AtGames is a name that will be familiar to those who have a keen interest in the retro gaming sector; the company has been making licenced hardware for years, working with the likes of Namco and Sega to repackage classic titles for the modern audience – often with less than impressive results. Indeed, AtGames – which has produced a series of clone systems based on the Genesis / Mega Drive – was reportedly involved with the Mega Drive Mini project but was apparently removed from development as Sega took production in-house.
However, the company has made headlines over the past few days for a number of reasons. Last week, it was sued by Bandai Namco, which claims that AtGames created an unauthorized Ms. Pac-Man mini-cabinet which resulted in Bandai Namco's ongoing relationship with the game’s original developers – General Computer Corporation – breaking down, and thereby scuppering the discussion of ownership issues over the character. (GCC created the Ms. Pac-Man character in 1983 after modding the original game; it signed a deal with Namco at the time to make the project official but the legal web has been tangled ever since).
The complaint – filed on September 20th in federal court in San Jose – is based on the grounds of false advertising and unfair competition, and also includes “willful, knowing and intentional infringement” related to Ms. Pac-Man brand.
Apparently, Bandai Namco claims that it only became aware of AtGames' mini-cabinet because the company sent one to GCC's Kevin Curran. While you might assume that Bandai Namco owns the complete rights to Ms. Pac-Man, there have actually been discussions for the past few decades relating to the 'royalty interest' owned by GCC, with talks still ongoing as of last month.
It was the arrival of AtGames’ Ms. Pac-Man cabinet which ended those ongoing negotiations. Curran got in touch with Bandai Namco to inform the company that AtGames was interested in acquiring GCC’s 'royalty interest' in Ms. Pac-Man. Word then reached Bandai Namco's ears that AtGames had actually succeeded in acquiring said interest, which obviously didn't go down very well – hence the lawsuit.
While all of this news was breaking, another story involving AtGames surfaced online. The company was handed a breach-of-contract lawsuit by the retailer Walgreens, with the topic of tens of thousands of unsold AtGames products at its core. Walgreens claims that AtGames had sold the stock on a 'sale or return' basis and had promised to refund all returned units – worth a cool $1.62 million. However, no payment has been made since Walgreens returned the stock, hence the suit.
Then, yesterday, the story took yet another turn. It was confirmed that AtGames had indeed secured the rights to the Ms. Pac-Man character. It has acquired the 'royalty interest' from GCC’s seven rights holders, which means it has the right to be paid whenever the Ms. Pac-Man brand is used in a commercial manner (it does not own the IP rights to the character, however). The deal was reportedly signed in August – which means the rumours that Bandai Namco had been hearing have proven to be true.
A statement issued by Ping-Kang Hsiung, the chief executive of AtGames, reads as follows:
As part of our ongoing initiative to be caretakers of important cultural touchstones, we are privileged to gain these valuable rights pertaining to the iconic Ms. Pac-Man arcade game.
Polygon has been issued with AtGames' attorney’s response to Bandai Namco’s counsel, which expands on this statement a little, calling Bandai Namco’s actions:
...another transparent effort to punish AtGames for entering into its August 2019 agreement with the GCC individuals, to sully AtGames’ reputation, to disrupt AtGames’ business relationships and to artificially manufacture leverage in the ongoing negotiations between the parties.
To wit, [Bandai Namco Entertainment America] is so irritated by the fact that AtGames has entered into a contract with the GCC Individuals — an arrangement BNEA hoped to exploit for its own benefit through deceit and bad faith — that it has ordered its lawyers to attack AtGames by any means possible.
So yeah, AtGames has had one heck of a week.
[source polygon.com]
Comments 41
I hope Namco buries Atgames. Those guys do shoddy work at best and always came off as scammers. Now trying to acquire a character that is mostly Namco's makes them seem like such douches
At Games sucks so bad. That company needs to go out of business. They’ve been producing nothing but total garbage for decades.
Stop beginning explanatory sentences with "so," as if it were an exclamation. Also, stop citing tabloid websites such as Polygon. AtGames being complete rubbish and worthy of ridicule and negative exposure doesn't justify such poor writing habits.
I'm no fan of AtGames and they're clearly in the wrong with Walgreens.
But if they obtained the rights for MS Pacman... Idk. Kinda sounds like they're on solid ground there. But what do I know about legal stuff [shrugs]
Thoughts while reading the article are general apathy about Namco and AtGames fighting over an old video game, and imagining how many cases of Swedish Fish, Sour Patch Kids, and Flintstones Chewable Vitamins you could buy at Walgreens for 1.62 million dollars.
> AtGames owns Ms. Pac-Man
Oh boy... this won't end well.
Bought an atgames megadrive few years ago. Barely works and has rubbush sound quality, loaded with knockoff games and controllers are the worst ive ever seen.
@Gauchorino Thanks for the highly constructive feedback.
@Damo No problem.
I guess I shouldn't be surprised Walgreens was sitting on over a million dollars worth of unsold Sega clones. I remember them sitting on shelves the few times I've been there in recent years. They're not exactly the first place I think of when it comes to video game related stuff though.
The Sega Genesis mini isn't perfect, but it at least seems to be decently on par with Nintendo's clones and are definitely a good notch above even AtGames "best" HD clone that still has problems. I'm guessing Sega pulling the plug on working with AtGames on the mini may have hurt them financially more than we realize hence they're trying to do these back room rights deals while trying to play out the clock on buying back unsold inventory from retailers.
@Gauchorino In agreement that Polygon is Trash.
Polygon is Vox, and Vox is one of the most arrogant, condescending, WRONG, garbage sites on the entire web.
