Welcome to our next entry in our full walkthrough of Metroid Prime 2: Echoes.
This time, we’ll be taking on the Agon Wastes and entering the harmful realm of Dark Aether. We’d best get started because there’s a lot to get through in the Agon Wastes.
On this page: Metroid Prime 2: Echoes: Agon Wastes
Agon Wastes
A sandy area full of pirates. Excellent.
Scan Entry - Agon Bearerpod
After you get out of the elevator, turn around and you’ll see an Agon Bearerpod, scan it to get its logbook entry.
Scan Entry - Lumite
Once you enter the small area before the Agon Wastes, you’ll see Lumites crawling along the wall, scan one to unlock a logbook entry, and then make quick work of them.
Scan Entry - Sandgrass
As you proceed through the area, be sure to scan the sandgrass before going through the door for its logbook entry. After moving on, you have properly entered the Agon Wastes.
Scan Entry - Sandigger
After dropping down into the murky area that is the Agon Waste, a sandigger will spawn in, quickly scan it as it wiggles up to you before dealing with it with your trusty blaster.
Scan Entry - Sandbats
After dealing with the sandigger, look up, and you will see a flock of Sandbats; they’ll flutter around a bit but managing to scan one will secure its logbook entry.
Moving forward, on your right will be another red blast shield door, fire a missile at it to open it, go through, and you will find a save point. After a well-deserved rest, head back outside.
Hop over the clearing and jump up, heading right until you come across a large rock with a crack in it. Shooting a missile at it will cause it to fall and forge a path for you to proceed. Go forward and shoot another rock face to cause it to fall down to continue on your path.
Going over the bridge you just made, turn left and circle your way around, jumping over the gaps. Cross the bridge under a large vertical system on lenses and go through the door to the next area.
Turn into a ball and roll up the tunnel and over the railing; take note of the odd structure you pass through, as we’ll come back to this when relevant.
Scan Entry - Pirate Trooper
After entering a new area you find yourself ambushed by pirate troopers, make sure you scan one before engaging in a shootout with them.
We'll be coming back through this particular area a lot so keep an eye out whenever we mention, "the area where the pirates first ambushed you in Agon Wastes".
Scan Entry - Brizgee
Among the chaos of the ambush, you'll find a small red creature called a Brizgee; try to scan it while the pirate troopers shoot at you to get its logbook entry. Okay, back to the gunfight. Don't worry, Brizgee is a tough one, it'll still be around even if you do the scan after the fight. If you want to kill Brizgee, hit it with a missile, as this leaves it vulnerable to being shot at.
Turn right and jump over the platforms to proceed. When at the top head left, be wary of the sand waterfalls. They'll knock you back down to the start, where you'll have to jump back up all over again.
Scan Entry - Shriekbat
Fire a missile at another damaged rockface to turn it into a bridge, cross the new platform, go through the red blast door (remember to shoot it with a missile), and proceed through the cave. A gaggle of Shriekbats will fly at your face, but try not to panic so you can scan one for your logbook. After that, continue until you get to a new large area.
Scan Entry - Alpha Sandigger
When you go into the centre of the area, you become locked in a small arena, and this triggers the Alpha Sandigger to spawn. Scanning it immediatley before it changes to earn a new logbook entry.
Scan Entry - Bomb Guardian
After causing some damage, the Sandigger turns into the Bomb Guardian. That's right, it's time for another boss fight - we suggest you scan it immediately, as there's no time to once the fight gets going.