There's less than a week to go before the UK's biggest and best gaming expo, EGX London, kicks off, offering consumers the opportunity to go hands-on with a wide selection of upcoming games due out this holiday season or at some point next year. As you may already know, Nintendo Life will be there in full force to host the grand finale of the Mario Kart 8 Championship 2014 in association with Nintendo UK. It's arguably the most important reason for you all to attend, and of course we're in no way being biased when we say that. Ahem.
If you are popping along to the show at some point, we do understand that you may — however unlikely — get bored of seeing our ugly mugs the entire time. Therefore, it makes good sense to experience everything that the show has to offer. Nintendo UK's stand will be serving up a veritable smorgasbord of gaming goodness, providing attendees with the opportunity to try out upcoming titles such as Splatoon, Captain Toad: Treasure Tracker and Yoshi's Woolly World.
Those titles are all coming out next year though, meaning that many eyes are set firmly on the Super Smash Bros. series, which has two releases arriving over the next few months. With the 3DS iteration due in less than a fortnight, Nintendo UK will have a new demo at the show, featuring an expanded playable roster than what has previously been available at consumer events. Attendees also have the chance to try out some of the single-player modes.
These modes are entertaining in their own ways, but it'd be downright silly to opt for these over the series' renowned multiplayer mode when you're standing in a hall filled with thousands of gamers. It's your chance to show everyone else that you know your tilt attacks from your smashes, and that you have impeccable rolling and spot-dodging skills. Super Smash Bros. is always fun to play, but it's just that little bit better when you win too.
We've already had a considerable amount of hands-on time with the game. Therefore, we thought it'd be a nice idea to share our hints and tips based on what we've played so far, so that you're fully prepped to do battle at EGX London. If the advice below leads you to victory on the day, be sure to stop by our show floor area and let us know your appreciation; we'll happily accept gifts of gratitude in the form of food, cash and most Nintendo-related goodies.
Anyway, let's get on with the strategy!
Positioning
Forget combos and running into battle like a headless chicken in the hope of stealing a KO. Super Smash Bros. is not a button-bashing affair, nor is it highly technical in terms of control input. The key to success in most instances is positioning.
What this boils down to is being aware of how your character moves and attacks — something that may be a tad tricky if you're planning to use a newcomer to the series. Regardless, it should become quickly apparent when playing whether your character performs better at range or up close in an opponent's face, and this is something you should exploit.
Otherwise, consider the hitboxes of your attacks. For example, Donkey Kong has a decent forward tilt attack where he essentially backhands opponents. It's not one that'll necessarily get KOs, but it does have pretty impressive reach. With this in mind, it makes no sense to get as close as possible to an opponent; it's much better in many instances to be the furthest distance away from your opponent in which your attack is still able to hit.
The benefit of doing something like this is that it enables you to potentially outreach your opponent, while remaining at a relatively safe distance (whereas standing right next to them makes you very vulnerable to being immediately grabbed if they shield your attack). The same applies when performing aerial attacks — don't push the Circle Pad in the direction of the attack too much or else you'll likely land in grab range. Instead, perform the attack and push in the opposite direction to counter your momentum, thus giving you room to escape grabs and some attacks.
Control the stage
By their very nature, stages in Super Smash Bros. games sport a variety of layouts and are often filled with hazards. Where possible, use these things to your advantage.
Moreover, always focus on grabbing certain items. PokéBalls and Assist Trophies can turn the tide of any battle and result in easy KOs. The same applies to Smash Balls. With regard to the latter, try to use ranged attacks where possible to steal the Smash Ball from someone else's grasp; it'll save you getting caught up in the mad dash for it, and you'll probably be better placed to use it too.
Play to your character's strengths
This tip somewhat crosses over with the one above about positioning. How you use your character plays a considerable role in determining your success in the arena.
As is standard, all characters in Super Smash Bros. for 3DS use the same control setup. Therefore, all characters have aerial moves, tap, tilt and smash attacks that work in a fairly similar way. Just because this commonality exists though doesn't mean you should use every single type of move.
For example, Little Mac throws really hefty punches while on the ground and moves at a considerable pace; in the air, he's much less effective as a result of his terrible jumping abilities. Therefore, it makes good sense to keep him rooted to the ground where possible.
Knowing each character's strengths is easier said than done when there are a fair few new additions to the line-up. Nevertheless, see what works best and try to stick to it.
