Yes, we know, patience for talk about the next Switch is thin, but let's park the neverending carnival around the 'Pro' that doesn't officially exist and consider the long term and a 'next-gen' Switch. With the current hardware now nearly four and a half years old, we're probably looking at some sort of notable hardware release in the next 2-3 years as a conservative guess; by that time the current system will have had a long and lucrative generation.
Whenever it happens it'll be intriguing to see what it can do, realistically, assuming Nintendo will retain the hybrid approach of a portable device with docked play. Plenty casually speculate online about a new Switch that'll be so powerful that it'll output at 4K while completing your tax returns and also ordering your dinner online, but it's never that simple.
The video at the top of this page from Digital Foundry assesses the potential for a future Nintendo system that utilises NVIDIA's DLSS (Deep Learning Super Sampling) for 4K output in docked play. It's an interesting video because it tries to add healthy doses of realism; one being that Nintendo prioritises low power output, as it needs to for portable hardware in particular. The Steam Deck, for example, is Valve's powerful upcoming handheld unit but is nevertheless restricting its resolution and framerate for demanding games; the realities of mobile chipsets running modern games can't be ignored.
The video's worth a watch, as it explores the current progress of DLSS and how it could work on a speculative Switch 2, and briefly considers potential improvements in the future. The summary we took from it is that, even in the best case scenario, a hybrid device would still have to offer game experiences that are compromised to some degree, either with lower resolution for 60fps or stronger results for 30fps. Nevertheless technology like DLSS has the potential to reduce how much graphical fidelity and performance is lost.
As always it'll be fascinating to see what happens - let us know what you think of Digital Foundry's analysis in the comments. (If you prefer reading to video, they've written up their assessment on Eurogamer, too.)
[source youtube.com, via eurogamer.net]
DLSS is definitely the future for handheld devices. I don’t think the tech is quite there yet for a reasonable price but in a few years, sure I can see it.
Nintendo did acknowledge the fan's dreams and already said it's problematic.
Well maybe they know something. They did a preview of what a theoretical 4 terabyte Xbox could look like (since Microsoft leaked to them they were making one) before Xbox formally announced a series s.
In more important news...the presenter has some hair missing on the right hand side...
We should be talking about it now because we're maybe 2 years away from the nextgen Switch regardless of what nintendo said about about their intended lifespan, Nintendo literally never followed through when they make statements about lifespans of systems.
Oh sweet! DF videos related to Switch are some of my fav youtube content. I haven't watched this yet, but just want to put my wish for a 120fps OLED Nintendo device out there! Phones have that kind of performance, so why not a Nintendo machine within the next 2 or 3 years? Even if it is only used for lower graphic budgeted games like 2D or minimal 3D it would be incredible. Or even if 120fps could only kick in while plugged in or docked. A locked 120fps just looks so good, and is so responsive for quick reaction gameplay like fighting, racing, Rocket League, 1st person shooters, etc. Here's hoping! (I would probably pass out if I got to play a Mario or Zelda game at 120fps!) : )
Thanks for the PSA on the video, looking forward to watching this after work. A next-gen Switch (whether it be a Switch Pro, Switch 2, or entirely new console) I think would be able to achieve 1080p 60fps on just about any game with updated hardware and DLSS technology. Any resolutions above that at 60fps is just a huge bonus for me.
Oh for crying out loud, are people still going on about the non-existent "Switch Pro"?
Really? again with this?
Why you just can't enjoy the current switch? what's this obsession of making house of cards in the air and getting dissapointed when-obviously-thet crumble down?
@GrailUK Alex just has a stylish haircut! I see it as shaved close on both sides, then just most of the hair on top swooping onto the right side of his head.
We should have more haircut discussions in the Nintendolife comments!
He calls it Switch 2 but the title uses “Switch Pro” smh.
@60frames-please Hmm...I'm going to have to refer to the experts. Hang On.
Hi, this is Phil from Digital Floundering. The image has been resolved at approximately 1080 hair follicals and is being artificially upscaled to 4000. Due to the amount of infomation Alex is outputting, it does appear the AI can't fill all the blanks, creating a portion of hairspace seemingly empty. Don't forget to subscribe. Thanks.
