If you got your hands on Star Wars: Republic Commando for Nintendo Switch earlier this week, you might have noticed - or at least heard - about some distracting frame rate issues in this version. We've had a bit of a mixed experience, too.
Videos on YouTube show the game's frame rate can be anywhere between 15 and 40 FPS. It's got a number of players requesting a fix of sorts and some have contacted Aspyr via its support page. Now, one Reddit user (brokowska420) has apparently received the following response back from the company.
In the message, the developer says it's investigating the "performance and low frame rates" in the Switch release and hopes to resolve them soon:
Hello, thanks for reaching out to Aspyr Support.
We appreciate you reaching out about this issue. Our devs are currently investigating the Switch's performance and low frame rates, hopefully we'll be able to resolve them soon. We appreciate your support, and apologies for the frustration.
We'll close this issue for now, but we'll tag it, and if a fix is released we'll let you know! If you have any other questions or concerns, send us a new message and we'll get back to you as soon as we can.
Aspyr Support
Aspyr, unfortunately, hasn't had the best run with other Star Wars releases. When Star Wars: Jedi Knight: Jedi Academy arrived on the Switch last April, players quickly identified a major cross-play loophole. Fortunately, it was patched within a few weeks.
So if the frame rate is playing up in Republic Commando, it should be sorted out sooner rather than later. How have you found the Switch version of the game so far? Leave a comment down below.
[source reddit.com]
Comments 36
Switch version has frame rate issues? Shocking.
I was excited to try this one. I've never played it before and I'd like my first time to leave a good impression so I'll wait. If the issues are resolved I'll definitely buy it. Good on the developers for caring enough to investigate. Here's hoping it's fixed.
Why does it sometimes feel like Switch has more framerate issues than the GameCube, Wii and Wii U...
At least Sony fans weren't left out. They couldn't even get Cyberpunk to run right on their super ultra high tech system.
@Clyde_Radcliffe because some developers get lazy with ports
I hope they fix the bitmap issues in this game too.
I have confidence in them, as the article says, Jedi Academy was patched relatively quickly. Unfortunately frame rate issues on the switch are not surprising.
Jedi Outcast was pretty much a hot mess of a port (closer to the inferior GameCube version than the XBOX port) ... so this news only confirms that I should wait for a big sale, and play my PC copy instead.
The Switch is not the problem.There are games like Monster Hunter Rise and games like this one.If they don't want our money,they won't get our money.
@Zeldafan79 Cyberpunk was an ambitious game that CDPR over sold and under developed - it didn't run on any if the base consoles and still doesn't run well after numerous patches
Republic Commando is a port of a 3 gen old game, this just shows that the publishers couldn't be bothered investing to get it running smoothly on the Switch.
I'm starting to get the impression that they really just focused on porting the game over to the PS4 first, before they decided to bring it on the Switch (and strangely skip out on XB1). Game development like that for a simple upscaled port is really dumb and makes absolutely no sense.
They are investigating it now? I thought maybe they would have done that while they were porting the game not after the game was released.
You mentioned NOTHING about it in your review nintendolife. Your reviews were scarcily informative or even honest but not informing in a REVIEW about awful technical aspect of this port is disgusting.
Waiting for a patch, will prolly be out by the time this gets discounted. Aspyr are on my 'avoid studio' list together with Kalypso now.
There's no reason that this isn't hitting a constant 60fps
When Star Wars: Jedi Knight: Jedi Academy arrived on the Switch last April, players quickly identified a major cross-play loophole. Fortunately, it was patched within a few weeks.
PC players are still invading the online games. Nowhere near as bad as it was at first but they're still in there.
As for Republic Commando I will definitely be picking it up at some point. One of my favorite Star Wars games of all time. I'm betting on May the 4th there will be sale for this game so I'll wait till then. On top of the fact I'm buried in Rise currently.
I was really disappointed by this. Compare it to Doom 3 which does have some frame rate issues but overall runs way better. Republic Commando is still fun on Switch, but I hope they really improve it a lot.
@ModdedInkling I think it skipped Xbox since it's already available there via backwards compatibility.
Why are games released and THEN need a patch? Aren’t they tested beforehand? Shouldn’t they be released as the finished article, even if it means delays? They charge us full price for a substandard version of their game. I don’t get it....
Never mind investigating how about just do your job and have the game working correctly at launch. How many times do gamers need to go through this bu***hit before developers and publishers just do their job properly
I like that these sorts of things are caught in quality testing...
Yeah, it's been pretty noticeable for me. Not enough to ruin the experience, but surprising it's even happening at all given it's an OG Xbox game.
@ModdedInkling it's already available on Xbox via backwards compatibility which is probably why they didn't bother.
The framerate issue is not a Switch problem. Far more demanding titles run buttery smooth on the system.
It's a lazy port problem. Or a lack of testing before release problem.
@MattAllsopp
Because once the patch is out people are quick to forgive and forget. The internet has a goldfish memory...unless it's as big a trainwreck of a release as Cyberpunk.
...and what about the lack of gyro controls? Dang I really wanted to buy this game but it's a huge no for me!
@Giygas_95 I think you're right about Xbox. Republic Commando has been on their store for years as an Xbox Original title, and this port doesn't really bring anything new to the table besides the ability to play the core campaign.
I wish there was split-screen play. Why did they not have add to the switch version?
I really hope the physical version from limited run is fixed before its on sale
Really wish I wouldn't have bought this game so soon.
I thought nintendo love framerate issues. Nobody except me seems to have a problem with; luigis mansion, pokemon sword and animal crossings jarring 30fps.
Just another developer who clearly didn't test their game before publishing. No sympathy.
Sadly, these ports have been very sloppy. I bought Jedi Outcast on launch day but couldn't play it for a month because there was no option to invert the y axis until it was patched in (something I don't think was even mentioned in the NintendoLife review, grumble grumble). That kind of thing can make a game completely unplayable. So, I've been skipping most of these releases.
@MetalMan Kind of there with you. I figured it's an old game, how hard could it be to get it running well? I'm just hopeful that they'll fix it.
@Clyde_Radcliffe
Because of the Technology behind the Switch.
Gamecube, Wii and Wii U are based on Power PC, as was the Xbox 360.
The newer Generations of Consoles are based on X86, as PCs.
Meanwhile the Switch has an ARM-Processor, that is mostly specialized in saving on Ressources.
So most Games need a special Treatment to port it to the Switch because of that.
Porting it for Example from the PC Version (X86) to the Sony or Microsoft Consoles should be easier than to another Architecure.
The Wii (U) had in that instance Luck that the Xbox 360 was also based on Power PC and it was an easier Step to port something.
Meanwhile for example Games as Doom 2016 need a whole makeup to port it and make it run, there is no "just scale it" .
For me personal i like insane Ports and i buy many of them (as the mentioned Doom 16).
The ARM-Base is also the Reason why we have so many crappy Smartphone Games in the E-Shop.
Sadly no GTA Games :/
Never played the "Stories", would have been nice to have them on a proper Device.
I would love a gyro patch in the future. Unlikely, I know.
I've noticed some control issues when trying to swap tp the pistol. What i believe should be a double tap on the down dpad button, can often take 3 or 4 taps to switch to the pistol, and that's if it doesn't switch back to a secondary weapon immediately. Also d pad squad commands seem to break if you try to remap the use button from any of the presets.
Where do we have to watch to know if they ever make a performance update for handheld mode on this game?
(Deep down I’m thinking it won’t ever happen or they would have done so before launching the darn thing.)
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