One of the many exciting games released on the Nintendo Switch last year was Super Mario Maker 2. In less than one month after its launch, two million courses were uploaded by the game's passionate community. By the end of July, more than four million courses had been shared online.
Now, in the latest update, Nintendo of America's Twitter account has revealed there are now more than 10 million playable courses in the sequel on Switch. To celebrate, Nintendo has increased the course-upload limit from 64 to 100.
This follows on from the game's 2.0 update in December which added Link from The Legend of Zelda series as a playable character. He comes equipped with his Master Sword, trusty bow, a pocketful of bombs and has the ability to perform a downward thrust move similar to Mario's ground pound.
Have you shared any of your own courses in Super Mario Maker 2 recently? Tell us below.
[source twitter.com]
Comments 30
But still no more themes? It really REALLY seemed like they were going to add something there. Maybe Mario 2 or something.
Like we were missing any more of these 1-screen filler levels in the endless challenge.
Played it again for the first time since last summer during the holiday season, I was quite surprised the lagging wasn't patched up in online multiplayer mode. Otherwise it's still a fun game to play !
@Heavyarms55
IMHO, I'd prefer for the dev. team to continue adding in new elements to the existing styles (more powerups, enemies, etc.) rather than have another barebones style like 3D World (which still lacks tracks, on and off tiles, one way walls, etc.)
@Heavyarms55 I imagine new styles will come in the form of paid DLC down the road.It'll probably be announced at E3
@patbacknitro18 Depending on price and content I'm totally cool with that.
@Toy_Link that would be cool too. There totally are plenty of items and power ups I'd like to see.
I'd also like to see more playable characters. Even theme specific ones. Like 3D world theme could have Rosalina and Peach added.
@Heavyarms55 I could see them charging $5 for 1 new style, or maybe $20 for a variety of new styles, with 1 releasing every 4 months or so. Like a Sunshine, Galaxy, or even a 64 style. I mean after 3D world got a style, anythings possible.
@Heavyarms55 I think in terms of new characters, they may just continue adding in characters from other games. I definitely see Samus getting added, and possibly Kirby though with Kirbys infinite jumps platforming would be non-existant.
Will they let us download 100 courses though?
Kinda obvious the download limit of courses is just to keep us on our subscriptions.
The levels are all reused assets in different positions, downloading courses does not take up space on storage so literally only reason they limit it is to keep us subscribed to online xD
Wonderful news. No moaning, no "but" 's.
@Doktor-Mandrake Not at all, Super Mario Maker 1 had download limits as well. And that was back when their online was free.
@Doktor-Mandrake And the placement of level parts is stored in air? Nope. Even that costs data storage.
Also people asking for new stuff, we only recently received the big 2.0 update that added Link, Pokey, Spike, P-blocks and frozen coins. I don't think Nintendo has a lot of updates just sitting there waiting to be released, these updates need to be developed and that does cost time.
bought the game day 1 ....but haven't uploaded or created a single level since then hahahaha. wonder if i am the only one, only playing stages instead of creating them
@eRaz0r I mostly create levels. I however, do play the endless mode and the Ninji speedruns. But that is really minor for me.
It's about time, better late than never I guess.
@eRaz0r I blasted through the single-player offline stuff, built a few levels, but now I largely just play endless. Not a game I play regularly, just for quick blasts now and then. I played the first one a lot more as the completionist in me was trying to get those costumes for beating 100 Mario Challenge.
@sanderev Why would placement of level parts take up huge amounts of space? We're talking what, about 2kb per level? If that
@eRaz0r I mostly just stick to playing other peoples levels, not creative enough to make anything decent xD
Did Nintendo add any new official levels to the game (story mode or anything) with the release of 2.0? Haven’t jumped back in since they released it. Or is it from online creators only to be able to experience the new stuff?
@Doktor-Mandrake The downloads doesen't contain any gfx at all, so a level download is probably only text files brick positions etc.
A whole level compressed can probably be only 1K.
download limit is more important – and a better way to organise downloads
How about the limit of courses you can create and save? It's still capped at 120, so now you can upload nearly every course you make. I don't really get why there is a limit to this. Shouldn't the only limit be space on your memory card? I don't think I'll ever come close to filling the spaces reserved for downloaded courses, but you can't use those slots for more of your own.
@Heavyarms55 & @Toy_Link, I would like a theme added that supports the 2D level styles of Super Mario Odyssey. Those were a blast! Levels that wrap around corners, reverse gravity sections, walls hiding secret rooms, etc.
@Doktor-Mandrake You'd have to store:
1. Level title,
2. Level description,
3. Thumbnail.
4. Wide thumbnail.
5. Per grid if any, what object is in it.
6. Per grid if any, what background object is in it.
7. The level settings (theme, game, autoscroll, etc)
8. Connected pipes and doors
That easily could amount to 128-256kb of storage. (Or less if compressed)
I never hit the original 32 level limit (even after recreating some of my more popular Wii U levels). I have a lot of fun designing levels, but run out of ideas (and time).
This is more for the power designers. And I am happy for them! I have enjoyed playing many of their levels.
I like how SMM1 expanded the upload limit based on your course popularity. That way, power designers could continue to create great content and people with crappy levels are capped until they earn it.
@AG_Awesome No new level styles added yet, however, the Master Sword has changed the mechanics quite a bit allowing for very different types of levels and puzzles.
@Tandy255 Yeah. I was hoping the devs made some new official playable levels for the new Zelda mechanics.
@AG_Awesome Ah, I see. Not really. No new courses in Story Mode.
Ninji Speedrun mode does feature Nintendo built courses, but right now there are only two levels (one w/Master Sword) with new levels being released as ‘events’/tournaments.
Other than having speedruns in mind, these probably are the types of courses that would have been in Story Mode if the new features had been available.
I only have like 12 or 13. Slow down Nintendo I can't make levels this fast!
Nintendo should add a Nintendo 64 style theme. making a level like it was taking straight from super mario 64 would be nice.
also Nintendo should make an update to the game of where we can mix and match the different themes.
Mario has slightly different abilities in the different super Mario games. Nintendo needs to take advantage of that. or do we have to wait for super Mario maker 3 to see that feature.
also, it may be nice to see a system update to the Nintendo switch that would allow us to use the Wii U game-pad with the system. i don't play games on the Wii U that much anymore, but it would be nice to have a way to put it to use. being able to use the game-pad for the super Mario maker was the game-pads only good feature. other than that it was a pain in the behind for certain games or apps on the system for when you were forced to use it...
@sanderev that would still be nothing, even with switch having small internal storage, that is still nothing
Thousands upon thousands of courses downloaded would end up taking up 1 or 2 mb, if that.
Again, not sure why they limit downloads.. storage space is not an issue what so ever.
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