Effective rolling
Rolling (pushing a direction and the shield button) is a key technique in Super Smash Bros, allowing you to avoid nasty incoming attacks and projectiles. It's also a great way to get behind an opponent and get an attack in before they can react. However, it can become all too easy to become overly dependent on the mechanic.
One thing to keep at the forefront of your mind is to not roll towards your opponent when attacking. It may seem safer than simply walking or running, but it's also very easy for your opponent to read and potentially counter. You always roll a set distance and, therefore, could very easily end up being the victim of a perfectly timed smash attack. Use rolling defensively, and consider moving normally or through the air when going in for an attack.
Get the demo
Reading advice online can be worthwhile, but the best way to train up in preparation for EGX London is to actually play the game. In case you've been living under a rock for the past few weeks, Nintendo released a playable demo on the 3DS eShop last Friday in which you can try out five different characters. It's the simplest way to get to grips with the game's mechanics, not to mention that it's also very fun. The demo comes with local multiplayer functionality, meaning you can play against other 3DS owners at EGX (provided they have the demo too).
So there you have it. The points above are far from definitive strategies, but they should at least be relevant enough given that the game isn't out yet and hasn't been dissected by its hardcore community.
Above all though, just have fun and enjoy the opportunity to play against other people you otherwise may not have had the chance to meet.
Will you be attending EGX London? If so, let us know in the comments section below what you're hoping to play and see while you're there. We look forward to meeting some of you there!
Comments 74
That reminds me, how is Meta Knight in this game?
I'm hoping they do stock matches, absolutely despised the 2 minute style they had at Hyper Japan on the friday.
Interesting tips and yeah i agree position and timing is key and more than anything the more you practice and fight the better you will become ! i think the online battles will be insane but fun ( a mixture of new players with old veterans like me ) im looking forward to it
Thanks to this guide, I shall be the new Mew2King
I'm going on the Thursday and the tourney probably will be on Saturday
I just wanna play lucina and wreck some noobs
My tip is... don't play games for the sake of turning it into yet another competition, which the world surely does not need. If you don't play for fun there's no point.
Overuse of the word smorgasbord is becoming rampant in many articles on this site. ENOUGH, I SAY!!
Splatoon is going to be playable by the public? Didnt realize it was that far along. Really interested in how that one plays, I have a pretty good idea about the others.
@Xiao_Pai Seems a bit less OP, but still has a few things that are similar to how he was in Brawl..
Need a guide? Here's one:
GET GOOD.
@rjejr It was playable at Gamescom in August you know. I was there, and I can tell you it's awesome. Very, very awesome!
@AK-1138 What if I enjoy competing?
Heh. Good guide. After years of playing Smash Bros. I still have to learn how to defend efficiently. Not that I use it all the time, but I rarely use it. so I'm using the demo to practice. Just wish Kirby was playable
Anyway, I think we should just play for fun and not for competition.
@AK-1138 But I have fun competing.
@rjejr Well yes, I heard from some official Nintendo place (I can't remember where) that Splatoon was slated for early 2015.
Link's actually pretty decent in this game. My favorite out of the 5 demo characters.
Using Zero Suit Samus and Bowser would have you win all your matches, assuming the person reading this is a seasoned Smash player.
I'm a Smash noob. I need to look up the controls...
Link's always been my #1 Smash main since the N64 and I'm loving the little tweaks they made to his moveset. His dash attack can now launch fighters off the stage at high percentages and his downward thrust has a spike effect as well. Had some real funny KOs with that one! I'm also thrilled to see his spin attack got a boost in power without having to charge it. It's not the powerhouse it was in Melee but it's a noticeable upgrade from what it was in Brawl. Overall, the demo's got me excited for both versions when I was initially only going to pick up the Wii U version. This game's on its way to being the best Smash bros game released! Oh, and Megaman is a very good character I'm gonna have a fun time mastering. They really did him well!
Durrr...gotta keep playing the demo. I'm so ready for this game. I pre-ordered the boxed version 'cuz I like the box art, and Smash is too important of a game to NOT have a physical copy of!
I was pleasantly surprised at how decent a character Mega Man was in the demo. He was quite formidable even against level 9 CPUs.
@Turbo857 I agree. His moveset is excellent, and his forward smash attack is very powerful. I even used his up air attack (the air cannon) on enemies near the top of the screen, and it launched them off the playing field, giving me a point! If I had one complaint, it'd be that his neutral special, the metal blade, is kind of weak and useless (ironically).
