It's a classic entry in the pantheon of RPGs: Square's Secret of Mana for Super Nintendo is widely regarded as one of the finest games in the genre, even after all these years, but other than the less well-received Children of Mana and Heroes of Mana we haven't seen the series reach the DS. It looks as though that injustice isn't about to be rectified any time soon, as Square-Enix has announced the original Secret of Mana is heading to iPhone, with no other formats mentioned.
If the iPhone can receive a translation of one of the true greats in the RPG world, it begs the question "why not the DS?" Larger titles such as Rayman have made the jump across to DSiWare intact, so it's certainly not a size limitation. Nintendo's resistance to ports of titles from its previous hardware is most likely the largest contributing factor here – were Square-Enix to release a perfect conversion of a Super Nintendo title the floodgates would be open for other re-releases.
With Nintendo keen to offer brand new games on DSiWare it looks as though this is one title we won't be seeing in the DSi Shop any time soon. Still, you can get it for Virtual Console, so chin up, eh?
[source joystiq.com]
Comments 22
Dammit, Squeenix. Stop neglecting the Seiken Densetsu games and release them for DS already.
WTF! Why put this on the damn iPhone, any sense of mastery of this mighty game is going to be lost to the wind, since the controls are going to be shot. Turn based RPGs are fine, but an action RPG on the iPhone is going to be 100% dreadful.
There probable is a reason though. The dsi has limited space and no update was given like the wii to fix it. Makes you wonder a few things. The 3ds might have a lot more surprises for us down the lane.
"Nintendo's resistance to ports?" WHAT resistance to ports? Rayman, both Oscar games, Earthworm Jim, and Prehistorik Man. Also, they could release it retail if they DID have some odd problem with DSiWare, seeing as Chrono Trigger DS was pretty much the same treatment.
Um, what? Nintendo's resistance to ports? I'm pretty sure Nintendo wouldn't block Square Enix from releasing one of their own games on a Nintendo platform.
The decision has nothing to do with Nintendo. Perhaps, just perhaps, Square Enix decided it would sell better on the iPhone?
Did you ask Nintendo to comment on this, or were you just guessing when you made that statement?
square loves phones more then consoles nowdays anyways
Ah phuwe...ah well we have it on the VC.
My only complain is that how would the multiplayer worked, i assume the Iphone can't connect with others users so the multiplayer might be taken out which basicly taken out the best part of the game. So from my point of view it's a weak port.
I don't see this working out at all. Secret of Mana is confusing enough already. Now we gotta play it with those horrible touchscreen buttons or whatever they do? No thanks!
I haven't played multi-player on SoM for the past fifteen years and yet its still one of my most loved VC games I have. Multi-player is best but single player is still quite good too.
Didn't we already get Secret of Mana on VC anyways?
I love my ipod touch for turn based games and puzzle games, but when the action starts to heat up it just falls short miserably (but I still love that thing ) A great example of this is tertris for iPhone/iPod Touch at first it feels great, with intuitive touch controls and great overall polish but when you get in the higher levels and the blocks go faster it just doesn't work and you end up wishing a good old d-pad !!!
We DS owners just can't have Nice Things.....
Never got the Chance To play Secret of Mana.
But my first Mana games was Legend of Mana for the PS1. I loved that Game, I played it some meny times, and you can have a pet Chocobo on your Team too.
Sword of Mana for the GBA was really fun too, and it had a really Dark Story, and it was a really good looking Game for the GBA too.
Secret of Mana downloadable? Score!
Secret of Mana downloadable for iTouch platforms? Disaster!
The touch controls will be too wonky for this... Using the controls of a Super Nintendo controller and the necessities of the D-Pad... this will never work... well, anyway.
iPhone could actually run the game without requiring mass amounts of work so it's obviously the better choice for Square. DSi would need a specially-built port, similar to how Nintendo rebuilt Super Mario 64 for the DS. Since the DSi doesn't have the power to easily emulate SNES games, it's less work, easier, and way cheaper to make a probably-crummy port due to button issues on a touchscreen.
Already had this for the Virtual Console so I don't care if the iPhone got a waterdown version of it but still I beg the question to Square Enix. Why the f*** is taking them so long with a localization of Seiken Densetsu 3? Seriously that game is long overdue for a remake or port for any Nintendo consoles.
Why the f*** is taking them so long with a localization of Seiken Densetsu 3?
Or it could just never happen. It'll stay in Japan if it does ever happen though.
Seiken Densetsu 3 was such a great game. Even today it would stand out for its replayability value (six different openings and three different endings, plus four class choices per character). Please, Squeenix?
Stupid STUPID SQUARE ENIX!
Instead of putting the game on the perfect system for it, they decided to put it on some touch-screen only thingamabob?
At least This one is on the Virtual Console. I'd rather see Seiken Densetsu 3 ported to the DS, so we could at least get an official translation for it!
@Rhansley64: iPhones can connect to other users via Blue-tooth or through Wi-Fi or a Cellular Network (2G or 3G). The game could use any of these methods for multiplayer.
Awesome!! I love my Ipod Touch!
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