I see...makes perfect sense. It's a hairs per second issue.
I tried to look up how many watts the Samsung Galaxy S21 uses, but couldn't find it. That phone can render at 120fps and 2K. I have no idea what kind of games it can run at those numbers, but oh my god I would love to see something that a Nintendo development team could produce at 120fps! I know this really is a different discussion from the details Alex goes into in this great video, but why can't a Switch 2 that comes out in 2 years have an ability to render at 120fps like a current phone does? Maybe I'll have to wait 5 or 6 years to see a Nintendo game officially released that runs at 120, but I think it will be worth the wait if that ever comes to pass!
@GrailUK lol, nice one! I think the hair reconstruction technique is too expensive, causing the frame rate to tank from the 120fps target down to a shaky 55 to 95 unevenness! But, thanks to variable refresh rate support it can be hard to notice motion resolution drops, IF you have a VRR screen : )
Given Nintendo merged handheld and console divisions a while ago, it wouldn't shock me if their next console was a hybrid. With that being said, who knows if they use DLSS or not. I'm just interested in super stable 3d.
NSDF: "But the OLED will look so much better than 4K [forgetting it's only in handheld mode] AND can easily compete with the PS5, PC and Xbox Series X/S (or even Steam Deck in handheld mode) for several years to come until the Switch's real successor is released!"
(Ok, will probably be erased, but I'm a bit provoked by those who can't even allow us to discuss a Switch successor, Pro or whatever it might be, so..)
As lovely as it sounds Nintendo will never go with DLSS to save a penny. Heck, Nintendo would still be using composite if it was still a connection on TVs.
@DK-Fan Well it would be nice to have an upgraded switch , something akin to the steam deck. I mean it would be nice to have not have framerate issues or not having to watch a horribly blurry mess on the big screen because the game itself has to sacrifice resolution in order to get a stable 60 fps.
@GrailUK As a side thing, I think I'm almost as excited as you are for Super Monkey Ball imminent release. The only thing is that now I'm worried I'm going to want to double dip on many of my favorite games. I'm going to want to play at 60fps on the OLED Switch, and at 120fps on PS5. They announced 120fps would be coming to Quake on PS5 and Xbox series X, and that has got me hoping such a frame rate comes to many new releases. I would love to see Monkey Ball at that smoothness.
@Mountain_Man No the next Gen Switch as in the next generational leap, It is coming in 2-3 years max.
Oh, we're still doing this?
@60frames-please Hahaha. Oh, Ireally don't care about stuff like this (and I don't object to anyone that is!). I play games perfectly fine at 30 fps. I can tell 60 looks smoother. 120! No need! It's like when I saw LotR at the cinema (or Avengers) some scenes were awesome, then the moment you get the screen too sharp, you sit awkwardly through films because you think you are on a set (which suddenly looks cheaper because your imagination isn't working anymore.) So yeah, I like my games to retain them feeling like video games (and I wish I could articulate that better!) (The worst thing is when you can see the makeup!)
@GrailUK Yeah, yeah, I get it. Different graphics and performance strokes for different folks! It's funny how for some of us frame rates can't go too high, while for others they can't go too low : )
@60frames-please Aye. But also...
SUPER MONKEY BALL!!!!!
They just refuse to believe it's not happening.
I was always confused by the people who thought a switch pro revision had the potential to hit upscaled 4k and a guaranteed 60fps. Given the $650 steam deck is also capped at a 720p screen and is targeting 30fps for modern AAA games should give us some indication on where mobile tech is currently.
Love the smoothness of 120hz and 2K resolution on my Xiaomi Mi 11 phone but don't feel it's a must for Nintendo's next machine at all.
You mean 4 Teraflop Xbox?
A console with 4 terabytes of storage, particularly SSD storage, would cost an arm and a leg 😁.
I think price range is a pretty hard restriction on the specs. High-end gaming phones w 120Hz displays costs like twice the Switch price, and Still those glorious 120hz displays are Still mostly used only for browsing the phone UI...
Valve couldn't afford it att 399 neither. I dont see Nintendo going for something like 499 on next gen Switch.
DLSS (or any type of AI supersampling technique) requires considerably less computational performance than native rendering while producing similar if not better end results. Small, low power hardware like the Switch would benefit greatly from this technology.