Step 1: Spam Smash Attacks
Step 2: Spam A Attacks
Step 3: ???
Step 4: PROFIT
All jokes aside, this guide is pretty good.
I will be honest, Ike became my main in smash bros brawl and project m. I just really loved how hard he can get his hits so hyped up for him in this one. I did use captain, fox, and shiek in melee but fox has been nerfed like crazy and captain and shiek, well i havent seen how they play in this one. Guess il have to wait and see.
I might just main Link in the full version of the game unless Lucina is better. I've gotten really used to how he moves and love how buffed he is now. Also, he's strong as both a close-quarters and a distance fighter. Talk about versatility!
Also, Smashing opposing players by pogo jumping on their heads with the tip of the Master Sword = Win!
@Xiao_Pai
Solid, strong but not as broken as he was in Brawl, according to what seems to be general consensus on his SSB4 self.
@agqwestern But we're trying to provide a smorgasbord of smorgasbords!
(They make me type it — it's a conspiracy I tell you!)
@Turbo857 "Link's always been my #1 Smash main" has Ike in SSBWiiU as profile pic also, Ike's my main main (main man?), but I've been forced to practice as Link until the full version arrives. I've got to admit, I'm starting to enjoy Link... especially his arrow attack! It wins me Sudden Death every time
@Aceboss100 A fellow Ike lover!! I AM SO HYPED FOR IKE!!!!
@PvtOttobot
Lol, nice observation. I like promoting Ike since it's appalling how many Nintendo fans don't know who he is. Especially those who's first and only FE game was Awakening and are still sore from Chrom not being playable in the new Smash.
I'm trying to make Ike one of my mains but he's veeerrrryyy slow in Brawl. A powerhouse for sure, but slow. But still remains the most deserving FE character to get a Smash fighter slot so I'm happy he's back. Let's just hope they made him a little bit faster in the new Smash bros.
@Senario I realized that when the first two words were "Forget combos." lol
I usually play everyone, but Mario is deinitely my main. They increased FLUDDs capabilities, and I'm really liking that. I'm also enjoying the tweaks to Link's and Pikachu's move sets. Also if you're using the air to approach you opponent, don't underestimate short hops. It seems easier to perform on the 3ds than it was on the Wii.
@Aceboss100
Fox, Falco, and Captain Falcon were way toooo faaassst in Melee so I was happy to see their speed nerfed in Brawl. Looking forward to how they play in the new Smash Bros but they better not get the speed they had in Melee. Ganondorf, however, was abysmal in Brawl so I hope they give him something... anything.
@Turbo857: As a fellow Ike main, don't forget about his tilts and Back-Air. He can't move fast, but those attacks are fairly quick.
@SomeBitTripFan
His quick dash is nice, as well as his f-air, b-air and even u-air. And his standing combo is great too. He's got moves at his disposal, there's no denying that. It's just fighting against quick projectile characters (especially Pit arrow-spammers!) can be troublesome. But I'll be sure to get in some more practice.
@Chubblings - Yeah I know 1st half of 2015, but that's still a 6 month wide window. And it's Nintnedo, so probably Sept or Oct.
@Jmaster - "It was playable at Gamescom in August"
Glad to hear its coming along nicely. I'm always more excited for good new IP than sequels, and this one does look good.
Cheat!
@Senario - Do you have any recommendations for any other tips/guides on any other sites?
Honestly just watching the videos by CTZeRo on his channel help a lot. He explains all the best strategies for the demo characters. Really helps! Its a lot about knowing when to use a quick or slow move, ground or air move.
@Senario - Thanks very much for the info, l'll check them out. Not played previous titles that much but I'm an old Street Fighter fan and I was pretty good at that.
@luckybreak -I'll check them out too.
This probably won't stop me from getting my butt kicked in Smash but HEY it's some good advice
Just mash buttons like an idiot, that's how you win right guys?
@Turbo857 Well Smash 4 is sped up in general, so he should at least feel more smooth. I've also noticed (I've been going between brawl (Ike) and Smash 4 (no Ike) for the past week to prep) that even on 3DS, Smash 4 seems generally WAY more responsive and flowing than Brawl. And that's classic controller (Wii U) vs pretty much a flat classic controller (3DS).
