The lovely looking Doraemon: Story of Seasons launched this week in Japan (jumping right to the top of the charts, no less), and Shinichi Kameoka, boss at developer Brownies, has been reminiscing about video game eras past and how releases have changed over the years.
Writing on the company's blog (as translated by Siliconera), Kameoka compared the physical launch of his latest game to when he once worked at Squaresoft. As a character designer on classic SNES RPG Secret of Mana, he recalled the long hours spent at the office in the lead up to a release:
“Thinking back to my own debut game, that would be Secret of Mana, released 26 years ago under old Squaresoft."
"It was an age where we weren’t connected to the internet, so every time we created a new ROM we’d need to take the Shinkansen train to Nintendo’s place in Kyoto in person… Although back then we were at the forefront of the computer games business, looking back now it was an analogue experience that wouldn’t even be believable today."
He went on to discuss working conditions that were the norm back then, especially in an era when a post-release patch simply wasn't an option:
"There were no weekend breaks, and for 2-3 months we’d basically be living at the company offices doing debugging work."
"However, after mastering up the game, Squaresoft would give us 2-3 months of break, so we were still working in a pretty good environment."
Once the game had gone gold, there was obviously no 'aftercare' in those days. Devs were 'set free' and given time to recuperate after the gruelling period of crunch. Therefore, it was rare to have a cathartic team celebration when the game finally launched:
"Most of the time, game releases would fall under this break period, so having the staff would gather together to go to the store and share the emotions of releasing a game aren’t something I remember happening often. Therefore, with Secret of Mana, I walked down to the toy store by myself, and dawdled around the store for a long time seeing what sort of people’d buy my game."
"Compared to that age, although this isn’t limited to game development, with the coming of the internet age and how convenient things have become, we’ve really entered a nice age.”
It's fun to hear from veterans how the video game industry has changed from a developmental perspective, and certainly nice to hear things are generally moving in a positive direction despite the horror stories we still hear all too often.
Doraemon Story of Seasons is getting a release in the west this autumn and, as a game in the series that used to be known as Harvest Moon, we can't wait to find out if it plays as beautifully as it looks. Secret of Mana recently saw a Switch rerelease as part of the excellent Collection of Mana, which we awarded a sparkling 9/10, and it's also included on the SNES Mini, so there's no shortage of ways to play that classic RPG. Be sure to check out our interview with Masura Oyamada, producer of Collection of Mana, and Shinichi Tatsuke, producer of the upcoming Trials of Mana remake.
Ah, those pre-internet days! Anybody remember those?... Hello?...
[source siliconera.com]
Comments 14
That is so cool. As fans, even with completely different experiences of that time, his balanced words have a ring of truth that evokes a nostalgia for that point in history. He did an excellent job of conveying that time, neh.
Yea nowadays they release an unfinished game and just fix it later with months of DLC. And for those without internet sorry you'll just have to go to a coffee shop or Mcdonalds and use theirs.
What a nostalgic piece. Thank you for sharing
Nice little story about days gone by
Great nostalgia. I remember the days when I'd feverishly check the mail for my Nintendo Power every month to get my gaming news, especially the post-E3 issue. Reading those cover to cover multiple times and poring over every screenshot, letting my imagination run wild. Such good memories.
Don't remember any of those pre-internet days, because I'm 13
It's pretty good to read some good nostalgic comments without the usual comparison with the 'current heartless times'... Just a simple light discussion with a generous and nice developer... X)
I love articles like this. I also miss the old school way of promoting games. 90s commercials for games, albeit many were cheesy, were still pretty epic!! I think this summer since work won't be quite as taxing, I'm going to bring in my SNES Classic/Mini, plug it in to my tv at work and play through some good ol' 16-bit classics!!
nowadays they don't get any time off after crunch cause they have to make patches and dlc
Nice article!
Good read loved reading it, more of this please
I love me the 90s (spoiler: they rox) but I wouldn't go back to a time without internet for quits.
Yeah. I remember those times. Actually going to the library, and relying on Nintendo Power, television, cereal boxes, etc. for all your tips and tricks. I loved going grocery shopping with my parents, so I could look through all the different game magazines, and look up codes. I remember being stuck on Metroid 2, and getting permission to call the 1-900 number. Lots of great memories... I actually used to remember all my best friends’ phone numbers too; and sneaking the old brick Gameboy on the playground.
20 years ago games were made without the internet.
Try that nowadays and have a huge and polished evergreen RPG like Secret of Mana developed that used all the latest tech at the time (Mode 7, 3-Player Co-Op, animated action instead of roundbased combat, digitized title screen). It was a masterpiece in 1993/1994.
Secret of Mana is the most popular 16-bit JRPG in Europe. As many of you may know EU never got any Final Fantasy or Dragon Quest game on the SNES. We never got Super Mario RPG, EarthBound, or Chrono Trigger. Secret of Mana was our grail. And Terranigma.
@BacklogBlues Yeah that is why I honestly think that was a better era. I just remember how there was a lot less anxiety and maintenance involved with gaming back then. You didn't have to worry about system updates, you didn't need to worry about online accounts, services, and having to download game updates.
The updating has been both a blessing and a curse. I remember how it was back in the 90's and early 00's PC era, that was probably the first time patching was introduced. It wasn't a very common occurrence and it was the type of thing that you had to do manually and had complete control over in a sense as you could just download and apply whatever patches existed whenever you liked, you weren't forced to just go with the latest. Now a days it seems like games are in a very poor state when they release, many missing a significant amount of content and features that gets added later.
It just seemed like a more satisfying era to buy games in. When you got a game you knew you were buying the complete game and that the developers put everything they could have into it before they released it, a statement that you simply can't make today. There was none of this anxiety about needing DLC or having to wait for patches, things simply worked and the content was there.
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