As long as Nvidia is still the SoC vendor for the Nintendo, which seems like a given, DLSS support for future Nintendo hardware makes sense both financially and computationally.
I would say the tech is here and readdy for use, at the same price. Steam Deck will have support for AMD FSR... well, the PC games that support FSR will have it, on a system that's the same price as the switch (OLED).
I wonder if Nintendo will hop on the AMD APU train with their next handheld, or if they'll stay on ARM with nvidia. Both very cool options, considering that ARM SoC are in develompent left and right and how good the M1 is.
@DK-Fan The Switch's current specs are feeling dated about now, third party support is drying up because the Switch can't hold a candle to the PS5 and Xbox Series X, and even some Nintendo games are having a few performance issues. It feels about time for something stronger.
@60frames-please 120fps on a Switch handheld? Hahaha yeah not for the next 10 years, the PS5 and Series X can barely get a stable 120fps on the few games what allow it so the chances of Nintendo going all power for the next console is pretty slim. I wouldn't be shocked if the Switch 2 still has 30fps as the standard with only a small handful getting that magic 60fps.
Also i'm guessing the phones what can do 120fps aren't cheap.
I look forward to what Nintendo might offer in three or four years.
@RasandeRose I haven't played a single game on my 120hz phone so yeah you are talking about people like me lol
I don't care about 4k I just want more consistent framerates, I am ok with the graphical fidelity we currently have I just want it to be 60 FPS too, that would look stunning imo.
@Bolt_Strike And yet, it still outsells the overrated PSes and Xboxes. Only geeks and otakus give a damn about every single hair rendered in 4k at 120fps. The normal people buy consoles for, guess what, GAMES.
Nintendo released the Switch Lite showing that they're clearly okay with a Switch that doesn't switch. Meaning they could and should release a home console only version that doesn't need to use mobile parts, fixing the culprit of expense.
Thanks for the hardware based reporting NL. A Digital Foundry analysis focussed on the Switch certainly counts as a newsworthy item. I've been waiting for something like this for a while. I was wondering how well DLSS might work on a mobile SoC. I was wondering if 1440p might end up being be the target, following the Xbox series S example. Maybe have additional 4k upscaling in the dock to take that 1440p output up to 4K? I guess we'll find out for real in 2-3 years!
I don't see Nintendo doing a Switch Pro with DLSS.
I think leakers have legit information, they just interpreted it wrong.
The DLSS one is probably a next gen Switch that is not coming out before 2024 or even beyond if the Switch keeps selling.
Hey, I would like to have it already, I can't stand the No More Heroes 3 and Arceus, I want games that look good, but I don't see it happening in the near future unfortunately.
@DK-Fan The Switch has had 4 extra years on them and the PS5 and Xbox Series X has been having stock issues. It's a little too early to claim that the Switch is beating them out.
Also, the graphics problems aren't just about rendering every hair, but making sure that the game can actually run without lag (which current Switch games are actually struggling with).
If everyone's buying your cake why change the recipe. You can add sprinkles and shiney icing but it's the same cake.
I think I just want some cake.
@DK-Fan Here's the thing, I can deal with 1080p and 60fps. THe problem is many switch games can't even do that, even while docked.
Not only that, the in game quality has to be downgraded just to maintain 1080 and 60 fps which results in some games looking terrible on a big tv.
@DK-Fan you said, "Why you just can't enjoy the current switch?"
Why can't I? Because the Switch already can't decently run a lot of the games I want to play. "Link's Awakening" and "Mario 3D World" have constant annoying slowdowns and "Hyrule Warriors: Age of Calamity" is often brought to a crawl when it gets intense. "Breath of the Wild," which came out years ago, has massive slowdown in the Korok Forest. These aren't weird indie games. These are FIRST PARTY NINTENDO GAMES (with the exception of Hyrule Warriors, but they are using Nintendo assets) and they do NOT run well.
The current Switch can't even handle it's own games. THAT'S why I can't enjoy the current Switch and would like an upgraded model.
