It may well have only launched on Friday, but Monster Hunter Rise is already performing very strongly indeed for Capcom.
The publisher has today announced that its latest title has shipped an impressive four million units in its first three days on sale. It's worth highlighting the fact that 'shipped' and 'sold' aren't the same thing (this 'shipped' figure relates to the number of copies sent to retailers, not the number actually picked up by consumers) but it's a cracking start nonetheless.
Despite the strong opening weekend, Rise hasn't quite matched the launch of Monster Hunter: World back in 2018. World shipped an even stronger five million units in its opening weekend, although that game launched on both PS4 and Xbox One; Rise is only available on Nintendo Switch.
Of course, more Monster Hunter is still headed our way later this year when Monster Hunter Stories 2: Wings of Ruin brings its fresh RPG goodness to Switch in July. The game will feature elements that "can link" with Monster Hunter Rise, and Capcom will no doubt be hoping for even more success when it arrives.
In a press release, the studio says that it "remains firmly committed to satisfying the expectations of all users by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences". Rise is certainly entertaining, we'll give them that.
Did you pick up Monster Hunter RIse this weekend? Let us know in the comments.
[source capcom.co.jp]
Comments 98
A good start on the Switch, and am pretty sure it will be one of the series best sellers ever.
I was lucky to get a copy on Friday. It sold out quickly where I live.
I'm pretty sure, based on phrasing, that doesn't include digital.
Do the World data include digital sales?
That's an amazing start, from what I've seen on Twitter it sold 1.8 million physically in Japan, so with digital sales this must be doing extremely well indeed
It was just shipping on PS4/Xbone too. And shipped where? In many countries retail shops are closed cause of pandemic. I guess most people will buy the game digital online and what matters more is the number of preorders. Anyway i think we're looking at solid numbers. In Japan Switch is so huge i think it will surpass PS4 sales.
@NESlover85 Same, my local wal mart was sold out and I grabbed the last one at my tartget.
I'm gonna be grabbing this either in May or June at the moment, it's interesting but I need to sort out driving lessons and my physical health right now.
I actually played the demo as I was itching to buy a new major release. It didn’t grab me as quickly as I’d hoped but I think I need more time with it. Definitely a huge improvement on that 3DS port I played a demo of a few years back
It’s also nice to see a third party game doing so well. There’s room for non Nintendo bestsellers!!!!
I expected a bigger gap, considering that Rise released on only one system.
So far I have 14 hours on the clock and it's such a smooth experience I'd say it's the best Monster Hunter has ever been for new players.
@johnvboy The second best selling game in the series is Monster Hunter Freedom 3 with 4.9 million copies sold. Considering that Rise is already at 4 million I don't think it's gonna have any issues becoming the new second best.
It should also be noted that Digital version sales are likely FAR higher this time around versus 2018 as 2020 moved a LOT of people to digital purchasing versus the physical versions "shipped". If Capcom releases total numbers of Physical and Digital sales combined for both MH World and MH Rise, my guess is that those numbers would be quite interesting and paint a clearer picture. I personally think that MH Rise will perform way better than anyone can predict as it has a lot of factors in its favor.
Call me ingorant, but I never knew Monster Hunter sold this well.
@shazbot
It does include digital. As always with Capcom. Yes, World’s also included digital (and back then they still specified it in the pr, they don’t anymore and frankly it wouldn’t make sense in a post-pandemic world).
For comparison, FF7 Remake shipped 3.5M in its first 3 days, so that gives an idea of how good this sales are).
Rise shipped basically the same as PS4 MHWorld.
I want this so much but I have the worst backlog of games imaginable. Fire emblem and stars wars pinball aren't even out of the wrappers it's got that bad
@Carlos82
The Twitter you saw was Stealth making an axx out of himself, he was just going by ComG (a small retail stores chain) preorders points. It could very well have sold anything from 1.5 to 2.4 M or more but we don’t know yet, it’s just guessing and made up numbers. Famitsu’s weekly ain’t out yet, we’ll have resl numbers soonish
@Neopolitan It always sold well in Japan but with World and Rise it seems to be reaching more of the world now.
