Earlier this week Nikkei reported that Nintendo was encountering production issues related to the ongoing chip shortage, which has also been a problem for Sony and Microsoft with its latest hardware. In the updated Q2 financial reports issued by Nintendo it's effectively confirmed that report, though its impact on the company's bottom line looks set to be minimal.
As reported by Nikkei, Nintendo has dropped its estimate for shipped Switch systems from 25.5 million units to 24 million, offering the following explanation.
For Nintendo Switch hardware, we reduced our forecast by 1.50 million units to 24.00 million units. Our shipment forecast for the second half was reduced because of the change in our production plan due to the effects of the global semiconductor shortage. On the other hand, we revised the Nintendo Switch software forecast up by 10.00 million units to 200.00 million units based on the sales performance of the first half.
As you can see, its revised its software sales up - despite the likely delay of Advance Wars 1+2: Re-Boot Camp into the next financial year - to reflect higher than expected game sales to date. Major Holiday releases include Pokémon Brilliant Diamond and Shining Pearl and Grand Theft Auto: The Trilogy – The Definitive Edition; at the moment Kirby and the Forgotten Land is pegged for Spring 2022, so it'll be interesting to see if that squeaks into this financial year with a March release to help boost numbers.
Moving on to the bottom line of Nintendo's profits, just like in Q1 they're well down on the equivalents from last year, when varying degrees of global lockdowns and Animal Crossing: New Horizons drove sales to a staggering level. As you can see in the numbers below, however, Nintendo is still in a strong position and making substantial profits.
- Net Sales - 624.2 billion Yen (approx $5.47 billion USD) - down 18.9% on previous year
- Operating Profit - 219.9 billion Yen (approx $1.93 billion USD) - down 24.5% on previous year
- Net Profit - 171.8 billion Yen (approx $1.5 billion USD) - down 19.4% on previous year
Though the profits are substantial, Nintendo has been under pressure from some shareholders due to those year-on-year declines. The focus will be on in the next financial year, no doubt, to start delivering increases once again.
In the meantime, however, Nintendo is financially extremely stable; the question, as always, will be on how it uses that wealth to maintain its strong position in the gaming market.
[source nintendo.co.jp]
Comments 11
The Switch train continues, and still predicting a record console seller from Nintendo, the pandemic was always going to inflate sales figures as people were stuck at home, but Nintendo have the big holiday period coming up, and two major Pokemon releases, so still looking very strong.
Historical FYQ2 Switch sales figures:
> FY2017 Q2: 2.92 million units of hardware + 13.88 million units of software
> FY2018 Q2: 3.17 million units of hardware + 24.16 million units of software
> FY2019 Q2: 4.88 million units of hardware + 35.87 million units of software (includes launch of the Mariko "better-battery-life" Switch and Switch Lite)
> FY2020 Q2: 6.86 million units of hardware + 49.81 million units of software
> FY2021 Q2: 3.83 million units of hardware + 48.60 million units of software
FY2021Q2 hardware sales were well below that of FY2020Q2, not just due to lack of pandemic lockdowns + Animal Crossing, but also decreasing demand as a result of the announcement and the FY2021Q3 launch of the Switch OLED model. Plus, there's a semiconductor shortage as well.
The good news is that software sales were only marginally down YoY (-2.4% to be exact). Bodes very well for the holiday season given that this holiday's lineup is considerably stronger than that of last year.
For comparison, historical FYQ2 PS4 sales:
> FY2014 Q2: 3.4 million units of hardware
> FY2015 Q2: 4.0 million units of hardware
> FY2016 Q2: 3.9 million units of hardware (includes PS4 Slim launch)
> FY2017 Q2: 4.2 million units of hardware
> FY2018 Q2: 3.9 million units of hardware
> FY2019 Q2: 2.8 million units of hardware
> FY2020 Q2: 1.5 million units of hardware
> FY2021 Q2: 0.2 million units of hardware
And here is PS5:
> FY2021 Q2: 3.3 million units of hardware
Switch hardware sales last quarter will obviously look very disappointing compared to the monstrous FY2021Q2 numbers, but it's quite in line with how PS4 performed during the FYQ2s throughout its lifespan.
It's a little ridiculous to expect year on year increases in hw sales for a 4 year old system, but ridiculous logic and Nintendo (internally and externally) go hand in hand.
I hope this motivates them to put more effort into their business.
Wow, a $1.5b USD profit for just one quarter?!
@WeltraumDreamer With Corona around, there are only losers at the moment. There are delays, problems in the production and, of course, ill people. It will take some time until things get normal again.
This is the biggest reason but people ahem NintenDoomed always say they can't say more but fail big time to look what's behind the reason why. Now if this was no Covid that be a different story for why sales are down but Covid is the Biggest Player in town here causing supply chain worker(notice I said Workers) shortage.
aka "NintenDough" 💰.
Sheesh, Wario is proud.
@WeltraumDreamer I'm not sure if Audi is a good comparison to Nintendo. Most of the automative industry have had serious problems with silicon components in the last 18 months because of the way they (mis)handled supplier management (Toyota being the exception).
However this holiday season will be a test, with success going to the companies that can actual get their products in stock. So far Nintendo seem to have managed their supply chains better than Sony or Microsoft. Nintendo could win this season by default. Of course 2022 will be another story, but at least Nintendo aren't going the way of Sega in the '90's.
@WeltraumDreamer Very true
The Switch is powerful for a handheld, but not as a console. The OLED is a great update, yes, they need a bump in specs, but with the chip shortage, this could be awhile.
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