For a while now, Playtonic has been busy working on a free N64-inspired visual update for Yooka-Laylee.
In a recent Q and A on Playtonic's website, Technical Director Jens Restermeier - the brains behind the operation - spoke about ideas and challenges encountered along the way:
When we decided we were going to implement the 64-bit Tonic, we knew we wanted to create something reminiscent of “the good old days”. Naturally, we looked back at Nintendo 64 games that we had both played and worked on.
We had to consider the technical side too, so we looked at what was possible with the hardware in that era, and tried to simulate that with our existing game assets. Many features that are common nowadays were either not available, or were limited by the memory available and rendering performance.
It was obvious early on during development that rebuilding the game with low poly assets would be too time-consuming and present additional challenges:
While we would have loved to completely rebuild Yooka-Laylee using low poly assets, it would have been a gargantuan task that would have required a full studio effort for a long time. We’d have had to create entirely new assets, and with their implementation would come a whole host of design and code considerations.
The biggest challenge was writing 64-bit approximations of the various special effectshaders, and making sure that various scripted changes still worked correctly. Circumnavigating individual platform bugs/glitches, performance on console and avoiding projectiles thrown at me by Lee are worthy mentions too.
In regards to the CRT filter, it's present as long as the 64-bit Tonic is active:
Many people used CRT TVs when playing on their N64s and the screen blurred out the blocky pixels that come from using a lower resolution. A lot of graphics at that time were designed around that effect, so we decided that a CRT filter would be required for an authentic experience.
We’re aware that some people have requested the ability to turn the CRT filter on and off, however this wouldn’t be a simple thing to implement as it requires additional art (UI), design and test work. We also feel it significantly reduces the quality of the rest of the 64-bit Tonic, so we’ve opted out of doing so.
Check out the full interview over on the Playtonic website and tell us below if you're excited for this demaster.
[source playtonicgames.com]
Comments 35
It’s not even a demaster, they just used some filters and tried to make it look like an N64 game. They failed horribly.
@Yasume Why are you complaining about a free and completely optional easter egg that the developers threw in for fun?
It's really strange that it took them this long when A Hat in Time got a similar filter but it's actually a lot better (with changed models and stuff), not to mention bunch of other extra stuff that came with that same update.
Well gotta say its fun, could be done better but hey its free
waste of time imo better spent on extra game levels or a new game!
Kinda sad to see adult professionals so blinded by nostalgia. I LOVED the N64. It had some great games. But games on the system looked like what they did because of the LIMITS of the technology of that era. Early 3D games looked like what they did because it was either impossible or they simply hadn't learned how to make them look different or better.
It wasn't a style choice.
@Heavyarms55 Good thing it's just an optional filter and not the visuals of the actual game, then.
@FNL True.
As I said before, they managed to make it look like the TV was a bad one, but this is not like we saw these games.
@FNL Because this "fun and free little easter-egg" was actually promised during the kickstarter campaign, in which they btw didn't specify it wouldn't be ready with the launch of the game.
Backers had to wait almost two years for this mode and this is the result? It's downright insulting. I'm still waiting for the orchestral music that was promised, even though I'm not really looking forward to it anymore after all this mess.
@AstralOrange64 Well we didn't ask for PSP filters or just to have the game set on low pc specs
would of been better if they just gave us a N64 style player model and NPC perhaps even Mario Odyssey got that right
Cool. Now give me my physical copy
It doesn't even look like 64 bit, it looks more 32 bit
@FNL Bit of waste of time really, it's the same effect if you just set everything to low on the PC version... heck even the trailer looks like it's lagging
They didn't put any effort into this. who the heck wants a muddy downgrade? the rare N64 games have a much cleaner/colorful look then this poor excuse for "64 bit"
Looks cute. Will take a punt at this if it ever has a decent sale.
Of course the wanted to recreate the "good old days". What other reason than nostalgia would there be?
Was it really worth the hassle
They should either get the rights to Conker or make a game similar to it, you know.. for the adults, i mean the regular platformers like Mario etc are for all ages, but an adult game would be nice since there's literally no others like it really.
It really didn't work. Nothing like an N64 game.
@KnightsTemplar you are a little bit late: https://www.limitedrungames.com/collections/nintendo/products/limited-run-13-yooka-laylee-preorder?variant=12558276558901
@KnightsTemplar If you are in the US (or know someone who lives there) you can get the physical from Best Buy
Australia for me. More so tasmania. Where the taz the devil comes from. Dont get much here unless bought online
Looks nothing like an N64 game,but at least it's something different.
@Heavyarms55 Well, I mean the entire function of Yooka's existence is a recreation of that retro era...... Who would buy a "find all the things" platformer if not looking through rose tinted glasses? The genre itself is kind of meh.
No offense but I kinda think they failed in creating the good old days in most of the ways that actually matter with this retro mode. These guys literally lived through those good old days and made the exact games we think of when remembering those good old days--I should know because I was there making games with them at the time--and I'm surprised they are so off the mark in terms of nailing the retro N64 aesthetic and other core stuff like that. Honestly, in 64-bit mode, this game looks worse in many ways than any games I ever played on my N64 in the UK on my SCART TV, and that's a pretty big fail right there.
I appreciate the effort, I'm sure Jens did all he could.
And I agree that you shouldn't have the option to toggle the CRT filter on or off. Though playing it on an actual CRT might have interesting results! (Anyone got pictures?)
Making games look good within the limitations of that system was DIFFICULT and required all staffers working on aspects of the graphics production to be keenly aware of which solutions were chosen, and check up with eachother if things were used correctly.
Here it's still quite obvious the game wasn't ever designed with the N64's limitations in mind, but as he says, rebuilding it would be incredibly time consuming.
Still. They could've painted in the main characters' textures to look closer to what you might see. And come up with a new water shader. Ain't no Nintendo or Rare made games on N64 with water like that solid babyblue chunk.
Looks more like a PSP port.
It is just a shame the game was nowhere near as good as Banjo Kazooie and more like Banjo Tooie. Banjo Kazooie had some very clever level designs, better platforming, better puzzles, better music and better humour. I enjoyed it to a degree but the mini games and mine kart sections were horrible and the controls were a bit loose and levels too large with not the best designs.
@Heavyarms55 its free why complain lol wow
Wow shows how messed up this Generation is complaining about something free they don't even have to use lol wow grow up
ok, the scanlines make it look waaaay better
@Slim1999 I wasn't complaining. I was just commenting on the topic at hand. Or are you gonna try arguing that any opinion that isn't positive is a complaint?
@NEStalgia Saying the whole genre is "meh" is kinda harsh, don't you think? Everyone has their own preferred genres.
@Heavyarms55 the genre itself existed mostly as a result of the same technological limitations that led to the graphics. That's why it doesn't really and well. Mario Odyssey managed to be somewhat different than the traditional collect a thon by focusing more heavily on core platforming to explicitly located moons rather than the "search every corner" gameplay if the Rare genre this game intentionally recreates.
@FNL I understand where you're coming from, but any work should be subject to criticism. A feature/game being free should not exempt a work from being remarked on.
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