Fastest-selling Switch games:
1) Animal Crossing New Horizons
2) Pokemon Sword/Shield
3) Super Smash Bros Ultimate
4) Monster Hunter Rise
5) Pokemon Let's Go Pikachu/Eevee
Monster Hunter Rise looks to be the fastest-selling 3rd party game of all time on any Nintendo platform.
It’s in number 1 and 2 slot for digital sales so would be interesting to see the split between physical and digital.
@TreonsRealm @Lord
As I said above, numbers include digital already (for both Rise and World).
NL should edit the article and specify it to avoid confusion honestly
Got the weekend and having a blast, definitely not as good as world but the best that's been released on a no te do system so far.
Only one gripe from me is that the story and arena quests are single player only, so if I get stuck (as I'm not the best) I'm screwed
@DashKappei yes picked up you said that, my Q was how’s that split 70/30? 50/50?
As I’ve really no love for digital purchases but I’m keen to see how digital performs nowadays.....is physical still king?
Not shocked considering how huge World was. Very happy its going well especially with how niche it is.
The fact that it's only for one platform but ship almost as much as Monster Hunter World for two platform is impressive.
I tried the demo and failed at the intermediate level pretty badly. I really want to like the game but not sure if I would be able to get in to it.
@Lord we don’t know yet for Rise, and unless Capcom will state it (unlikely) we won’t know till the fiscal year results. Generally physical has been matched or surpassed by digital for many publishers like Ubisoft and EA (respectively 65/35 and 55/45 in favour of digital iirc) but also Sony (55/45), Nintendo doesn’t share digital numbers but we know for some titles (like ACNH) the split was in digital favour but generally it seems their games’ split is estimated at about 65/35 in physical’s favour.
@DashKappei How do you ship a digital copy? As they aren't limited by stock, they would only be accounted for in sales.
@Shellcore I agree that is not the best wording but it is how it is. Capcom’s hardly alone in that.
If you’re questioning the info I provided instead, dunno what to tell you if not that Google is your friend and you can verify it yourself.
This are “Boost me up” marketing PRs, if Capcom had shipped+sold NINE MILLION COPIES (physical+digital) believe me that they’d shout it from the top of Mount Fuji 😂
Industry insider ZhugeEX confirmed the numbers included Digital.
Obviously. There was nothing to confirm tho, because this has been Capcom’s mo for a while already, it’s not a secret.
Never understood the allure of Monster Hunter. Always feel that a game is lacking when there appears to be little to no feedback from the enemy when you hit them. The monsters on the demo only seem to flinch or fall upon the last hit of a combo and every other attack just slices through them with no effect other than damage points appearing all over the screen.
Same for Skyrim. I think the bar is just set so high by games like BOTW that any other battle system from a similar game in terms of combat seems so lacklustre in comparison
i expect Monster Hunter Rise to sell at minumum 10 milions units sold with the Switch version at end of 2021, and 12/14 milions units sold with the PC port of Monster Hunter Rise combined.
@Exciter89 I’ll let it slide because you have a DM avvy (even tho it’s their second worst album) and I’m one of the biggest fan on Earth lol (seen them first in ‘89 and last in 2017 with 20 other times inbetween haha) BUT:
Apples and Oranges basically.
A Lynel fight goes for 3/4 minutes at best, a Monster fight can go on for 20+ minutes and it’s like if you were taking on Godzilla, you need to outsmart him and tire him and hit him and follow him if he tries to run away, get him out again, hit him more and more... etcetera. The whole point is that fight, that hunt is the quest itself. On Zelda, my GOAT btw, the big enemy is just a part of the quest.
On the other hand, Skyrim’s combat is just baaaaaaad.
@Neopolitan,
The 3DS games were pretty good sellers, and always performed well in Japan.
@Chris77 Same here, wanted to get into the game but maybe going to revisit it on a sale after getting crushed badly by Mizutsune. Tried playing with randoms online too and I had no clue what I was doing. LOL
@Chris77 I failed at the beginner hunt in the demo several times lol. When I did defeat great Izuchi it took me a looot of the 50 min time slot.
I suggest you stick with the demo and it can go one of two ways. You start to get a feel/love for it or it’s just not for you. I put 10 hours in the demo I think but it paid of as I haven’t fainted more then 3 times In the main game I think.
2 of those came about from the arena challenge where you have a limited number of weapons to choose and I wasn’t familiar with any of them.
