If there's one thing you can always rely on, it's that we'll never go too long without Zelda: Breath of the Wild players discovering new and interesting glitches. Fans have been finding weird and wonderful ways to break the game ever since it launched back in 2017, and this latest find lets you escape Hyrule altogether.
First discovered by YouTube user ThornyFox, the glitch actually has you going beyond the borders of Hyrule's map. When performed correctly, you'll find that Link is way out in uncharted territory, exploring places that no player should ever have been allowed to go.
Unless you're already clued up on the more common tricks and glitches in Breath of the Wild, reaching this out of bounds area isn't exactly straightforward. The video below from Gaming Reinvented explains the process better than we ever could, so feel free to give it a watch if you're looking for instructions. Bear in mind you'll need the Camera Rune, a horse, access to the Mounted Archery course, and a warp point far away from the Gerudo Canyon Stable to pull this off.
You can see Breath of the Wild's mysterious world beyond Hyrule from around the 5:45 mark in the video; it's an empty, soulless void of a place as you might imagine, and interestingly, items don't seem to be affected by gravity.
- Random: Zelda: Breath Of The Wild Glitch Discovers Unseen Area Where Water Turns To Lava
- Random: Latest Zelda: Breath Of The Wild Glitch Messes With Reality
- Random: New Glitch In Zelda: Breath Of The Wild Gives You Infinite Korok Seeds
We don't know how on Earth players keep finding these things, but we're sure there are plenty more to come. Also, Breath of the Wild 2 can't come soon enough, huh?
[source youtube.com, via youtube.com, gamingreinvented.com]
Years have passed since I played BotW.... and don’t get me wrong... it was an amazing game... but looking back into it.... I don’t want Zelda to go this route. I’d rather have them go back to the older more structured, temple centric, story driven formula.
I see these videos and I think to myself: “Now this is a game that I would never go back to playing again” It’s the only Zelda that has made me feel that way AFTER finishing it... I don’t know how to explain why. It’s like a PERFECT meal that leaves a weird aftertaste.
The first time I played it, it was a masterpiece for me...... but I don’t think it will be remembered that fondly a decade later, not because of what it accomplished... but because most people will only have played it once and that’s it.
Just my opinion though.... I’m a bit worried for BOTW 2 and not that hyped tbh, even though I know I will like it on release (For context, Im a HUGE Zelda fan, having played every single one multiple times since the release of the first).
Maybe the sense of discovery and adventure fades after a while.... I don’t know. But I really hope Monolith Soft Can craft a whole new world in the sequel.
Definitely going to have to try this. I love getting out of bounds in games, especially in those games where developers have left assets, or where the interiors are just placed to the side of the over world map.
Oh boy nothing ever good happens anytime Link leaves Hyrule. There's the time with the trick or treating monkey, the flying whale who needed a new alarm clock, the pirate who took advantage of a young prepubescent child, and that one time where it sure was boring around here.
@Crimson_Ridley Them finally finding Barrier Skip was mental at the time. A guy did it accidentally and then it was all hands on deck as everybody tried to work out how to recreate it. Still one of my favourite speedrunning moments.
I agree with Fafonio and hope the next Zelda game is in black and white, has really basic graphics and runs at 5 FPS.
@fafonio i totally agree with you. it was a nice try to try something different, but having those weapons breaking all the time.. it became annoying. And the OST is mostly muted and only birds chirping. With previous Zelda games you had an OST that got you in the whole atmosphere.. totally absent in BOTW IMO. Go back to the old dungeons and dark amotsphere and good OST.. even on field you want some tune to get excited.. all gone in BOTW
Some people’s idea of “simple” is a bit different to mine it seems.
Also, he says at the end that if you are outside the borders and load back into the game you end up in the Shrine of Resurrection “for reasons unknown”.
I think this was intentionally coded by Nintendo who foresaw some idiots glitching the game and getting stuck outside the map and giving them the chance to carry on without deleting their saves.
@fafonio couldn't disagree more. I have played pretty much every Zelda and have loved it since I played A link to the past (remake) on my GBA, Breathe of the wild took my breathe away when I first played it (emerging from the shrine of resurrection and seeing the world, wow), i completed it, DLC and all and loved it. Next thing I knew, 6 months / a year went past and I was bored, picked it back up and bam. Master mode sucked me in for an even longer play through than my first time! I would recommend going back and trying it out, the exploration, the wilderness, the shrines, the world. Hopefully BOTW2 add some temples, and bam.
TLDR: Give it another go, I discovered loads of new stuff the second time and fell in love all over again.
@Alucard83 Ill agree that there could be some more epic music in BOTW, but i guess the sound of the wilderness is what they were going for with this one
@fafonio BotW is possibly my fav game of all time(at least current fav) but I wouldn't object to more in depth dungeons.
@Alucard83 @zander_dale I actually love the BOTW sound track. There are some really great songs on there, some are certainly sparse but they just leave me wanting more because it's so good (for me at least). I've pretty much loved the music in every Zelda game though, I've got a few of them on CD (including BOTW)
I too have played every game in the series thus far and i definitely have gripes about BOTW as much as i do love most of it. The music was good but i really missed the traditional overworld and dungeon themes. The lack of much story was dissapointing and the shrines were okay but i want my full on dungeons back!
Everything else that BOTW introduced can return but let's have a real zelda game next time instead of Hyrulian's creed. I know open world games are what's in these days but everything doesn't have to be a massive 300 hour marathon of filler.
@fafonio I'm worried about BotW2 too. The map is so massive that the simple idea of returning to it frighten me, I bought the DLC but I have yet to play it, and I haven't found all the shrine while I originally intended to do so.
