Karl Roe (Programmer) - Username: KingKRoe
What was the thought process behind the creation of your level?
The level is laid out in such a way that at first glance the only way to beat the level is to dunk Yoshi in Lava ….. some people are fine with that. Dunk Yoshi and his friends, collect your coins and finish the level. For the players that have a conscience, they can find a secret path through this evil lair that ultimately leads them to saving Yoshi (and his friends) and finishing the level guilt free. I mostly made it to see who amongst my friends would be willing to sacrifice Yoshi to finish the level and who would be able to save him.
P.S. There’s a secret evil ending to the level…… but the less I say about that the better.
How have your design experiences helped or hindered you in this process?
I’m a programmer so I can’t say I have much design experience. However, what I lack in design skills, I make up for in my willingness to kill Yoshis.
Is there a stage from a 2D Mario game that’s a particular favourite of yours? What makes it so memorable?
I vividly remember Wario having his very own Impossible Lair at the end of Mario Land 2 that plagued me as a child. After collecting 6 coins dotted throughout Mario Land you step foot into a level so punishing and unforgiving, a childhood me was left truly traumatised (a trauma I intend to pass on to future generations through Yooka Laylee and the Impossible Lair).
Is there any feature you’d love to see added to Super Mario Maker 2?
I’d love to be able to edit the background, add a bit of extra atmosphere. And Wario, give me Wario….
And finally, we have audio designer Matt Griffin's 'Flight of the Bomblebees'!...
Comments 11
I love it when developers work on this game, shows off the brilliant potential of this title.
This is awesome. I love playing levels made by great developers. I haven't read this whole article yet, but already strongly agree with the first page statements about the Mario 3 levels being among the best, along with all of Yoshi's Island. Yoshi's Island is pretty much a perfect videogame. I want it in Mario Maker so badly!
It's just cool to see game devs making levels in Mario Maker. I'll be sure to check them out!
Nice, looks like these are on the docket tonight
I love levels made by developers. That is why I want Nintendo, by far the best developer in the world, to make a brand new 2d Mario adventure. An editor is not enough.
4 levels eh? I bet they get progressively worse
I like that idea of variations on sound effects, and being able to select them while creating a level. Someone else wanted customizable backgrounds. That would be cool too. And skinny lanky Mario! And mystery amiibo constumes with their music. If all that custom music was selectable and placable in blocks that could make for really startling levels! I also agree with bringing Wario to SMM 2. And how about Yoshi, Waluigi, Kirby, etc. Let's just turn Mario Maker into a vast collection of awesome stuff like Smash Bros!
But will it be a dumpsterfire of a level just like Yooka Laylee?
Thank you guys so much for doing these!!
This was a bad and dull level. It was inventive but didn't feel Mario.
Awesome Playtonic, looking forward to Yooka Laylee and the Impossible Lair...
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