@Chris77 the game is much more merciful than the demo (Capcom tend to troll us in MH demos). I failed hard on intermediate but haven't fainted once for a couple of hours
Isn't World a multiplatform title? With just 1/5 of a difference, it's really impressive!
Excuse me while I continue with my next hunt
Glad to hear it’s been doing so well I’ve been having a blast with it 😊
@path4smash @meeto_1 @danemord
Thanks for that. I died a few times on the beginner demo too but eventually beat that one. I did begin to enjoy the intermediate one before fainting with regularity at the actual hunt. Will try it again tonight.
@Chris77 I wouldn't let the difficulty of the demo put you off. The main game single mode does let you get well established before giving you something as hard as that intermediate fight.
I fully understand how it doesn't click with everyone but if you can afford to risk it I highly recommend it.
Monster Hunter always throws a lot of info at you in the first hour or two, but I would say don't worry if everything doesn't make sense at first, a lot of it doesn't matter on the early levels and you will work it out as you go along.
@DashKappei I certainly wasn't taking it as gospel, just all signs point to it doing very well, including it being sold out in my local supermarket
@meeto_1 good to hear, looks like I will enjoy this one eventually as I really did like the fluid movement and combat of the game especially the wirebug mechanic
@Giancarlothomaz 10M minimum? It might, but consider that MHW is Capcom’s best selling game of all time (and by quite a margin) and that “only” sold 9M on PS4.
Also, it’s EXTREMELY unlikely it will only sell 2/3M on PC when World sold more than 6M on Steam and the game will keep selling for years and years on PC because that’s how that market works.
Btw, these are the ratio for World’s sales figures up to September 2020 (bolding Non-JPN totals since PC is a non entity in Japan and Xbox version didn’t even release there)
.
PC USA: 1.616 m
PC EU: 1.570 m
PC Asia: 2.531 m
PC NonJP Total: 5.717M
+
PC Japan: 236k
——
Sony USA: 2.392 m
Sony EU: 1.702 m
Sony Asia: 1.414 m
Sony NonJP Total: 5.509M
+
Sony Japan: 3.184m
——
Xbox WW: 1.789M
You got to give it to Monster Hunter World for making Monster Hunter so much relevancy in the western market. It and Iceborne combined sold like what? 22m? MH Rise benefitted hugely from this new success. Will be huge number when Gen 6 monster hunter game appears on PC/PS/Xbox and maybe next gen Nintendo.
@TreonsRealm 4million includes digital.
@Exciter89 I think the battle mechanics of BoTW is awfully average.
@carlos82 oh yeah, absolutely. It’s going to be huge. I mean, there’s no question that in Japan, Rise might even blow World’s numbers out of the water. Question is by how much?
Animal Crossing Hunter Rise!
Man, what horrible sales. Capcom must be really upset. /s
@DashKappei Never understood the hate that Exciter receives. Comatose and Breathe are some of Martin's worst tracks but the rest is golden for me and was the album that got me into the band- especially after my dad shown me One Night In Paris when I was about 14.
Saw them first in 05 on the PTA tour and then again in Prague (Sinobo Stadium) for SOTU, Budapest (Puskas Ferenc Stadium) for Delta Machine and Berlin Olympiastadion for Spirit, with other dates in Manc and Leeds in between!
@DashKappei i see thanks for the explanation, so 10 milions for the Switch version and 12/22 milions units sold for the PC port of Monster Hunter Rise?
@Dragwhite same here..saved all the money for this game without spending a dime on any previous sale or games only to be hospitalised with covid 19 previous week. Need to recover my health n wealth and then will surely get this game
Glad it's doing so well, looking forward to really getting into it! I wonder if the demo affected sales figures much one way or the other?
@Exciter89
Flinches like that wouldn't make much sense for a game like Monster Hunter.
I mean, fights can take up to 50 minutes (which is rare, but still) and depending on your weapon and how good you are you can hack onto the monster constantly, multiply that by 4 in multiplayer.
Just how many times is there a flinch animation supposed to repeat in what amount of time?
Fights in Monster Hunter also tend to behave much more like bossfights in other games, where you usually do not get as much of a reaction from the boss either.