I think this might be a new record
Wow, I guess I wont be going to Vox and Polygon anymore. Thanks guys for steering me straight! Let's see...does Fox News have a gaming site that keeps things fair and balanced?
Since AtGames only owns the revenue share and not the IP, Namco should respond by not allowing Ms. Pac-Man to be used anywhere until AtGames transfers their agreement to Namco.
Good luck getting a revenue share of an IP that has no product.
AtGames sure knows how to cause trouble.
What does this mean for Ms. Pacman's cameo in Smash Bros? Could there be a patch to take her out of the Pacland stage in the future or will AtGames be compensated some?
"As part of our ongoing initiative to be caretakers of important cultural touchstones..."
I had a good chuckle at this one. Yeah, they don't care, they just want money. Otherwise they'd make sure Green Hill Zone would actually play on-key in their consoles.
@SmaMan Hahaha I was about to quote the exact same thing but I guess I will anyway....
"As part of our ongoing initiative to be caretakers of important cultural touchstones"
Why be caretakers of something that doesn't need caretaking? It's clearly for the money if they are inserting themselves in this way and if they truly cared about what they are taking care of then they actually would, you know, take care of it? Instead of mass producing rubbish hardware with even worse software (emulation).
@MagnaRoader Shoddy hardware aside, they did nothing wrong here. It was Namco that tried to bury them despite having no claim.
@NotTelevision is asking the real questions here.
@SmaggTheSmug They created an unauthorized Ms. Pac-Man cabinet, so they did indeed do something wrong here. They do not own the IP, only the rights to a revenue share. They also aren't keeping up their agreement with Walgreens to refund them for returned merchandise, which suggests AtGames is having a cash flow problem.
@SmaggTheSmug wow so using a character that doesn't belong to you isn't wrong in your eyes? I guess you also think pirating games is also 100% ok?
so that's why she isn't a Spirit in Ultimate!
Oof! They're dead!
@Gauchorino Wow, not only are you incredibly rude and presumptuous (and you even leaned into your rudeness when called out), you also clearly have no real idea what a tabloid is. Polygon may not be for everyone, as is the case with most things, but it's nothing like a tabloid.
Laughing at "Polygon = tabloid" while posting comments on NL. If they're somehow a tabloid, so is every internet gaming rag. You don't agree with their positions on issues, so they're not "real news." Classic 2019 politicking.
I hope they don’t manage to kill ms Pac-Man, this is honestly sad.
Can we make Walgreens ad jokes about what corner AtGames is located at?
Is it Welcher and Sued?
@TheDanslator Constantly writing about politics on a website that claims it is dedicated to videogames isn't what most "internet gaming rags" do, much less what every one of them does. That's called a "bait-and-switch" (hence, "clickbait"). Falsely equivocating the content of Polygon with the content of most other game websites (including this one, presumably, or, at least, formerly) is absurd and hints of defensiveness, not to even mention your rhetorical "laughter."
I applaud AtGames for what they did, being the torch bearer for Plug & Plays but they have been out done for awhile now.
@Gauchorino Art criticism involves understanding the context and social issues of the world art exists in. No art exists in a vacuum, no matter how much you may want that to be so. All the gaming websites I visit do so, including this one. Just because you happen to disagree doesn't make it trashy or wrong. And a "bait-and-switch" implies deception. I don't recall Polygon ever once advertising that you won't find the type of materials they write.
@TheDanslator Alright, guy. You're entitled to your opinion that Kotaku, Buzzfeed, and Polygon didn't get huge through clickbait (and huge corporate advertising partnerships) regardless of them warning you or not before you click, even though that's exactly how clickbait works.
Don't know why you're going on about the philosophy of art, though. I said that they write about politics despite marketing themselves as a gaming website. Do you refer to anything that you think is above criticism as "art?"
You all think AtGames has unfair prices?
I was looking up Pac-Man games on the Google Play store earlier this morning and I saw that Namco had slapped a $5 price tag on their Ms. Pac-Man port.
She hasn't been getting the respect that her legacy deserves.
I still hate AtGames for misleading marketing on the Namco Bandai Blast dongo that they sell. Only John Hancock got the ones with the Arcade versions whereas everyone else who bought it at retailers got the crappy NES ports and that by no mean refer to the NES ports as craps, that just means their emulation for those games were craps as they suffer multiple performance issues like frame drops, screen tearings, and slowdown whereas if you play those same games on a hack NES Classic Edition those games play and run flawlessly.
@Gauchorino
People used to say well, instead of so. But so is the trendy new way to start off sentences when explaining something. It drives me crazy also.
@TheDanslator
Art can indeed exist in a vacuum as the spaces in between can hold the meaning.
@Priceless_Spork A vacuum would imply it was created outside of culture entirely; outside of time and space, even. That sounds like an excuse you use to pretend you're not accountable for how/why you process art.
@TheDanslator
I disagree. I'm sure you missed my point. Please don't use a vacuum. You might alter time and space.
@Wavey84 I looked the name up, and still can't figure out the context. Looks like his comments might have been deleted. Did I make an oopsie?
@MagnaRoader The way I understand this article they do actually own Ms. Pac-Man. She wasn't created by Namco so they could get the rights without contacting them and Namco was suing them over this, which it lost.
I feel like Bandai Namco should just buy them up, acquire Ms. PAC-MAN as a whole, and either close their doors entirely ala EA, or lay-off staff and replace said staff with competent developers that are trustworthy.
(I’m not confident that will work, but that’s how irate I am about the whole mess)
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