Super Mario Maker 2 is out and has added a plethora of features to the solid foundation of the first game. One of those tasty additions enables you to change the water level in a course, and even have it rise and fall over time. Obviously the design implications are immense, with plenty of timing-based gauntlets now possible. It's not, however, available in every theme, so read on to find out exactly where it's hiding...
How do I add water to my courses in Super Mario Maker 2?
Well, first things first - you can only do this in the Forest theme. Obviously, the Underwater theme features plenty of H2O, but that is entirely submerged - if you want to combine land and liquid in your levels you'll need to use the Forest theme for the time being (this could potentially change in a future update, but then again, so could any number of things).
Once you've selected the Forest theme, you'll notice a little boat icon on the left. Hit it to alter the water level:
You'll notice a yellow 'block' appear appear on the surface of the water. Selecting this block, you can move the surface of the water up and down to whatever level you wish:
You'll also notice a circle on the left end of the block. Select this and move it to another level to have the water rise or fall to this point over time. It'll start at the level of the block and go to wherever you choose:
Tapping the circle enables you to make it a one-direction, one-time movement, or to have the water travel between the two levels repeatedly. Hold down on the circle and you'll be able to choose between three speeds:
That's pretty much it! If you change to Night mode the water will turn purple and poisonous and kill Mario instantly on contact, giving you another set of parameters to play with. Importantly, switching to the Castle theme changes the water to lava. The editor works in exactly the same way (the little boat gets a little hot under the collar), although the liquid hot magma will have an immediate detrimental effect on the plumber's health, as you'd expect.
Let us know how you're getting on with the various liquids at your disposal in Mario Maker 2 with a comment below. Also, feel free to share your finest creations with the Nintendo Life community.
Comments 12
When I first heard about this, I was excited...only to find out that this is Forest only. sighs
Wished we could add water wherever, underwater ghost houses, stuff like that. Also hoping that we can add water/lava as terrain...
By the way Gavin, the level sharing page is all screwy for me.
Cheers, should be sorted now 👍
Watched a playthrough of SMW before I undertake a massive creative work, and, man, there's a lot of basic, intermediate, and advanced stuff missing from the SMW selection. Chargin' Chucks (which have been in recent games), the Dolphins, Rip Van Fish, anything resembling a dinosaur beyond Yoshi (and even that was ganked), it's madness. I know that Nintendo likes constantly and gradually updating its games these days but should a sequel to a Maker really be one of them? (It'd be one thing if the content were brand-new. That's totally understandable.)
On the flip side, I understand that some Kaizo mechanics have been nixed, so maybe we'll see more fun levels.
@Joeynator3000 100% agree. Water and lava should be available for all themes honestly. Also it would be nice if we could remove water and lava altogether as well.
Another nice touch would be quicksand as an option, we've seen that in many other Mario games at this point.
But... but... on your first screenshot you've got a flame. Underwater!
And a cloud!
@Deege I completely forgot about quicksand...
I love this game. There's too much mario for the senses and it just keeps getting better.
The Nintendo gx or whatever the new codename thing will be will feature part 3. I'm sure that one will be even better.
Mario maker is the new breed of gaming. I think Nintendo knows this. Im loving it, and we'll probably be making for some years, while seeing this concept evolve into multiple games in the future.
@erv I REALLY hope they continue Mario Maker as a series. I'd love to see new game styles in the future, like the Mario All Stars graphics themes, Mario Land, amd SMB2.
As for a dream addition I would absolutely love a Yoshi's Island theme.
I really like the idea of these water stages, even if it's something I probably wouldn't utilize much. Maybe in later patches they'll include the option to add water to other themes besides forest.
Actually, I like the idea of making a level where the water level slowly rises.
i think the theming mechanic is clever as a way to disperse all the content more evenly, but it does seem to have some limitations as well. Guess we'll see how Nintendo plans to evolve their interface as things progress and they receive more feedback from the players.
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