These kind of reactions of a monster are also things you can and should punish when they happen, meaning the game would become much easier as well if they flinch more.
Think of it like you are trying to get through the thick skin of the monster which barely feels your attacks at first.
@Giancarlothomaz
Who knows, if I’d have to speculate I’d say the Switch version could sell anything from 8 to 12m and another 4 to 6m on PC, maybe more but it’ll depend on how much Capcom
is going to support the game post launch, PC launch price and regional pricing.
I wouldn’t take a bet on “my” numbers haha, because at this point we can honestly just guess... I could be right but also way off in the end.
What’s sure is that if the stars align the sky’s the limit as other titles have recently shown in the era of Covid, it might explode in popularity. But beating World 17M+ is no joke, I mean it’s Capcom’s best selling game EVER by a lot.
Anyway, game is basically sold out everywhere at retail, which will boost digital but might also cripple some sales, hopefully Capcom has more shipments ready FAST.
@path4smash @Chris77
Monster Hunter is a game where experience in playing it plays a massive role, your skill is more important than anything else.
The game gives you harder and harder and harder monsters to fight and it feels never ending in that regard. Monster Hunter can somehow always get even harder and you also will always still have room to grow as a player.
What happens when you skip several steps along the way? Naturally you will get destroyed and that is what happens in the demo when you fight Mizutsune, if you haven't played previous Monster Hunter games.
As a new player, beating Mizutsune in that demo is not something you need to be able to do.
Don't worry about it.
Four million units for a single platform in the opening weekend.
That's brutal.
I’m not expecting Monster Hunter World numbers, but Rise should do very well. So far the game is great, it really picks up the pace which I appreciate so much. I liked the older games but didn’t love them cause they always turned into a slow slog for me.
@Tribalord aw christ man, hopefully everything sorts itself out for you, you'll be striking down the magnamalo in no time i'm sure of it.
@Chris77
You can’t expect, as a new player, to just hop into an intermediate hunt and not fail miserably. Of course you’re going to fail miserably. That hunt was never intended for you, and is in no way indicative of the full experience.
Buy the game and play from the beginning and it’ll be 20 hours before you hunt that monster. By the time you get there, your skills are going to be on point, you’re going to know what you’re doing with weapon combos, you’re going to have way better armor and skills equipped, you’re going to be eating before your hunt to get a health and stamina boost. It’s going to be a completely different experience than taking somebody who’s never played monster hunter and throwing them against one of the harder monsters in the game with zero experience and then wondering why you didn’t succeed.
The game eases you in slowly and you develop your skills over time. You’re going to start off small. This is why new players should never play the demo because they are not meant for new players. The beginner hunt and tutorial can be, but anything beyond that is not for you. I have over 2000 hours in the series and even I took 40 minutes to beat the intermediate quest my first try. Of course, with a little practice I was taking out all three monsters in that quest in 27 minutes total, but it took time for those skills to return and it’s going to take time for your skills to develop.
@samuraicop
Negative.
It’s already sold out in Japan, and it’s sold out on Amazon US with a 2-4 week wait time, and it’s sold out on Amazon UK, and I’m sure it sold out at many other retailers around the world.
And the hype doesn’t seem to be dying down. In fact it seems to be spreading like wildfire from what I’ve seen.
Also, “much of its content” isn’t paid DLC. it is going to have all the same free DLC as every other entry in the series. First title update lands next month, with at least 4 new monsters, HR cap unlocked, and more, and another update after that with another 4 new monsters, new ending, etc. There’s going to be crossover content, item packs, Palicos and palamutes, etc. this game will have more free DLC than pretty much any other video game on the Nintendo Switch.
It does also have paid DLC, but it’s meaningless hairstyles and facemasks. Cool for people who want it and like supporting the MH team (such as myself). And there’s only one DLC pack on the store.
@samuraicop
I thought the updates were going to be free, did I miss something? I know you could buy cosmetics and stuff but I was of the understanding that the post game content was going to be free.
Also best of luck with your work situation. I got laid off for a while and it was a difficult time. I hope things turn around for you soon, hang in there.
@MoonKnight7
It will be free, they just don’t know what they’re talking about.
