Of the many surprises we got at E3 2019, the confirmation that the Mana series would be getting a much-needed shot in the arm was one of the most pleasant.
Not only was it revealed that Collection of Mana – containing the localised version of the legendary Seiken Densetsu 3 – was coming to the West, we also found out that Square Enix is developing a remake of the same game entitled Trials of Mana, due for release on Switch in 2020.
Keen to know more, during E3 we were lucky enough to sit down with Shinichi Tatsuke, producer of the Trials of Mana remake, and Masaru Oyamada, producer of Collection of Mana.
Beyond the obvious graphical upgrades and everything with the game, in comparison to the original, what sort of new features are you looking to implement?
First of all, a little bit of the battle system is completely new. We have a new growth system as well and other small details, such as the display of goals that you’re headed towards – the star mark. As far as other features go, we would like you to hang tight and wait for further information. However, we can say that there are additions made in terms of content volume.
Can you explain how the combat system works in this game?
In addition to those basic action elements, sometimes there’s a display of button combinations you can use. You can perform knock-back attacks as well as area-of-effect attacks. You can also do charge attacks in addition to walk-ons. There’s a variety of different action elements to it. Against flying enemies, you can do jump attacks, and if the bottom gauge reaches one hundred percent, you’re able to unleash a special attack. It also includes the ring command [menu], which is something you might be familiar with from Secret of Mana.
Will Hiroki Kikuta be back to compose the score for the remake?
Mr. Kikuta did compose the original songs and this time, for the arranged music, he has stepped into a supervisory role for the arrangements. During the game, you can switch back and forth between the original music and the arranged version that was arranged just for this.
You’re on completely different hardware and we’re many years past when the game was originally released. Are you planning on making any major changes to the story or do you think it’s going to stay fairly close to the original?
Generally, the storyline has remained the same compared to the original version. However, there are some changes. For example, when we made the cut scenes into 3D, we needed to add some supplementary elements to make things not be awkward. Although we can’t really go into too much detail right now, we are going to be announcing more information in the future so, please look forward to hearing that.
When we made the cut scenes into 3D, we needed to add some supplementary elements to make things not be awkward
Fans have really enjoyed the cooperative nature of some of the original games. Are you planning on having any cooperative features in this as well?
We did consider incorporating that co-op element that was in the original game. However, in the original game that was from a top-down perspective and this time, it’s a third-person perspective. So, we really wanted to focus on single-player gameplay.
Between Collection of Mana and this remake, it seems like you’re really pushing Trials of Mana really hard all of a sudden. Why is now the time to push this game, especially overseas?
The original games were very popular. However, they were only on the SNES and so many players were not able to play them in this modern-day age essentially, and that’s why we released Collection of Mana in Japan but, when we did that, a lot of players from outside of Japan also expressed a strong interest and desire for that collection to come overseas and be available for them to play as well. This was during the development of the Secret of Mana remake.
First of all, we actually showed the remake of the new version of Trials of Mana to the Western Team. Although they liked it and appreciated the fact that it was made with the audiences overseas that have never played this title before in mind, they also expressed a strong interest in having the original version be available also. The remake was first and then the original version was decided on.
Regarding the Collection of Mana, could you talk a bit about the process of going back to a Super Famicom game and localising it in the modern era? Were you worried that there would be an incorrect perception that it’s a retro game so it’s easy to go back and do?
You’re absolutely right. It was quite involved so, after we took on this process, it took about a year just to work on that. Getting the code from SNES and first of all, what they have to work on was that they had to work with the ROM capacity not being enough.
We actually had to reach out and get cooperation from Nintendo as well
When we went to try and revisit the development environment that the SNES had back in the day, we actually had to reach out and get cooperation from Nintendo as well. We had to expand the capacity and also the fonts; the original version used proportional fonts or fixed fonts so we had to address that. Also, for some of the European languages, it was very difficult to incorporate [text] because of the code. It may feel pretty natural and you pick it up and just play, but actually, behind the scenes, there’s a lot going on and there was a lot of effort put into it.
There other games in the Mana series that are already in the West, like Secret of Mana, Sword of Mana and Legend of Mana. Have you taken any consideration into possibly releasing another collection containing some of those games?
Right now, we don’t have any plans set just yet. However, if we get a lot of feedback from the fans saying that they want this – and perhaps if the timing is right – we’d definitely like to consider it.
The reveal trailer for the Trials of Mana, the voiceover calls it ‘Mana,’ but we’ve also heard it called ‘Mona.’ We’ve always said, ‘Mona’ so, could you set the record straight once and for all. Is it ‘Mana’ or is it ‘Mona?’
