Ever since we played the original Red Steel we became overwhelmed with disappointment in the control section, we hoped for "real" one-to-one mapping of our Wiimotes to our swords, alas it wasn't meant to be... That's because they saved that little nugget for Red Steel 2.

Watching the latest video Ubisoft have clearly put in a lot of effort into making this so, it sure looks like they've achieved this in the new title. There is however a clear delay between Wiimote-action and in-game action, this we suspect is a limitation of the Wii/Wiimote communication but we'll have to wait for the final version to draw conclusions.

Enough jibber-jabber, show me the vidz:

[source videos.uk.ubi.com]