Mark Reece
Scary games offer fascinating experiences for many. Some relish that foreboding sense of terror as they tentatively wander through a corridor drenched in an eerie silence, waiting for that inevitable moment in which the creature formerly lurking in shadow will surely lunge in their direction. Some enjoy being backed into a corner — ammunition running low, comrades wounded — while hordes of unimaginable horrors (probably with pronged tentacles; I think that might actually be a law of some kind) swarm their position hell-bent on rending them limb from limb.
Some relish that foreboding sense of terror as they tentatively wander through a corridor drenched in an eerie silence
But what about me? Well, there is a sequence of events that transpires whenever I play a scary game and that sequence is as follows:
1. Start game.
2. Play game for 20 minutes.
3. Get the willies.
4. Turn game off for a few days.
5. Repeat steps 1-4 a handful of times.
6. Admit defeat and trade game in, while undergoing copious amounts of mockery from my wife.
This occurrence is so inevitable that it appears to be bound by some universal law. Resisting its force is as futile, for me, as trying to make the sun rise in the west. Physicists the world over have worked around the clock for many years, crunching numbers, splitting atoms and doing other such scientific jiggery-pokery in an attempt to find out exactly why I end up a gibbering wreck whenever I sit down to play a game in the horror genre, whether it's Eternal Darkness: Sanity's Requiem or Resident Evil: Code Veronica X on GameCube, F.E.A.R. or Condemned: Criminal Origins on other consoles. These findings will be published in scientific journals in the coming months. However, today we can exclusively reveal them ahead of time to you, the Nintendo Life readers.
I'm a wimp.
There are many of us out there. We drink in the same bars, we lurk in the same supermarkets, we pee in the same urinals. But we will not venture into the cinema and watch the latest horror movie, or purchase that cheap second-hand copy of Resident Evil 4: Wii Edition that's clearly an absolute steal and been quietly whispering our name every time we pass it by.
No, while innumerable people around the globe find much enjoyment in the adrenaline rushes and edge-of-your-seat tension that horror games provide, the wimps among us — myself included — find no such pleasure in watching that silhouette slither around the corner ahead, or have some grotesque wall-crawling, spear-tongued abomination leap in our direction while we grapple with imprecise and impractical traditional survival-horror controls.
And it is for this very reason that I hold the other Nintendo Life staff in such high esteem. They battle through zombie-infested mansions and abandoned space stations riddled with Necromorphs so that people like me don't have to. For their valiant efforts, I salute them on behalf of all gaming wimps around the world.
What about you? What do you think defines a quality horror gaming experience, or do you have specific memories of scary games? We'd love to hear all about it in the comments below.
Comments 15
Love the caption for the last picture XD.
yea long live scary games.bring on RE revelations.i think capcom are talking nintendo to get a bigger file size to bring us another revelations demo.fingers crossed
I'm still waiting for an Eternal Darkness sequel. Hands down one of the best things the Gamecube ever saw.
I have a couple fun halloween memories. While earthbound as a whole isn't halloweeny, I like playing the Threed part in October especially. The ghost area in Super Mario 64 is pretty creepy too. For some reason, I always feel like I'm in way more danger down there than I am. Some of my favourite creep out awesome games are Silent Hill 2 and 3, mainly 2, but those are non-nintendo system games.
I had Scooby Doo game on SNES when I was a kid and it was hard back then and kinda scary too. I think I might try to conquer the dreaded Scooby Doo game this year!
Haha very enjoyable text!
Nice read guys!
I kind of wish there were a little more mention of games on non-Nintendo systems as some of the scariest games have not even graced a specific console.
I started reading this article but I got scared
Fabulous article. You really hit the nail on the head with your depiction of Maniac Mansion. If I had to chose one game, and only one game, that was my favorite on the NES, Maniac Mansion would win by a long shot. I'm still in a bit of distress over the fact that it has never been released onto the VC.
@10
Hey, with the oddball choices for 3DS classics, it might make the list
That RE4 cover is sweet. Why did we get the crappy one in NA?
Eternal Darkness is one of the best horror games ever made. Man I wished they'd made a sequel for the Wii. Wii motion plus and IR controls would have been awesome in that game. Maybe for Wii U? Make it happen Nintendo!
time to beef up next october feature...
Many of the so called survival horror games don't strike me as real horror but rather as action games with horror themes. As such, I find difficult to regard a great game, such as Resident Evil 4 as true horror. The first chapter on the village is creepy but it soon becomes cheesy and I find difficult to take it seriously.
Still, there are some good horror games in Nintendo consoles. The panel already highlighted Gamecube's Eternal Darkness and I would add the excellent Wii's Silent Hill: Shattered Memories.
@Monteblanco: I completely understand where you're coming from man!!!! Once you give a character a gun (or some other powerful weapon) and they can start blowing away the enemies, you seem to lose a lot of the scare factor in my opinion. These games still have there scary moments of course. For example, in Dino Crisis on the Playstation One, it was quite scary when I went in to a room that was very quiet and eerily lit only to have a very loud and boisterous T-Rex break through the window to try and attack me!!! lol However, for a game to be REALLY scary, it seems to be best if your character has no weapon, is being chased by a really scary thing that they have no idea what is, and all they can do is scream and run!!!! Eternal Darkness is very scary, and Silent Hill Shattered Memories in particular excels at this no weapon while screaming and running gameplay, but my favorite game that has this type of gameplay still has to be Clock Tower on the Super NES and the first American Clock Tower on the Playstation One. Really scary games!!!!
Another great feature, guys. I especially dig the deeper thoughts of Philip and Peter. Keep 'em coming.
Personally i think i'll never be relaxed when walking across the "arms come out of the windows" part in RE2. I know they'll come and i know exactly when but it always gives me the creeps. And there is a ghost place in Rayman 3 that despite how light hearted this games is otherwise always gave me an uneasy feeling.
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