We hope that fans will call it however is easiest for them. What comes naturally to them. That’s said for the voiceover for the trailer for example… the localisation for the person who was handling that, felt that ‘Mana’ was [correct].
You worked on the remake of Secret on Playstation 4 and PC. Have you taken any consideration to bringing that over to the Switch as well? That seems like it would be a great home for that game.
Thank you so much for that feedback. However, right now, since the development timing is a little bit off, we like to see if there’s a good time for that and definitely consider that.
Going back to the original game of the series, Final Fantasy Adventure. We actually replayed it recently and it still struck us that all these years later on a humble Game Boy, it still tells a remarkably sombre, really sad story. Was the game written with that goal in mind?
Mr. [Yoshinori] Kitase, who is also working on Final Fantasy VII remake, he was the one making the scenario for that title, and other people who were involved in the Final Fantasy series were involved in the making of Final Fantasy Adventure. They really wanted to focus on the sadness that you feel, the sombre feeling that you feel at the very end of the title.
We'd like to thank Mr. Tatsuke and Mr. Oyamada for their time. This interview included a representative from GameXplain, and the questions above are a mix of our own and GameXplain's.
Comments 45
I have two limited run physical copies of the Collection of Mana already pre ordered. One to play and one to collect.
I was actually quite impressed by the gameplay shown of the remake, it feels like they put quite a bit of effort into it all around compared to the Secret of Mana remake.
I bough the collection and am very close to finishing Trials of Mana for the first time, but I will also get the remake for sure.
i wonder why they didn't include the manuals like they did in the japanese version
Wait... you thought it was pronounced mona?!?! LOL. That’s as embarrassing as my friend who insists on calling Kratos, “Krah-tos” even though the game itself calls him Kratos (Kray-tos)!
This was a good read but... how could you read 'mana' as 'mona'?
What an absolutely beautiful looking remake! 2020 is already starting to look promising, especially from a multi-platform perspective.
@AG_Awesome To be fair, if I was to openly admit I pronounced mana as 'mona', I would only credit this article to 'Nintendo Life Staff' as well. Never even came across anyone getting it wrong until now lol.
I've only ever played a little of the second game on SNES. I look forward to playing all three once the Collection arrives in August.
@GrailUK lol. Well I’m definitely guilty of a few mispronunciations in my day as well. But usually they’re a little more complicated. Like a town called West Cocalico. I thought it was “Coca-leeko”. But it’s actually “co-calico” (like the calico cats). I was laughed at by my co workers for that one. 🤦♂️🤦♂️
We did consider incorporating that co-op element that was in the original game. However, in the original game that was from a top-down perspective and this time, it’s a third-person perspective. So, we really wanted to focus on single-player gameplay.
Thank you for making up my mind, Collection of Mana it is then for me and my friend. I wanted a reason to play it in its original format anyway, so perfect. I'll even re-run Secret of Mana for giggles and play Sword of M-- er, Final Fantasy Adventure in its original format.
As for Mana vs Mona, I've heard both through my years countless times, though Mana is how i first ever said it. I'm guessing if we're going by Spanish pronunciation it would be Mona, which is probably why they said it's however you want to say it.
Great interview. Looking forward to the remake.
@AG_Awesome To be fair, that's the Greek pronunciation.
@AG_Awesome I was guilty of calling Ree-oo, Rye-oo in the 90s lol.
Interviewer: 'I would like to waste one of my questions on how to pronounce the word Mana.'
I have the physical version of Collection of Mana preordered through EB Games Canada. I really hope the artwork that's on the outside and inside of the Seiken Densetsu Collection from Japan is the same for the North American release. It's the only reason why I didn't buy it just digitally, I want that full box art on the outside and inside intact!
Man, no multiplayer is a big OOF, but it still looks really good. Plus Collection of Mana is fully Multiplayer, so i’m excited either way!
An actual localisation of Seiken Densetsu 3 was a big surprise, as for a company to commission a localisation of a SNES game these days doesn't happen very often. Very glad they did though, and will be double-dipping for an English physical version.
Was wondering if they could get the same people to do the NES/SNES Final Fantasy games and make a Collection of FF1-6 even... But if this was only to celebrate the remake, ah well.
@DarthFoxMcCloud The EU version had the inside boxart shown in an email, if it's any help: https://xmail.square-enix.com/fe/view/2141/en/images/07a_en.jpg
Honestly, the Trials of Mana remake makes the remake of the original Secret of Mana look even worse than it already did. This and the Collection of Mana have single-handedly killed any slight interest I had in the SoM remake.
I just hope the fixed all the bugs in the original Trials of Mana had like dodging does not work at all so characters like Kevin and Hawk were really out of luck just got their faces smashed in.
And hopefully the class changes can be seen in the remake instead of a color swap.
