game.
Are there cheats/unlockables still in the Wii U version?
really loved this game but its no wave race.
I never played this back in the day, sports games weren't my thing until sorta recently except for Tennis. But if this comes to NA I'd probably download it now!
@Dankykong - well you better get to downloading then, because it's already out in NA!
Oh lol oops. I guess I'll have to, I've not been paying attention lately.
I loved playing and reviewing this game for the first time when it released on the VC. I had an N64 back in the day, but somehow this slipped me buy. Fantastic game!
@Mario-Man-Child I agree, would score the game 8 too. 1080 was better than all the Cool Boarders games (on PS1) put together.
@SmaMan Work ya body, wo-work your body, work your body wo-work your body.
1080 Snowboarding is all about realism. As for it feeling lonely, I highly doubt the reviewer has passed easy mode. On hard tussles to the finish line are hectic against the CPU. This game has better shadows than titles even today, nice to forget about the physics which haven't been matched in any snowboarding title (SSX is arcade) the excellent inverse kinetics, animations, clothes animations are incredible rippling in the wind - which many titles still don't feature, the soft snow particle effects that plume up around the character, the multitude of hidden characters and boards, excellent music and environment effects, licensed clothes. This game was untouchable in its generation...
If you're going to review an old game it would be nice to provide some context for gamers today who wouldn't be able to understand the impact this title had on release.
@Ootfan98 Most TV's have a zoom function if you have the PAL version. That will help.
@wazlon PUSH IT IN!!
@SmaMan More Like this, in my opinion: https://www.youtube.com/watch?v=tJA5KmN5d7g&list=PLz5gUls4mkX-min7z75Rw-UH8VdcV53kl&index=1
@VGMusicFox Uhh, you might want to check that link again.
@SmaMan (O_O, /v) Eh heh heh, eh heh heh heh... I'll fix that in a moment!
UPDATE: Done! Enjoy!
This reviewer is certainly fond of using the word "whilst"! Nine times in one review FTW!
@Ootfan98 I would so love Pilotwings 64 on virtual console. Having restore points would mean I might actually be able to get perfect on every level. Usually I get everything spot on until the landing and then be one or two points out, so frustrating.
@liveswired Fair point. Back in the day it blew other games out of the water...erm... powder.
@andywitmyer Heh. I have a few Dave-isms, but I was previously unaware of my love of the whilst. Interesting.
@VGMusicFox Ahh yes. That is the perfect way to start a snowboarding game!
I will never understand why there is no version of this game using the balance board. Shaun White was good, but the Nintendo attention to detail could have added a ton to a balance board snowboarding game.
Love it - another Fran Mirabella double dash 7/10 career slip up Anyone who’s followed Nintendo since the 90s and before knows this game is a 9.
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