@midnafanboy I believe that's CoD you're thinking of
Even as long as ive been playing Video Games (26+ years), I think I'll always been a SMASH noob, but if Pokemon XY could get me back into Pokemon since the days of emerald, then its possible that SMASH 3DS/Wii U may get me back on board, even if that is at the bottom of the totem
Mash N-air in conjunction with the C-Stick! I know it sounds like I'm trolling...but a lot of people actually win this way T_T
@Giygas_95
Yeah, the u-air Air shooter is a great sleeper KO move! Discovered that one by accident. Metal blade's a bit slow but it can go through opponents in a straight line and be thrown at multiple directions so it's some value. But admittedly, it's my least favorite special of his.
@Senario
I'll admit, Fox's and Falcon's speed in Melee made them tough for me to main so I never noticed a dramatic decrease in his power overall. But Fox is one of my top mains in Brawl and I found all of his smashes and air moves to be pretty darn lethal. A friend of mine used to main Sheik in Melee but was pissed at what they did to her in Brawl so I guess the speedsters got a bit nerfed.
@PvtOttobot
Yep, it's true. Even on the 3DS, there's something going on with the way the game feels and it's much improved from Brawl. I've been addicted to the demo since I've downloaded it. I'm eager to see how Ike performs with the new smoother engine. Argh, November is still 2 months away!
@Turbo857 Yeah, it's kind of a shame it's not as overpowered as it was in Mega Man 2! And I'm with you on Ike. He was, is, and always will be my main fighter in Brawl. I just hope they haven't downgraded him at all. If anything, he at least LOOKS even better this time around! In any case, I am SO excited to get to play as him on the 3DS version. I love the deep swoosh his sword makes before smacking into the ground with a thud. I can also see myself using Robin frequently. How about you?
#1 Most important trick on how to beat absolutely EVERYONE at Smash.
Don't get hit.
Smashers hate him!
One of Ike's alt colors looks like Chrom. Let's inform the Awakening people about this fact, shall we?
@Olaf I already did don't worry, i have these jars for their tears that they're going to shed for a long time.
No one is a fan of Villager??! Man, I've been playing that character so much, he's just really my style. I'm really glad he/she is in the demo so I get to devote so much time to perfecting him/her.
@Senario The demo units at EGX will likely be set up for 2-minute FFAs with all the items turned on. Given that the guide is intended solely for that event, it's in no way meant to be a hardcore analysis of how to play Smash.
At least you had a good chuckle though.
As for the demo, I can say the lack of GameCube joypad input is not an issue with me, nor is the lack of a C-stick either. My experience translates almost flawlessly to the handheld, which only adds to my questions regarding why the series hasn't gone portable any sooner.
Err..noob player and I can't seem to avoid falling off the edge while other characters seem to fall but somehow jump up again. How can I improve my ability to stay on the rotten stage (smash moves notwithstanding)?
@AlexSora89 I don't think the technology was there until the 3DS. I seriously doubt the DS could have handled a Smash Bros. game, and even now the 3DS is being pushed pretty far by this game.
Despite what is written in this article, Smash is a button masher and u mash them faster to win.
@Giygas_95
I don't know. Super Mario 64 DS improved a lot an already magnificent game, and that's one of the smallest games, file size-wide (16 MBs, according to a list I've read somewhere); on the opposite side we have Grand Theft Auto Chinatown Wars (250 MBs or so), which made a GTA game possible with a top-down view and POLYGONAL graphics. Considering the 3DS version of Smash still uses a sprite-and-polygon mix (take a look around while pausing a match in the demo), I think the DS has no problems whatsoever handling a downgraded Melee or Brawl with Super Mario 64 DS' graphical engine.
@bezerker99
Keep believing that and anything else in Zero Punctuation, then.
@Sakura
Each character has a special move triggered by moving the control stick up and pressing B at the same time. That's called an Up Special.
The key is chaining the midair jump (instead of slamming the control stick up, you can also press X or Y) that's left after being thrown off the stage (provided the hit wasn't strong enough to send you to the stage's limit, called a blast line) wisely, and using the Up Special only when you're sure to grab the ledge.
Alternatively, some characters (such as Link or, in the full game, Samus) have grabs (pulled off by either pressing L or by combining A and the shield, that is, the R button) with a way longer range than those of Mario or Megaman (who need an opponent to be close to them in order to grab), and said long-range grabs can be used in midair as a last-ditch attempt to grab the ledge.
Beware, though: a character who has either used an Up Special or an air grab will enter a helpless state if the ledge grab wasn't successful. The helpless state is shown as the character becoming darker in appearance and... well, helpless. Examples include Mario laying on his buttocks in midair, or Villager flailing his arms. (Villager is a great character to learn how to recover with, due to him having two excellent recovery moves - his Up Special and his Side Special, once you get a hang on either move.)
