The Legend of Zelda: Tri Force Heroes is now out in the wild and while there are definitely positives to the experience, it doesn't seem to be up to the usual standards of the series. The game is obviously designed to be played with two other friends locally and while there is online functionality and a single player mode, these admittedly have flaws that significantly hamper the general experience. However, in a recent interview with lead developers of the series, it was revealed why the single player experience wasn't nearly as fleshed out.
Eiji Aonuma and Hiromasa Shikata – the producer and director, respectively – recently talked with Time Magazine about the co-op adventure game. One of the things inevitably brought up was the single player mode and Shikata revealed that he was initially against it. Aonuma suggested that they include one and they eventually figured out how to make it work. Here's the relevant quote:
When we started, I [Shikata] didn't have any thoughts of creating a single-player mode, because I was focused on a three-player mode that's fun. So one day, Aonuma-san steps in and says 'Can you make a single-player for this?' And I was thinking 'Oh no, no, that's not . . . All of a sudden? Wow, can we?' And so we went back and forth about it.
What do you think? Did you enjoy the single player mode? What do you think of Tri Force Heroes? Drop us a comment in the section below.