@Beatrice
It was ridiculously easy even when compared to World, and whilst it took out some of the worst elements from World - like tracking - it is in dire need of...everything. More monsters, more quests, more options with weapons, armour, and decorations, etc etc
I’ve found it to be on the same difficulty as base World. The exception is endgame elder dragons but those are coming within 30 days so that’ll be resolved.
As for monsters, it has more monsters than World did at launch. It also has more quests than World did at launch, thanks to splitting the village and hub. It also has way better armor and weapon designs than World, and I’m pretty sure it has more of those as well.
People are just used to the ultimate editions in the west with all of the post launch content, which makes base games feel lacking by comparison. But if you actually compare to World, this game has more of pretty much everything. Not by a large margin, but still.
What’s nice is, we’re getting like 4 new monsters in the first title update just 30 days after launch, whereas World only got 1 new monster in the first title update 3 months after launch. So the content is going to start piling up a lot sooner and at a faster rate.
Glad my copy came in this past Friday. Only played a little bit over the weekend but I’ll put in more time.
@samuraicop The small amount of paid DLC is just cosmetic fluff like poses and layered armour for your Buddies. Every new Monster, Event, Armour Set and so on will be 100% free in updates like World until an Expansion hits what adds G/Master Rank like what happened with Iceborne for World. Also the game is even more accessible then World, in fact if anything its too easy now with even something like Kinsects being streamlined way too much
This will easily hit 10 million I’m thinking closer to 20 million sold lifetime.
@JaxonH
Ah, I thought so, thanks for clarifying.
As a complete series newbie, I am finding it hard to get into. There is a serious case of information overload when you start - so many different systems to get to grips with. The text heavy tutorials don't help.
could Monster Hunter Rise become the Switch highest/best selling third party game and the franchise second best selling game of the franchise or even surpass Monster Hunter World as the best selling game of the franchise?
Ofc it didn’t sell as well as World at first.
World was on 2 platforms which was Xbox One and PS4 while Rise is only on switch.
@samuraicop
No worries. There's been alot of misinformation and FUD toward this game, unfortunately.
I reckon I'm selling my copy as its too hard for me and i can't be arsed to git gud. I like a challenge but MH is ridiculously hard i wish someone had told me before i bought it.
Spent 4 hours and rage quit. That's long enough for me to realise a game isn't for me.
Thank god for physical I'd be pissed off if i couldn't trade it in.
@Chris77 same here the game is super hardcore i haven't got the hand eye coordination for it and i race motorcycles!
@DashKappei Physical games aren't going anywhere...ever
Doing 80% of the sales of 2 consoles on one console is pretty darned impressive.
@Neopolitan It didn't. It was one of those "sells ok, but it's not a chart topper at all" kinds of series. World is the one that made it big, and it looks like Rise is following suit.
@path4smash @Chris77 MH has a storied history of releasing totally trash demos. Every single time they pit you against a fairly difficult monster that seems mostly oriented toward veteran players to showcase the updates and changes to the core crowd that nitpicks details. It never really represents the game very well.
I'm a "filthy casual" that sucks at MH but I've been playing since the PSP games, and especially starting with Tri (Wii/WiiU/3DS.) I suck. I never make it past the 4 or 5 star quests. The first time I hit an elemental Rathalos or something I'm out. But I still enjoy the series a lot.
What the demo doesn't give you is the town, and all the preparation stuff which is a huge part of the experience. It doesn't give you the progression of quests from "fetch some mushrooms" through "slay 8 of those little things that die if you whack them a few times" to "slay a Great Baggi" - it throws you right into mizu with basic gear, and a lack of understanding of the weapons and skills. That's a TOUGH fight. Even as a (sucky, pretty casual) series vet, I ended up trying that fight numerous times before FINALLY taking him down, turtling behind a gunlance (my prior main weapon) and only finally getting him with 2 min on the clock left. It was a brutal demo monster. And worse, instead of a tank monster that you can wear down, they gave one that jumps around and never sits still, so he's even less novice friendly than most.
It's a hard series, no question. Like Dark Souls, it's famous for its difficulty. But the full game has a progression of difficulty from brainlessly simple to gentler monsters to the baddies like Mizu (and then beyond to the bigger dragons.) And there's weapon and armor upgrades, etc. It's kind of an MMO structure somewhat where you grind enemies to farm drops to upgrade stuff, etc.