I hope they have some great ideas under their sleeves, because they really need one to justify using the same map all over again. I hope they'll have so nice ideas to shake things up and justify returning to it. I wonder if you'll be able to continue with a BotW1 save file and continue exploring it, it would be a nice. But at the same time, it would be quite a headache for Nintendo to make a game that is fun with an overpowered Link from the first game while still working with a fresh link.
Or maybe the map will be drastically changed, but at that point why not starting from scratch instead?
Anyway, I'm worried, but Nintendo is pretty good at surprising people.
@fafonio I do not think I would be playing this game from the start all over again. It is just too much investment. I would rather keep playing on the same save file of my first playthrough exploring areas I may have missed and reseeing the areas I already knew and loved.
The game is great. But I would appreciate if they mixed it a little bit more with the old zelda style, specially the dungeon progression system.
I’ve played BotW six times, and I’m currently toying with the idea of a seventh. To each their own.
botw was great and all but there was no reason to go back to it once finihsed, i realy wish they stopped the blood moon after you killed gannon and theny you could go around killing all the badies and not have them come back
Wow this is crazy, I never thought this glitch would become popular at all! Thanks to everyone who helped spread the word, including Gaming Reinvented.
I wouldn't mind some more traditional dungeons, in terms of size and scope at least, but I am glad BotW shirked the Zelda "formula" that ALttP started because tbh it was starting to feel a little stale and tired. Start game, go to dungeon, get item to complete dungeon, go to next dungeon, get item to complete that dungeon, linear story, etcetcetc, I was bored with it after TP and SS and I hope they keep the Zelda "formula" in the past and do something different like BotW but maybe not exactly like BotW going forward. It's good to have variety. That said, since we're going back to the same Hyrule, it would be nice to have some new areas to explore to keep the map fresh. They could include a restored Castle Town, underwater exploration, and restored little villages that were spread out across the map of the original game in ruins. Or they could have them be partially restored or not at all but finishing or restoring them, and Castle Town, and Hyrule Castle for that matter, be part of the game's story or some sidequests. There are options. IDK I just do not want a return to the tried and true but at this point tired and stale Zelda "formula." To each their own of course. Also I would have some unbreakable items to make the late game fun. Like in BotW, the Master Sword should have been unbreakable after beating Trial of the Sword. The Hylian Shield should have been a story quest to get and unbreakable, not some throwaway find in a Stalnox dungeon room. IDK I just wish those two items at least were unbreakable, and that the Hylian Shield was more important in the game.
That's alot of work just to go off border...
@SwitchForce true, at least the first time you set it up. After that you only need to teleport to the Medallion and travel to either border (southern OR western, which is much closer). Pretty sure Gaming Reinvented went south because he was heading to the mountain past the desert
@ThornyFox I know this is off topic, but you have a very defined British accent. Which is obviously not a bad thing, just something that I noticed because it‘s something that you rarely hear on Youtube.
And thumbs up on the video, very well structured 👍
That was all quite complicated but interesting. Thanks. It's like he travelled to a parallel dimension where the laws of science were trippy.
I have played every game in the series and am glad Zelda went down this route. Exactly what was needed.
However, I hope the next game is a hybrid of the two styles that ppl are talking about. Imagine that!
Why subtitles. Yeah epic accent but easy enough to understand
If we can just blend the open world, exploration and all that good stuff from Breath of the Wild with the temples and story from the other games then we'll have a truly amazing game.
@Duffman92 thanks but that's actually Gaming Reinvented xD. I use text dialogue in my videos. Although I did find the glitch and make a video, GR's tutorial is far better, which is why they linked it. Well that and he has 17k subs lol
@fafonio I think there is a middle ground. Skyward Sword was a chore to play through, and I spent so much time with BotW on one play through I really had no need to play it again.
@fafonio "but because most people will only have played it once and that’s it."
I think you're in a minority there. In most forums I've seen when people discuss BotW they mention multiple playthroughs, and many, myself included, usually mention being tempted to replay it just by looking at it. I personally want to do several playtrhoughs just so I can have an account save before each divine beast because I loved them and wish I could replay them at any time. IMO they fixed most of the issues traditional dungeons have.
@nab1 after finding all the Koroks I don’t plan to spend any single more minute in that game. Does it count like 3-4 playthroughs?
Also, that last part is a first, I’ve never heard anyone say that the temples are better or fixed from what they were before tbh.
But hey, I’m not judging opinions. I loved the game, it was like a really nice girlfriend but not the girl I would have married.
...."How to EASILY"-
lists ten bajillion steps on how to set all of this up, stops video half-way through
@Joeynator3000 Don't forget to learn the other 2 glitches needed. including the complicated one.
I love how the video creator calls it a "simple method" to escape Hyrule, that takes just 25 steps and about an hour to complete xD
@JJtheTexan yeah I agree it takes a while, but he wanted to show a way that would be easy enough for anyone. So far the only other option is olie clipping, but this glitch should improve as we test it more
@ThornyFox it's a really great trick you discovered, and it obviously took you many hours of trial and error! I seriously enjoyed the video; I just found it amusing that it's complicated to a casual player like me
@jockmahon Thank you! I thought the same thing! It would be a great end game challenge to make Hyrule safe again. Maybe in BotW 2?
@JJtheTexan Thanks, I was a casual player not too long ago, and I guess I just decided to see if the borders went underground one day xD
@fafonio Okay then go play the older games. Zelda games have never had stories that were that interesting anyway, just serviceable stories. They were doing the sane thing for years and it was getting old. Twilight Princess is literally a copy of Ocarina of Time with a wolf gimmick to keep things interesting. Stay stuck in the past while we look at the future.
Tap here to load 36 comments
Leave A Comment
Hold on there, you need to login to post a comment...