With the first Advance Wars being a hit on the GBA not long after the system launched, it was no wonder that a sequel would eventually follow. Released about two years later, Advance Wars 2: Black Hole Rising feels very much like an expansion pack, but one that is still more than worth the price of admission.
Advance Wars 2 still offers a plethora of different modes, just like its predecessor, but the main focus is once more on the campaign. Taking place some time after the first game, the Orange Star, Blue Moon, Green Earth and Yellow Comet armies have all made amends after driving away the Black Hole army, and are living in peace. Unfortunately - like in most games - that doesn't last very long, because Black Hole soon returns, attacking everyone once more.
While the campaign in the first game limited you to the three main Orange Star COs until the very last mission, Advance Wars 2 mixes it up by allowing you to play as all four of the 'good' armies. Missions are divided into territories belonging to each army, and as such you'll take control of COs belonging to the corresponding region's forces. Pick a Blue Moon mission, for example, and you'll get to play as Olaf, Grit or newcomer Colin. While some missions force you to play as one specific CO, there's also a decent amount that allow you to pick any of the three, allowing for different strategies.
The campaign's missions are nicely divided among all armies, with eight for each region (and two final stages). You'll have to do a bit of searching if you want to actually play them all, however. While seven of the missions in each area can be played normally, there is also a secret stage for each army to find by capturing a specific city in one of the other missions in their territory. Doing this is highly recommended, as clearing the secret mission will allow that army to build Neotanks in subsequent missions. These are the only new units in Advance Wars 2, but they're incredibly strong, completely eclipsing Medium Tanks in sheer power on top of being more mobile. They are fairly costly as a result, however!
Aside from Neotanks, there's also a host of other new features. The most obvious of these is the set of eight new COs, with one for each of the main armies and four for Black Hole. To name a few, Blue Moon's Colin is essentially the opposite of Kanbei with cheaper but weaker units, Yellow Comet's Sensei specializes in infantry units, battle copters and transport vehicles, Green Earth's Jess has stronger vehicles but weaker infantry units, and the strength of Black Hole's Lash's units depends on the defence rating of the terrain they attack from. Despite not being playable in the campaign, all Black Hole COs can naturally still be unlocked for use in the other modes.
There's also two new types of terrain which you'll see quite frequently, as well as some campaign-exclusive obstacles. Missile silos allow any infantry units that interact with them to launch a single targeted missile strike at a cluster of enemies, hitting any unit in range (including friendly ones!) for three damage. Pipelines are essentially impenetrable walls acting as a barrier - however, you may be able to locate a seam, which can be destroyed to create an passage. Black Hole also has access to some special buildings in certain missions, such as cannons which will automatically fire at any unit in range, but can be destroyed.
Far and away the most important new feature, however, is the addition of Super CO Powers. While attacking and being attacked will still allow you to unleash a regular CO Power, just like before, you also have the option of waiting even longer to fill a bigger meter and unleash an even stronger power, which of course means that all the returning COs now have a completely new additional power as well.
Some of these Super CO Powers are simply stronger versions of the regular power, such as Drake's, which deals 2 damage to all enemy units instead of 1, but others have some pretty crazy effects. Sami's, for example, allows any of her infantry units to capture any building in a single turn, in addition to increasing their movement range. If the enemy's HQ is in range of one of her infantry units and she's got her super power ready, they're done for! These Super CO Powers add a nice additional strategic element to the game - do you use your normal power as soon as it's available, or wait until you can use your super, but risk not being able to put it to use by the time you get it?
Of course, the campaign is really just a fraction of the content available in the game. All others modes from the previous title make their return - Design Maps lets you make your own maps, Battle Maps lets you buy additional maps and COs, Vs. Mode lets you play against a friend or the AI on any map; War Room also lets you try and get a good rank across various special maps, most of which are the same as before with some new additions thrown in. Again, there is a useless Link Mode option, which originally allowed multiplayer via the GBA Link Cable, but this is unnecessary considering you can just use Vs. Mode and pass the controller around instead. Like before, there's also an Advance Campaign to unlock, which makes the campaign much, much harder, but has a neat reward for anyone who can successfully make it through.
There's not much to say about the game's graphics and music, as they haven't changed a bit - they are literally exactly the same as in the previous game. It must be said that the new COs have themes that are just as catchy as the rest, however!
Conclusion
It might not shake up things a whole lot, but Advance Wars 2 offers a slew of nice new additions, as well as a fun new campaign to work your way through. Certain COs have even been tweaked to be less overpowered (Max, anyone?) making this perhaps an even more balanced game than its predecessor. If you want more Wars World goodness, you can't go wrong here!
Comments 28
@Tops Dito! I think it's probably going to happen, but probably not for a long while, looking at other Intelligent Systems VC games. I have no clue whatsoever as to why, since the game is clearly localized, licensed, ported and all that, but then again NoA is not afflicted by logic, so there is that.
10/10 This, along with Fire Emblem 7 is the perfect embodiment of the strategy game genre. It simply deserves a 10/10 because the hard campaign alone will keep you busy for an eternity.
I dig the series. I just wish they'd go back to it and introduce a hex based movement system.
Darn shame there hasn't been another game in the series in far too long!
We still need this game and so many others on the NA virtual console!
Arguably my favorite Nintendo game of all time, right up there with Advance Wars 1 and SM64. Campaign has great length and replayability. The war room and map editor help make this game never get old. I'm a huge fan of this game(obviously), and still to this day frequently go back to playing it.
A new Advance Wars is right on top of my video game wishlist.
