Time to shoot and slice some bros
Ubisoft promised the sky for their Wii launch game Red Steel; since nobody had used the Remote before, plenty of gamers drank the kool-aid and had high hopes for its swordplay potential. The concept was interesting, but the execution left a gross aftertaste. It's telling that the idea was never emulated in the way...
About The Game
Red Steel 2 returns with an artistic style and flair created just for Wii.
Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus™ accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.
“Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console," said John Parkes, EMEA marketing director at Ubisoft. "Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration.”
Just as Red Steel broke ground as the only third-party brand created for the launch of the Wii, Red Steel 2 will be the must-have game of Holiday 2009 for those who wish to stretch their own capacities and fully experience a game that was built from the ground up to take advantage of the Wii MotionPlus.