
Star Wars: Republic Commando didn't experience the best launch when it arrived on the Nintendo Switch earlier this month. As you might have noticed, there were some distracting frame rate issues. Other versions of the game have also experienced some problems.
While Aspyr - the team behind the port - has already told some fans it was investigating the "performance and low frame rates" in the Switch release, it's now shared a public message on its forum - acknowledging the "issues" with Nintendo version and apologising for any frustration caused. The aim now is to deliver a patch for "all platforms" by early May.
Star Wars: Republic Commando Patch Status
"We are aware of issues that players are experiencing when playing STAR WARS: Republic Commando on Nintendo Switch. We understand and deeply apologize for any frustration caused. Please know that we are working on it and hope to have a patch for all platforms in early May."
Videos on YouTube show the Switch version's frame rate can jump between 15 and 40 FPS. Sadly, it's not the first time Aspyr has encountered issues with its Star Wars ports. When Star Wars: Jedi Knight: Jedi Academy arrived on the Switch last April, players quickly identified a major cross-play loophole.
On a related note, this is the same developer rumoured to be working on a remake of Star Wars: Knights of the Old Republic. Have you been waiting on a patch for the Switch version of Republic Commando? Leave a comment down below.
[source support.aspyr.com, via nintendowire.com]
Comments 30
I feel foolish for making fun of my PC gamer friends 20 years ago for having to wait for patches. I told them consoles were bug- free and infallible...
Be interesting if they can really do anything here if the issues are tied to the ancient UE2 and it’s nonexistent multi core support. Also really dumb to think a dev that size is remaking a game like KOTOR it’s gonna be a port like all the other old Star Wars games they’ve been rereleasing, an actual remake of KOTOR would be a huge project because of its scope and bringing that up to par to today’s standards.
Wouldn't it be nice if things like this were fixed "before release".
Please stop sending broken game out
It's getting to be a joke now
It would be good if games did not need a patch on day one
Lazy devs
I want to get this on Switch but yeah...theres no reason a 10+ year old game should be running this poorly
@Fighter_Hayabusa well...consoles used to be "bug-free," but that sure has changed!
@Mirage-5x5 I don't think it is "lazy dev's" more like, cost savings has been achieved by firing all the QA staff, and the buyer — you and I — are effectively the beta testers. If they could figure out a way to make us pay for that, I'm sure they would!
@Fighter_Hayabusa 20 years ago this wouldn't have been the case! Now we get unfinished games and secrets that used to be free, but have to be paid for as DLC.
I'm off to shout at some clouds, now
For new games I usually defend this saying that I'm glad a developer would acknowledge and fix issues on their still new game.
This isn't a new game. This is a port of a game released originally in 2005.
Simply put, there is no excuse that this game didn't release on Switch and run nearly perfectly in almost all respects day one.
It's just lazy. That they have to fix these issues post launch tells me they did not properly test this port at all.
I’m not saying it’s ideal, but I honestly don’t understand why people get so upset when games launch with issues and get patched. I mean, it’s a little frustrating to have to wait a bit if you’ve been looking forward to a game, but as long as they get it working, what’s the big deal? This is getting patched pretty quickly, too.
There are plenty of reviews, articles, videos, message boards, etc. out there so you know what you’re getting into. If it sounds “broken”, don’t buy it. If they never bother to patch it, that’s bogus. But if it gets patched, isn’t that the game you wanted in the first place? Why get mad about it?
I’ve been having a blast with this game, the only “bugs” I’ve noticed are the Geonosians. But any and all improvements to this game are much appreciated.
Now Aspyr or someone could port WH40K: Space Marine to the Switch, that’d be sick.
Would love to purchase, but I’ll wait for a patch and a sale.
Turok 2 had multiplayer patched in after its re-release on Switch so I don’t see why RC can’t do the same.
Hope they fix it well. I've temporarily shelved the game until they have it running better.
@Heavyarms55
Sorry but it isn't forgiveable for a new game either. In fact I would argue less so as they are developing the game on a current platform as opposed to adapting an old game for new technology.
The fact that these problems even existed in the first place is still inexcusable.
If Nintendo had a fair refund policy, devs would be motivated to make the games work. On steam, you can get a refund if a game is not how you expect it to be.
Unfortunately the world is run by accountants and bean counters (to ensure share holders get maximum profit), hitting targets and release dates is of more importance than the product
Big thanks for mentioning thesse technical issues in your review nintendolife 😡 your reviews are useless.
We just want bug free games with cheat codes. It’s not much to ask.
I was hoping for a gyro update personally
Early march Really? sounds like the game needed a delay to me.
@Fighter_Hayabusa It used to be that way, most of the time, back when you said it, no need to feel foolish about it, as long as you no longer foolishly hang on to that belief with modern consoles...
If the patch adds gyro aim, I'm interested in the game.
@Krambo42 Because the rate at which this happens nowadays is not acceptable. This isn't an isolated incident or a rare one. Games all to often release in compromised states these days, ranging from buggy to unstable to nearly unplayable.
It's like going to a restaurant, ordering a meal, and it comes out completely burnt. Regardless of whether they quickly fix it, it should not have come out like that in the first place. Now, imagine of restaurants sent out messed up meals more often than not.
Call me picky, but I prefer products I buy to have a baseline quality out of the box.
@tkdboy1889 I see what you’re saying, and like I said, it’s certainly not ideal...but I don’t totally agree with what you’re saying. Using your restaurant scenario, I mean...there’s a difference between being hungry and having limited time to fit the meal into your schedule and just wanting to enjoy your hour-long experience rather than being stuck there for twice as long getting bored and frustrated and just wanting to play a video game, which can really happen anytime. Plus, what’s the alternative? If a game isn’t ready, they can either release it/patch it later or delay it. Either way you have to wait to play the fixed version. Might as way get it out there to be in line with their marketing/people’s expectations. Lots of people probably don’t care about the issues anyway. I don’t have this game yet (ordered from LRG), but I’ve seen plenty of people say it’s playable/enjoyable. Frame rates and stuff like that don’t really bug me, I’m sure I’d be one of those people if I played it.
I don’t know, it just doesn’t bother me. Mildly annoying, maybe.
@tkdboy1889 Also, to be clear, I do think it’s significantly worse if physical games launch with issues. People who buy physical often do so for preservation, saving memory, etc. A cartridge is significantly less “valuable” if the game needs patches. But for a digital game? Eh, I just don’t think it’s a big deal, personally.
@Lone_Beagle true but annoying either way
The frame rate is definitely a bit janky, though it hasn't been enough to keep me from enjoying the game, and I do think it runs a lot smoother in the latter two campaigns (though issues still pop up from time to time).
I'll probably have the game finished by the time the patch drops (I think I'm almost done with the last campaign), but I'm glad it's coming relatively quickly.
@Krambo42 I guess it is a personal preference thing, but also a case of severity. If it's a fun game but has some roughness, then patches are a great thing. I enjoy a lot of games that have some technical issues, and I don't expect "perfect polish". If a game releases in a state where it can barely function, then a delay would probably be in order.
In major cases like Anthem or Cyberpunk 2077, games released in a state that was so unpolished/buggy that it set the gaming world alight. Games like those had no business being released in their original state and asking for money. This is also why some people are not into the idea of pre-ordering. A pre-order is giving money to the company before you even know what the product is going to be in it's released state.
This has become more prevalent in the "live service" era, with games that are massively hyped, sold on a promise, and then subsequently killed before they can even patch it to the originally promised standards.
As long as the patched version makes it onto the LRG cartridge.
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