@WallyWest Yeah, everything you're saying makes total sense. I would just love for it to be available for low power requirement games. Like a 2D sidescroller that has NES or SNES quality graphics could run at a good resolution and 120fps and would look super sweet and smooth, not mention being very responsive. Maybe it'll take 10 years, but I hope not. And yes, these 120fps phones are expensive, but could be cheaper if they didn't have to quite so small, plus they'll be worthless in 2 or 3 years (assuming they can even work since tablet and cell phone software seems to basically not function after a few years). Sure, 2 and half years from now a 120fps cell phone type product would still cost something to make, but it seems like it could be within reach. I'd love to see it anyways. I'm thinking of something like Tempest on Vita, but running at 120fps. It would be astonishing looking and very responsive and fun to play.
@HenHiro Yeah, I'm enjoying No More Heroes 3, but sure do wish it hit it's frame rate targets!
@RasandeRose Yeah, totally. It's pie in the sky, but I sure do want to eat it! I really would just love it to be there, at least for very low requirement games. I play a lot of basic looking 2D games. They could run at 120fps if they didn't have too many special effects or sprites, and they'd be so smooth and responsive...
4K is a marketable hardware upgrade that everyone generally understands, which is why I think Nintendo will adopt DLSS in future hardware to AI upscale their games to 4K.
Aside from that, I don't really think Nintendo cares about performance as much as people think. They are fine with games running at somewhat unstable frame rates as long as it doesn't impact their sales, which it hasn't.
@GrailUK Yeah! Like 5 weeks to go!!
@60frames-please So loooooong
@DK-Fan Newsflash.....ppl are free to talk about whatever they want. If you don't like that then that's tough.
My current game passion is Axiom Verge 2, which proves modern graphics aren't everything.
"As lovely as it sounds Nintendo will never go with DLSS to save a penny"
You and I think a lot of people seem to have this all backwards. DLSS isn't some bleeding edge gaming technology for high end hardware. I mean it exists there because it's new but that's not where it has value. The value is in being able to reach a higher tier of performance with lower tier hardware
And higher teir performance may mean 4K/30 for a game that you render a 720p. It may also mean 1080p/60 for a game you render at 480p.
"Why you just can't enjoy the current switch?"
Why can't you let people enjoy hardware speculation? And why can't you understand that people can do both?
I mean, I live tech so this is just what I do. Some people in their spare time take photos of themselves on social media, play with their sporting fantasy leagues, go to the hardware shop or talk cars. I watch tech reviews, browse PC component shops and tinker with gadgets
I enjoy the current Switch, I've litterally been on this forum for over a decade so I better. But I also remember in 2007-ish talking about the DSLite with friends and saying "man, I hope Nintendo's DS successor has a larger 16:9 aspect ratio top screen". Only to be told that the DS Lite was perfect and there was no reason to change it......
People like you always exist, people like me also always exist. The only difference between the two mindsets is that while you may be right in terms of the marketing now, eventually I end up being right on the hardware. We both enjoy the current hardware to the same degree
I'd be happy if I can play 1080p @60 fps on my next gen switch console.
That entirely depends on how slow the sales would get in the coming years. Historically, Nintendo has always brought on a longer lifespan with their handheld consoles compared to their home consoles. I think the Switch would be no different based on its handheld side.
I have a suspicion that there is more under the hood of the new dock. Think back to the SNES when they released the FX series of games, those games had extra hardware in the cartridge to do what they did on older hardware. Yes, I know that there have been people that have tried out the new OLED model but what if the dock is software locked to the switch firmware and once the new system comes out there is a new update that allows the original switch to make use of the new hardware in the dock as well as the new OLED switch. remember when they showed off the new OLED model they were very vague about the doc and only pointed out a few things and one of them was that it worked with the original switch.
@CazSonOfCaz Well buddy, 99% of the real world don't mind. So you'll keep waiting for non-existent hardware for a long time because you are to weak to watch something that is not 4k 120fps DDLS and brings you breakfast to your bed.
@Digimon24 Yup. I can point out their absurd logic and entitled wishes. How about that?
@Bolt_Strike As always, Nintendo just can't win right? Oh no no no there's always SOMETHING! "Iz da kazualz" "is da shurtajes" "is za 4 year abdantaje" or some other fanboy excuse. Typicalñ.