I said after playing that game that if I wasn't already an MH fan, after playing that demo I wouldn't have bought the game. If you think you generally like it, you'll probably get a lot more out of the full game, even if you never play it past half-way (I rarely do...I still get more than my money's worth, the games are huge.) Though I would probably get farther in the games if I specialized in one weapon. I prefer learning all the weapons, so I keep redoing lower rank monsters with every weapon until it feels natural rather than mastering slaying monsters. )
only 1 million less compared to a multi platform? Damn good!
@JaxonH thanks for that, the demo didn't really explain that as a new comer I wasn't expected to fair too well there. if the main game eases you in a bit more then that's cool I think I'll give it a go and see how I do!
@NEStalgia That's good to know. Funny enough I've tried demos on the 3DS and WiiU and each time came away thinking it just wasn't for me. At least with the Rise demo I got the hang of some pieces. I doubt I'll complete it but the world looks cool and the bits i could get the hang of played well.
I do really want this game, but I suppose I can bear to wait a few more months. But then, I will increase the units sold.
@NEStalgia thanks for the insights! I tried the MHGU demo also a while back since I wanted to buy it when it went on sale for about 66% off. Both demos gave me the impression that MH series was all about hunts/combat and didn't realize that there's also some worldbuilding and exploration aspect in the game. It seems like there is some sort of a mini-rpg world/lore behind the main hunts?
Nothing at Walmart, BestBuy or Amazon.ca, had to make my way to a Toys R Us, and bought their final two copies! Got pretty lucky there! My wife and I are really enjoying this game. ^__^
Sure, it's not Monster Hunter World numbers, but I'd say 4 million is VERY good for a single platform (Well, currently) release.
Still hoping to pick this up in a couple weeks.
Yes, because world had a deceptive E3 trailer that made it look like a PS4 style over the shoulder walking simulator and when normies got it, they hated it, and traded it in.
Don't believe me, look at Iceborne's sales vs World's sales, all the 'new players' they got from world dropped off.
The only reason world sold well was because it lied about what it was to a bunch of people who bought it thinking they were getting Shadow of War: Monster edition.
@AugustusOxy lmao no. World and Iceborne didn't just sold 22 million units because of first impression, games were genuinely good and MH Rise is riding on the newfound popularity of world.
@path4smash @Chris77 Yeah, the demos are always terrible. Not terrible, but, you'd think a demo exists to introduce people to a series they don't know about and convince them to buy it. But no, MH demos are always showcases to the experienced of what to look forward to in the new entries. The second demo threw you against the "flagship" monster of the game - which is basically the "final boss" of the "low rank" quests before going to the "high rank" quests (usually elemental variations of the intermediate monsters that are much harder, and then the rare dragons.) A (semi) final boss....as a demo.
But yeah, technically MH is an Action RPG, not a combat game. It's fairly unique. Generations actually had a progression of towns as you advanced, like Diablo 2 & 3. Usually there's only one town for the whole game (like Diablo 1), but it works like an MMO hub, where it has the merchant, the quest counter(s), blacksmith, blacksmith for the Buddy animals, your house & item box, other NPCs that give quests and character to the game, the canteen (for buying meals to buff before you go on a hunt) training counter for the Buddies, and various other trade/point redemption shops. The demo never includes the town, but you spend a lot of time in the town. The focus is on the hunts themselves, of course, but a lot of the hunt is preparing for the hunt. The weapons and armor have deep upgrade trees. If you're playing bowguns you can craft your ammo with harvested goods as well. You hunt largely to farm parts from the monsters when you carve them after you kill them, or parts you obtain from doing capture quests (you have to capture monsters sometimes by trapping them, that nets different parts than kills). You spend the parts (and armor spheres awarded from completing quests) to upgrade armor and weapons, to build different sets off different trees etc, usually visually associated with the monsters it was made from. So there's a lot of "RPG" time spent in the town planning and crafting your gear for the hunts. There's stats on gear, etc. You grind to build gear so you can grind better monsters to build better gear. There is story progression with an endgame and post-end-game. Even if the story is usually loose and silly.
It's one part ARPG, one part MMO, one part fighting game, one part boss rush. It's focused on the hub & fights, but there's an aspect of story that connects it all together. In this case you're basically the village guardian. In World you were basically a forward expedition group heading to uncharted lands. In Tri it was a fishing village plagued by a sea monster.