You can look up the words I've used on SmashWiki, where each one of them has its own article. Just don't expect to learn the competitive lingo on a whim (I haven't done that either).
Hope I've been helpful enough.
@AlexSora89
Thanks very much! Very helpful indeed. I've been trying to use the Up Special I think, I just don't seem very good at it I'll have to check the timing more. I think those EGX consoles are safe from me. I'd still like to play though.
@Sakura
Not all Up Specials are alike. Some have more of a vertical reach (Mario, Little Mac), some have more of a diagonal/horizontal reach (Dedede, unless of course his Up Special in Brawl hasn't been changed in the fourth game), and other are just broken (Villager, Pit in Brawl, Peach).
Also, learn how to dodge. Hold the R button to keep a shield active; however, standing still with a shield on will ultimately result in it breaking (and that can be even hastened by other players' attacks), so you can do a few interesting things while you're blocking: press A (resulting in a grab), move left or right (resulting in a rolling dodge), or move down (in order to dodge on the spot). Shielding in midair, on the other hand, results in an air dodge.
@Monthly Villager is the best. My favorite alt of him/her is the one in my avatar.
I can't wait to play this on wii u the demo on 3DS feels like it might brake the circle stick and the circle sick is nasty to control for games like this.
@AlexSora89
Thanks! Doing better now, winning most against the cpus.
@agqwestern Agreed.
Could maybe mix things up by using 'Conglomeration' or 'Potpourri'.
@Luna-Harmony "I find your lack of punctuation disturbing."
@AlexSora89 Maybe...guess we'll never know for sure. I do however think that the DS would have had a hard time keeping a fast pace with four players on screen at once. Add in dynamic stages, lots of screen filling effects, physics, and character data, and I'm not sure it could have done it without a pretty big downgrade. If there had been one on the DS, I imagine it would have been closer in content to the N64 game than it would have been to Melee or Brawl. Either way, I'm just glad we're finally getting a handheld Smash though, and one that's likely to be as good and full of content as a console Smash.
Yeah thanks, I needed a guide like that being a newbie to Smash Bros!
Step 1: Spam Pikachu's thunderbolt.
I guess they needed more practice, since one of my friends fell off of the stage when I did that. Apparently, he didn't like shielding because he thinks its being cowardly. Well, I guess that's why you gotta live life on the ledge, then!
...I'll stop now.
I love seeing everyones different favourate characters to use. Characters which Smash Elites think are trash and yet you people don't care and make them work. I love it: Link, Ike, Villager and heaps more. You guys are Smash fans and don't care what is said about your character. So Ike is slow? Still got amazing combos and power to boot. Link? Nothing ranged attacks won't fix. The way you people talk to help others the feel of the game makes me think how lucky Nintendo is to have such great fans.
@Giygas_95
I didn't count those in. Poor thinking on my part. Still, sprites would have been a pretty nice workaround.
@AlexSora89 I'll admit, a Smash Bros. with sprites instead of 3D characters sounds interesting! It'd be neat if it were an alternate option in Smash Bros. 3DS.
@MetalK9 Hey, they can say what they want about Ike. He'll always be my favorite! From playing the demo, Mega Man does give him a run for his money, however! One of my favorite moves to pull off is to toss somebody off the side of the stage with his Guts Arm and then jump off and knock them down with the Hard Knuckle before recovering with the Rush Coil. Instant KO, and it feels incredible to pull off! He's definitely gonna be one of my go-to characters.
And yeah, I couldn't care less what a bunch of nerdy Smash elites think. I play for my fun, and I fight for my friends.
Haha, this is my first Smash game, and I'm such a scrub :3
I can't tell my tilts from my dashes from my smashes, and I love it anyway xD
Smash is so great, it's definitely one of Nintendo's greatest achievements, and I'm looking forward to actually knowing somewhat how the game works
@Ralizah Dude, a combo of this article and your comment just got me like 30x better at Smash, well the 3ds version demo anyway. Honestly I've never really been good at Smash except Melee. But you got me thinking, by saying he has good ranged and close courters attacks. Now I'm playing as Link and man the bow is an AWESOME way to rack up percentages, then hit em with a few smash attacks.
@Megumi Its is very similar to brawl.
@PixelWings ...You know this article and my post is about a year old, right? lol
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