@Longondo Nice. I have a crap phone that just plays games crappily, browses slowly, and the regular texting and calls.
High end Apple and Android phone look amazing though. The only time I've seen one of my favorite games run smoothly was on a 60fps youtube video of a guy playing Kingdom New Lands or Kingdom Two Crowns on his very high end Samsung. For some reason it doesn't even run smoothly on my PS5. Maybe it's variable refresh rate smoothening things out on his phone's 120hz screen.
I wish Valve would've gotten the ball rolling by at least having a high end Deck launching with a 120hz screen...
@Longondo I'm glad to hear Switch games don't look blurry on it. Is it a C1 or CX?
I've been playing PS5 on my old 144hz monitor and freaking love it. It's fun to switch back and forth between 60fps and 120fps on Tony Hawk, Borderlands 3, etc. Motion resolution is so important! I can easily see how panning a 1st person game quickly looks way sharper. It's not as big a difference as 30fps to 60fps, but clearly the same dynamic.
120fps will start to become more and more of a big deal with all the people playing free to play games and battle royale games. Fortnite looks so clear and sharp in motion at 120. I know Call of Duty, Destiny 2, and others run at 120 on new consoles. I'm very excited to hopefully very soon be able to play Rocket League at 120 on PS5 (Series S is at 120!). I want Nintendo to have a machine that can play these games smoothly at 120fps.
@DK-Fan You sound like you haven't touched grass in years. Go do that.
@ModdedInkling Except nintendo doesn't have a handheld now they have a hybrid, There's no more separation of console and handheld, it's all one thing and this is the 1st time they've done this. They will have a transition year where their games run on both the Switch 1 and 2 it is quite obvious, but if they wait too long to release Switch 2 they will lose out on AAA ports as the gap between Switch and PS5/XBOX Series/PC grows. The #1 reason the Switch is doing so well is because of the 3rd party support which will diminish and has already started to do so.
@skywake It still adds cost, Nintendo will do anything to save money at the behest of consumer of experience. They are the ultimate penny pinchers and profit maximisers.
If DLSS added as much as 0.001p onto the manufacture they'd pull the pin as Miyamoto would proclaim 720P nearest neighbour is perfect as he doesn't give a damn about quality of visuals, if composite was still cheaper than HDMI, Switch wouldn't even have a HDMI port, it would be composite. I really do believe the next Switch 2/Pro will be downgraded in certain areas as Nintendo have become so cocky again.
I love such Videos because it is way more Interesting what you can squeeze out of limited or bizarre Hardware than just overall potent Hardware.
I think this sort of tech will be used moreso in handheld PC's than in the Switch 2.
Not that it won't be used in the Switch 2, I just think Nintendo will underclock it heavily, like they did with the Switch 1. Also, you have to remember that Nintendo's main goal is to sell their hardware at profit, and their hardware is designed to service their 1st party games first and foremost, not 3rd party, so excessive power makes little sense to them.
I could see NVidia making a successor to the Shield Portable, that would technically compete against the Switch 2, and make extensive use of this tech.
@DK-Fan Now I know you're either trolling or you really don't even understand the discussion, because at no point did I say I cared about 4K 120 fps.
Again, you're misunderstanding the tech. Using DLSS could potentially save them money and reduce the power consumption while still delivering a reasonable image. Sure it's not a free feature to include but the alternative is rendering it natively at a higher resolution which requires higher end hardware/higher clocks which costs MORE than DLSS would
For some reason when ever anyone talks about DLSS the obsession is to think about 4K or even 8K. That's not really what DLSS is and the video above shows that pretty well I think. DLSS is nothing more than a cheaper way (both in computation and actual $$$) to output games at a higher resolution than rendering the game natively at that higher resolution.
@Azuris Yeah, that's part of why I really like 60fps games on Switch. It usually seems like such an accomplishment. It can be even more impressive when you consider how little electricity is being used. Getting 60fps on a relatively complex game while using something like 9 watts is just awesome.
@Longondo Oh nice! I've been surprised how much I like my PS5. The huge size of it is totally offset by the awesome controller and great experience of playing locked 120fps games.
