Well, here's a surprise - Nintendo has released a brand new Ninji Speedrun course for Super Mario Maker 2.
It's a Zelda-themed one and is to celebrate the launch of the Game & Watch: The Legend of Zelda this week. It'll be available until 21st November, so check it out while you can.
A new Ninji Speedrun course is here for a special occasion! To celebrate the launch of Game & Watch: The Legend of #Zelda, a special course, “Link’s Lightweight Longshots”, is available now in #SuperMarioMaker2 until 11/21 6pm PT. Air out some arrows & hit all the POW Blocks!
Link was originally introduced in Version 2.0 of Super Mario Maker 2 and comes equipped with the Master Sword, his trusty bow, and a pocketful of bombs. He can also perform a new downwards thrust move to match Mario's ground pound.
The "final" Ninji Speedrun course before this was released in April this year, and had players running a few laps around Bowser's castle while trying to get the best time possible.
Will you be checking out this latest Ninji Speedrun course in Super Mario Maker 2? Comment below.
[source twitter.com]
Comments 23
That is surprising. I love Mario Maker 2 but there’s so much wasted potential, it feels like the game never reached the heights it should have
...Oh NOW we get new SMB sprites in this game...
Nintendo, look, I love you and all, but...wtf? lol
Still waiting for those new styles by the way...
....T.T
EDIT: ...I forgot about the Link power-up, it ain't new. lol
So they meant "final" just like Splatoon 2's "final" splatfest.
That's awesome!
I will never stop commenting “where are my amiibo costumes” whenever smm2 news pop up
This is exciting, will be checking this out.
More! Encore! And stop ignoring us MM2 fans. We deserve more content.
@Joeynator3000 Which new sprites.
Oh, so there was still a update...
@Tamale ...I forgot the Link power-up wasn't new...ah well. >.>
@Moonlessky Yep. It really killed the longevity of the game. It was such a bizarre thing to take out considering how limited use a lot of amiibo are too.
I still don’t get why they stopped supporting this game after less than a year, I would have loved getting new content beyond the 3.0 update.
So, they give a game and watch a Speedrun, But not a mainline Zelda game?
...huh. I thought they were releasing any more Ninji courses in SMM2 anymore. I guess The Link anniversary gets the exception. That's cool. Try it out later.
The success of this game was heavily held back by the introduction of paid online. At least that's what I believe. Myself and some other gamers I know didn't get SMM2 for precisely that reason
Super Mario Maker 2, among other additions, needs more art styles at very least. I thought for sure the Super Mario All-Stars SNES art style would be an option at some point **sigh**.
Along with more modes, tools, items, enemies, power-ups, costumes, crossovers, characters, cosmetics, play styles, rewards, outfits, curation, official course releases etc... this game had/has a lot more potential than what was done with it.
... Wun can only hope.
What’s fun about these? Serious question.
@E_Gadds_Garage What are you talking about? Mario Maker reached it heights on Wii U bigtime.
Wii U version got media attention for a long time.
Loads of random developers also made levels on Wii U, and Nintendo themselves released tons of Event levels for it with new character unlocks etc.
Remember Switch version is only Wii U version with some new additions, and also have some downgrades.
Nothing to hype on Switch at all. It's a been there, done that Wii U game before Switch launched.
There is a saying. "You don't laugh at the same joke twice".
@Ventilator sorry for the confusion, that’s what I meant, the sequel never reached the heights it should have compared to the original. Just because it’s a sequel doesn’t mean it can’t meet or exceed it’s predecessor.
Your exactly right, Mario Maker 2 is basically the same game with some additions but also some downgrades. That’s the problem, I just wish they did more to improve the sequel, that’s the wasted potential I was referring to.
@E_Gadds_Garage No problem. I understand then.
Yeah, it's too similar to the first and is why no one bothered.
On Wii U version you had Miiverse with 1000's of levels posted, Amiibo support to unlock around 130 more in game characters to use on own levels and you could download all event levels to keep forever. Wii U version also came in a box including a Mario Maker book at to compensate for a lower value game priced at 55 bucks or so.
Wii U version also had a online web site where you could browse levels and add them as favourites to play on Wii U later.
There is quite some great features missing on Switch.
As we know, Event levels can't be downloaded to be kept on Switch.
When Wii U MM servers closed in 2021, none of the levels were moved to MM 2. Huge mistake as Wii U had lots of legendary levels that got media attention.
I remember "Slopes" were probably #1 requested feature on Wii U, but Nintendo didn't put it in so they could have a selling point for MM 2 on Switch. Bad move.
Mario Kart 8.. Nintendo removed the replay editor and YouTube support on Switch version.
Wii U version also recorded highlights when you played.
You know of Little Big Planet on Sony consoles.
They shutted down servers for 1 & 2. Millions of levels would be lost...But they weren't after all.
Sony moved all the millions of levels to LB 3 instead. Means all levels from 3 games in one game. Smart move.
LBP 3 even exist on PS3, so nothing were lost for anyone.
Both LBP and Dreams on Sony consoles also have web sites for more comfortable browsing, like Wii U had for MM.
@Marioman2020 um... they did... Perhaps you should look at the previous ninji speedruns.
@E_Gadds_Garage agree to disagree on this one. removing the amiibo wasn't a downgrade. Those things were stupid, and it has an entire theme the first game didn't have. Two-player designing? The ability to design without having to use the tablet? added bad guys such as the pokeys? New game mechanics such as teeter totters? come on.
@lordorwell
They gave SS a Speedrun?
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