The next collection should contain Legend, Sword and Children - the next three games in the series. Or Evermore, Legend and Sword if they want to include the spin-off.
@MeloMan Yep, they are removing one of the most appealing aspects of it so collection for me too. They clearly don't want our money lmao.
I always wondered whether it was "Morio" 64 or "Mario" 64...
Love these games! Can we get Terranigma next?
This looked pretty good on the treehouse. The only thing I'm worried about is the lack of lock on. There was one scene where the player kept missing his sword attacks because he wasn't properly targeting the monster.
@MeloMan Why would you think that? There's no rule (or words) to pronounce a as o in Spanish.
If you tell someone who speaks Spanish to say mana they will say it just like that, like the pop/rock band Maná, but without the accented á.
@Coffee_Drinker The Trials of Mana (I still want to call it Seiken Densetsu 3 because that's what it's been known as for so long, but I'll make the change eventually) release and remake is the most fascinating thing to come out of Nintendo's presentation to me. It's one of the most famous games to have never been localized, and now here it is, almost 25 years later. It also was a very complex game, and a bit buggy, as I recall, which was part of why it never came to the west originally.
This game looks stunning.
It's going to be on my wishlist along with:
-Daemon X Machina
-Astral Chain
-Dragon Quest 11
-Fire Emblem Three Houses
2019 and beyond looks great in terms of pure games, especially for someone whos into RPGs like me.
Secret of Mana is a special game to me. It was the first RPG I ever played, years ago. I had a friend who was hardcore into RPGs, and I played SoM co-op with him. I remember thinking, "This is like Zelda, but so much more!" It was amazing.
Then I played it again, years later, and came to realize just how much had been cut out of the game prior to release. The story extremely thin, and the dungeons feel empty. It was a real disappointment. But it's still such a special game to me that I'm excited to play it again, and hopefully I'll enjoy it more now that I know what to expect.
Every day I count my blessings that my NL teammates know so much about jrpgs so that I don’t have to. Great interview Zion and Austin!
@Radbot42 Yes please, I've been waiting forever for a proper translation of Terranigma!
@N64-ROX Or how about MARE-io?
@AlienX Fair enough, I was mostly emphasizing how American English "A's", at least, can borrow the "ah" sound (like in a Spanish word such as Padre [PAH-dre]) as well as the short sound like in "man", hence MAN-a or MAH-na. Pardons if I mispoke.
Interesting read indeed. I've always pronounced it "Man-uh".
@Dogorilla that’s exactly what I was thinking! Otherwise they’d have called it secret of mona, lol
@Radbot42 yeah and chrono trigger remake!
@Averagewriter Really would love to know. My guess is no, seeing as how none of that content was included in the Collection re-release or in the SoM remake. Of course, seeing how stingy Square Enix tends to be with their re-releases, they could have ready access to all that content and decided not to include it.
Somewhere on the internet someone has probably documented what was supposed to be in the game before the transition to SNES, and I wouldn't mind reading that.
@datamonkey Now is that pronounced Chrono or Chrana?
@PBandSmelly I hate RPGs and most everything that comes out nowadays but I love the Mana series. It has a special feel and puts the top down perspective to good use much like Zelda
Actually, it is pronounced Seiken Densetsu... (pushes up glasses)
Seriously though, this is the problem with English, there isn't a basis for us to know how we are supposed to say a written word without already knowing how it is supposed to be said.
I'm going to guess they didn't mean "mona" as in "Mona Lisa" and instead meant "mon" as in "monster" to get "mon-ah" or "mah-nah". And the other way would be "man-ah".
@manu0
Ask Nintendo of Omerico.
Who is stupid enough to think that Mana is pronounce "Moh-na." It has always been pronounced "Mah-na."
Sorry, but the voiceover is mispronouncing the word. It's definitely NOT "MAN-a". It's "MAH-na". This is according to British and American dictionaries alike.
Nice read!
Still a bit sad they didn't make trials of mana a 3 player game, since it seems its possible (there is a ROM hack that allows that)
@JasmineDragon Not to mention, that’s how Japan would also pronounce it
@PBandSmelly Been years (like 20!) since I played FFA on my Pocket Gameboy, but I remember it being pretty fun. Zelda-ish, with different kinds of weapons you can use.
Pre-ordered my copy of the Mana Collection through Amazon. I'm really excited to try the older games as I didn't play them. The Switch is getting a lot of great collections that can help older and new fans enjoy games they may not have played.
I have always said it as mana, like Marna. The US accent pronounces it as man-nah. But I have never heard anyone say Mona, like moan-ah. That's a new one.
@Crono1973 haha. Now you’ve got me thinking. I always assumed Chrono, but maybe it’s been Chrana Trigger all along! Lol
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