But the fact that it's a hybrid is exactly the reason why 2 years isn't necessarily the amount of time it would be best for the Switch to receive a hardware upgrade. Sure, that would be roughly around the time when most, if not all games would be developed solely for the PS5/XSX level of hardware, but it's worth noting that because of the handheld aspect of the Switch, development is likely going to change rather than diminish.
Back on the 3DS and any handheld before that, there has always been a separate line of developers from their home console counterparts.
@ModdedInkling Mark my words, Switch sales will begin to slow over the next year and the Switch 2 will be announced by E3. We will see the Switch 2 in 2023 at the latest. They are almost done the prototyping stage of hardware development which means dev kits will be out to developers by next year.
It just sounds rather ludicrous to have to rush into the next console. Nintendo doesn't exclusively gain their success from large amounts of 3rd-party support, considering we never got certain AAA titles to begin with.
2023 is still a possibility, but it doesn't mean much to speculate now based on other consoles. The Switch doesn't have direct competition right now, which doesn't warrant better hardware soon ESPECIALLY if you look at Nintendo themselves, who don't seem to be concerned by hardware limitations the slightest
"The #1 reason the Switch is doing so well is because of the 3rd party support which will diminish and has already started to do so."
You're gonna have to back up this statement with some proof because I really doubt this is true.
Every modern Nvidia chip has Tensor cores.
By the time a next-gen Switch comes to market, Nintendo may not have any choice but to embrace DLSS as it will likely be more expensive for them to request a custom Nvidia chip without Tensor cores.
Considering that the current Switch uses an off-the-shelf Tegra X1 SoC, it stands to reason that future Switch hardware will also use off-the-shelf Nvidia SoC as well, such as the Orin S chip mentioned in the Digital Foundry video.
@westman98 The impossible ports have already stopped which does not Bode well for the switch going forward sure it's going to get tons of little cutesy indie titles, but AAA are important to the platform. Not to mention nintendo's 1st party offerings are starting to slow down drastically which only happens towards the end of a development cycle for a system. I would be surprised if breath of the wild 2 doesn't get pushed close to the switch 2's release along with Bayonetta 3.
@ModdedInkling There's nothing ludicrous about it they killed the Wii U at the 5 year mark and many Nintendo fans were pissed, they don't give two fuchks about us only our $$$$.
And do you realize why the Wii U had a 5-year lifespan? It's because it was deemed a commercial failure. As great as the console was, the Wii U didn't sell well, like it or not.
And because of that, the Wii U shouldn't be used as a factor into your speculation over the Switch getting a less-than-average lifespan.
@ModdedInkling It was an example of showing you that they didn't give a ***** about the people who had adopted their system. Look at the nintendo 3DS they had said it was gonna go on for a while into the switch's lifespan and they killed a year later even though they had guaranteed that it would continue to get supported. Nintendo is all talk man you should learn that now and not be disappointed in the future. The wii u and switch are gonna both have shorter lifespans than traditional generations, The switch was developed faster than any other system in nintendo's past and it clearly shows based on how poorly it was designed (this is coming from someone who loves their switch) it was rushed out of the gate to quell the investors. It is entirely unrealistic to think that the Nintendo switch will have an 8 year lifespan based on how much more advanced everything out there is in comparrison. You can't use the nintendo doesn't go for power line because that doesn't work they have in the past and they're going to need to if they want to get those ports on their system, not to mention on top of all of this the steam deck can fully emulate the nintendo switch so just think about that for a second. A company that you don't deem as competition can emulate the system that you have on the market, it's not gonna Bode well.
You have failed to answer my question, which is to show me proof on how these "impossible 3rd party ports" are the biggest reason for the Switch's success?
I think the best-selling "impossible port" on Switch is The Witcher 3 with 1.5+ million copies sold, which is a decent number for such a late port, but not even remotely close to being one of the top-selling Switch games.
The reality is that the Switch is a massively successful platform whose success has been driven almost entirely by it's exclusive first party content, which has been plentiful and isn't going away anytime soon.
If a Pro version of the current Switch doesn't exist, expect a Switch 2 in 2023 at the earliest.
@westman98 Even if the impossible ports don't sell as well it does not mean it is not a major selling point, and yes 1st party IP titles have slowed down drastically which means they are likely working on next gen titles like Mario, Mario Kart etc. The games that we are not getting more of this generation.