@DarthNocturnal Man... I don´t know how to tell you this... But if you thought Dual Strike was hard, 1 and 2 on GBA are EVEN HARDER. Yes, you read that right.
I got the cartridges for both Advance Wars games a while back and loved them, though the Hard Campaign; I couldn't be bothered with. Not sure if I'd like to buy them again but boy; would I love a new Advance Wars game with these characters once more.
Such a great game, my second favorite AW after Days of Ruin. The only one I didn't like very much was Dual Strike. Hard to say why, I just never liked it as much as the others.
Duel Strike would be another good one to put on the eShop.
I found the first game genuinely brilliant, apart from the CE powers near the end that were a bit too unpredictable and unfair imo. If it weren't for the powers I'd probably call it another example of basically "perfect" game design. I can't remember if I played AW2 enough to have an opinion on it. It looks solid though.
I wish Nintendo would make a new Wars game that's just like this but rendered in lovely 3D, similar in art style to that seen in the recent Ace Attourney games https://youtu.be/i3MHzsOp04Y?list=FLPRNNGLAaYqhvf_xmif5RiQ&t=149, yet with the same traditional slightly tilted top-down view for the main strategy gameplay. Also like how the recent Pokemon games have went all 3D but still roughly kept the same view as the classic games: https://youtu.be/MX-NEFbPfxE?t=1560
Wish these were available in 3DS. Not sure about buying this again having rebought AW1 + Dual Strike. But damn do I love this series. Best. Franchise. Ever.
I've never played an AW game, but if this was in the US I'd buy it in a heartbeat! I've been meaning to get into the series, so I hope it's release here soon.
I've never played an AW game, but if this was in the US I'd buy it in a heartbeat! I've been meaning to get into the series, so I hope it's release here soon.
My brother and I love the series! I'd really love to see a new game. If not for 3DS, I'd love to see a Wii U version...
Even the original SNES game would be fun...
@Spoony_Tech
Agreed! It's been too long!
This is a very underrated game. Pick it up if you have the time! It'll be worth it.
@DarthNocturnal I'm terrible at strategy too but really enjoyed the first two Advance Wars on GBA. I never completed either though, same with earlier Fire Emblems, and so I didn't bother with later ones. But when Awakening came out with the mode for folk like me I jumped right in again and loved every minute! And I completed it! I wish they'd do that with this series, with the original crew. It was so colourful then the DS ones went all dark and grey :/
I got so excited until I noticed that it's not in NA.
I think it's probably going to happen, but probably not for a long while, looking at other Intelligent Systems VC games. I have no clue whatsoever as to why, since the game is clearly localized, licensed, ported and all that, but then again NoA is not afflicted by logic, so there is that.
Its probably sitting on Nintendo of America's long list of games just waiting to be released. Games get submitted to Nintendo of their respective region, and Nintendo of that region decides on the release schedule. Its not particularly a fair schedule either.
@Conductor Go buy the first one on the eShop! It is avaliable on Wii U in North America!
I conquered both as a kid on GBA and now I've conquered the first as an adult on Wii U. I also hope they bring this and Days of Ruin to Wii U and/or 3DS eShop as was started above (it's actually in 3DS eShop in Japan), but where I own all of the above 3 on cartridge I really hope that they release Dual Strike on Wii U and/or 3DS eShop as that's the only one I haven't played.
@leo13 Thanks for letting me know! I really need to keep up with what's in the eshop...
I'm definitely getting this game later on. I have spend many hours on the first entry, way more than I had expected to play.
@DarthNocturnal Keep plugging at it, man! Strategy takes a lot more practice than some genres of games, but it's a very rewarding one to get good at. When I started out I was terrible at Fire Emblem and Wars, but I've gotten a lot better. For instance, my first time playing Days of Ruin on DS it took me about 40-50 turns to defeat a certain general's army, but a few months later I tried again and it only took around 20.
@Ogbert "It was so colourful then the DS ones went all dark and grey :/"
Actually it was just one that went grey: Days of Ruin. It's actually my favorite one though, but I can see where it turned some people off.
For me, Days of Ruin is the best one because the mood and tone just seem more fitting for a game about war. It makes me feel a lot more tense and in the zone whereas the colorful ones were fun, but kind of had a hard time keeping my attention. Also, Days of Ruin is WAY more balanced than one like Duel Strike where the victor is pretty much whoever can activate their tag power first... -_- Those things are so broken.
@DarthNocturnal I won't deny that DoR can drag at times. I am kind of glad they toned the CO powers in it down so much though because I feel like they get in the way of actual strategy sometimes. Not doing well? Pop out that CO power. More so the tag powers than CO and super CO powers.
And it's true about the tag powers leading to stalemates. I once created a map with tons of factories and airports on both sides and neither side could ever win due to the tag powers. When one side would finally get close the other side would use a tag power and push the front back, and it just kept going on and on.
Mean while I'm playing Dual Strike and I'm stuck versing clone Drake.
Yeah, that part of the game where Black Hole does damage with Powers no matter where they are. But AW really needs to make a back.
What if the CO's were also playable units on the field with own specific massive and cool, futuristic vehicles. Like Andy gets a freggin beast tank that can traverse all terrains, Jake gets a Mecha that can swap from ground to air unit It needs something new and advertising is all.
There's nothing wrong with AW, why they ditched it for this Fire Emblem almost dying is beyond me.
When you get into Advance Wars, you fall in love with its clever gameplay of anticipation. And you'd buy any Advance Wars game to get that hit - If Nintendo released as many AW games as they have pull blox, I'd buy em all.
I have said it before and I will say it again why oh why are Nintendo not releasing all these GBA games on 3DS come on Nintendo get this sorted out
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