All in all the focus is on the action combat, which borrows a lot from Capcom's fighting pedigree. When you look at the move lists, you'll notice it looks a lot like a Street Fighter moveset. Most of your time is spent on the fights, certainly. There's no true exploration or world building like FF or something, just the town and hunting maps, but there's still a lot of gameplay and depth, and a sort of world being built when you start in the town and you're going to get the town quests to hunt, or your start farming the monsters to build armor. World was a little dry and generic, but usually there's tons of quirky charm to the towns. And a lot of cats. Who run stores.
(contd.)
Like Souls, it's still a game focused on player skill first. You can upgrade armor and weapons a ton, but they're still only going to help so much when a Mizu pounds you into the ground. Similarly, an expert player can kill the post-game elder dragons in their underwear - no armor at all. But there is that aspect of grinding to boost your stats via armor and weapon upgrades. It's not for everyone...it's complicated...but I've still always found it's quite fun even to go only as far as you can. And then I tend to get better in the next game, starting fresh with knowledge gained in the previous one.
@AugustusOxy What trailer was that? World introduced a lot of people, especially the Soulsborne crowd to MH. Sure, there were initial buyers that had buyers remorse not knowing what they got into, but World still greatly expanded the series' fandom in the West. And was either nominated for or won best RPG from several awards, critically. It's far from my preferred feel for the series, but one can't deny its genuine success. Even if Rise is better. Iceborne was handicapped by the fact that it mostly only contained post-game content, so anyone that liked World but didn't become an expert player would never really even see the Iceborne content if they bought it. It was very much advanced-mode DLC.) I ended up buying it on a deep sale, but I'm not good enough to ever see the content
@NEStalgia ..... iceborne starts at HR15.. which is directly after World ending.
@Sakaixx exactly. Post game add on.
@NEStalgia I dont understand you point tho. You said anyone liked World not expert enough would not see iceborne content. Did you get stuck in story quests? Cause if u are, capcom literally made a set of weapon and armor to power through base world.
Welp aint no different with MH rise if your stuck, no way you going to see all the content of MHRise lol. Next year like always Capcom will drop the G-Rank expansion like Iceborne for MH Rise so polish up you skills ~~~~
@Sakaixx I probably will would have been stuck at story quests because I always get stuck at the 4 or 5 star quests in mh, but I got hung up on the messed up coop where 2 players had to play hunts solo before coop, so around that time I bought mhgu on a whim (I hadn't bought gen on 3ds yet) and loved the traditional feel so much more that I just stuck with it and never went back to world. I missed the qol though. Enter Rise that puts it all together, and I'm set!
But yeah my point was only that sales of iceborne were going to be lower than the base games because it was late game content not everyone would be able to progress far enough to get into.
I was mostly agreeing with your point
Pretty good start. I've always said if a third party puts the effort in and makes a Nintendo console the focus, the games, especially if it's one made by a company with a strong history that's very well-liked by the Nintendo player base such as Capcom, it has a chance to do extremely well.
Got the game day one and planning to make it the first MH I really dive into. I played a bit of 3 and a little more of World but never gave either the full chance they deserved.
@Brummieendo90 good thing I haven’t said that anywhere ever then lol
But about the NEVER happening point you’re so sure about... let’s say I’m not as confident, will see if PS7/whatever console will even have physical storage readers.
We’re already at a point were 60% of most company’s software is bought digitally. I can see that going up to 90% or more in the next 15 years most definitely, don’t need a crystal ball to think that.
World was released on PS4 AND Xbox One. 4 million is a great feat given it's only one console.
@Neopolitan In Japan it's always been pretty big, but it wasn't until World that it became one of Capcom's big tentpole franchises.
Its way more fun than world though, it is also releasing on PC and likely other consoles in 2022 so we shall see. My guess is an expansion ia going to release too.
I just got it today and I'm pretty surprised by how well it runs and its short loading screen.
It's still daunting to new players like me but I could already feel how fun the game is.
There’s probably a LOT of digital sales; I hope they reveal those numbers soon. A handful of my friends and I bought the game digitally and 3 of us have never played MH before this
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