So most people are buying a Switch to play The Witcher 3 or Doom than they are to play Animal Crossing or Pokemon?
I'm gonna have to see some proof for me to believe that.
"1st party IP titles have slowed down drastically"? Looking into this year, there is Pokemon Gen 4 remake + Metroid Dread+ Mario Party SuperStars + Wario Ware + Advance Wars remake yet to release, with Pokemon Legends + Breath of the Wild 2 + Splatoon 3 already scheduled for next year (and Metroid Prime 4 + Bayonetta 3 with TBD release dates and Xenoblade 3 heavily rumored for next year). Doesn't exactly sound like the lineup of a dying, soon-to-replaced platform.
Switch has both the hardware and software sales to sustain itself until 2023 at the earliest.
@westman98 Many of those titles are being handled by other developers I'm talking about 1st party in house development has slow down drastically. Pokemon games especially don't matter because they're released yearly and are Nintendo/Pokemon Company COD equivalents. Plus you're agreeing that it's going to be 2023 when the new system comes out and that's what I've been saying. I'm just guaranteeing you when E3 comes around in 2022 we're gonna see the next switch but they're not stupid enough to put a release date on it on it which is smart business sense.
The majority of Nintendo-published games are produced by external partners to begin with, be it by GameFreak, Intelligent Systems, Mercury Steam, Camelot, Bandai Namco, etc. That's not some sign that Nintendo is on the verge of abandoning the Switch. ("Pokemon doesn't count cuz it's annualized" is also not a reason against my point.)
To be clear, I think the Switch 2 is launching at late 2023 at the earliest, so an E3 2022 reveal is way too early. The Switch itself wasn't unveiled until 5 months before launch via a YouTube reveal trailer.
Also, you still haven't provided proof on how "impossible ports" are bigger system sellers for Switch than 1st party Nintendo titles (because they aren't lol).
@westman98 Perception is everything even if I never bought a 3rd party game the fact that they come to the system breeds more faith in the platform simple as that no need to explain it anymore, if you can't understand that I'm not sure how to help you understand it.
Sorry, but "feelings/perception over facts/data" is not valid reasoning 🙄.
It's bold of you to assume that I would be disappointed if I'm just being observant rather than setting expectations.
Nintendo is known to show off the least support on their previous systems, whereas Sony constantly maintains security on their older consoles (even on the PS3) and Microsoft continues to promote the most backwards compatibility.
With the 3DS's case, it was quite obvious from the start that it was going to die out within the first or second year of the Switch's release, regardless of what Nintendo said. This was because there was specifically a Nintendo console that not only succeeded it, but also competed against it. Once again, the Switch doesn't have any sort of direct competition anymore (stuff like the Steam Deck cater to a different audience, notably PC gamers who are looking for another way to play their games), which sets the bar for how far their games can go in terms of hardware until they truly need better hardware.
Going for hardware has historically always been their biggest downfall ever since the N64. They've always had moderate sales, but they were never impressive. The problem with Nintendo going for hardware is that they have everything to lose. They aren't a tech company like Sony or Microsoft - they are simply an entertainment company.
@RasandeRose Yeah, price is an issue for sure. Hopefully in 3 or 4 years...
I could easy go for a 7-8 year generation with just a mild performance update, without 4K-resolutions or 120hz. Just to get stable 30/60 fps and more consistent resolutions, at least around 900-1080p minimum. And that Switch could reach 60fps in those cross-plattform competitive online- games. That would be just fine with me. I play PC at 1440p120 now and again, but I don't think 1080p60 feels out of date. It still looks sharp and plays just fine.
Bare minimum would be we at least could get rid of those sub-720p dynamic res and sub-30fps hick ups.
@RasandeRose I agree that 1080p 60fps is good. I'm just kind of blown away by how much I appreciate 120fps. Tonight I finally got my PC outputting correctly to my old monitor and I couldn't stop playing Rocket League at 120fps. It just feels right, like this is the way the game was supposed to be all these years! I recently looked at the list of 120fps games on Xbox series X and now I really want one. There's like 80 120fps games on Xbox SX, while poor PS5 only has like 20! My brand new PS5 is a wimp! lol
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