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Octopath Traveler (Switch)
Octopath Traveler invented HD-2D, a unique art style that seems to capture how you remember 16-bit RPGs looking, rather than how they truly look. Detailed sprites are used around the world in a Paper Mario-esque style, juxtaposed against 3D objects in the environments.
Objects in the background and foreground blur in and out of focus as you grow nearer to them and lighting is handled in a realistic way, whether it be the long shadows cast on the walls of caves or the specks of light reflecting off the water in a rushing creek. The world is as colourful as it is diverse in environments, and a big motivator to explore it further is simply the joy of seeing what other gorgeous locales you can stumble upon. This is one of the best looking ‘retro’ games we’ve ever seen, and the novelty of the unique 'HD-2D' being achieved here never wears off.
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Children of Morta (Switch eShop)
Children of Morta's retro-pixel graphics are excellent across the board; everything is lovingly crafted and detailed, and there are more than a few hints of Hyper Light Drifter here – in the characters and isometric level design, in the way nature tends to pulsate with mysterious neon light, and in the rolls and thrusts of the Bergsons in combat.
Wargroove (Switch eShop)
Wargroove goes for a rich, pixel-heavy art style that wouldn’t look out of place on the Game Boy Advance, characterised by chunky, colourful character sprites on the battle screen and more realistic and detailed ones during cutscenes.
This pixel art is not a particularly innovative look — it's more than a little inspired by Advance Wars, after all — but it absolutely nails the same level of charm and detail as Wargroove's writing; a strategy game such as this is at its best when it goes with a simple art style, and Wargroove utilises one that helps to give it some memorable identity.
Blasphemous (Switch eShop)
Blasphemous won over its many Kickstarter backers with screenshots of the sumptuous pixel art-style which brings to life its incredibly detailed world, a world filled with twisted religious iconography, grotesque enemies, brutally warped boss battles and imposing landscapes dripping in blood, filth and decay.
From its opening level set around the dusty Spanish-styled village of Albero and onwards across the Wastelands of the Buried Churches to the Desecrated Cistern – a festering, toxic labyrinth that descends into the foreboding depths of Jondo – this really is spectacularly well-realised stuff.
Moonlighter (Switch)
Will's storybook rise to legendary Hero-Merchant in dungeon crawler-meets-shop sim game Moonlighter is gorgeous all the way through. The pixel art is not just charming, but imaginative, and executed well on a technical level. Explosions are epic, liquid has a signature flow, enemy designs are indelible, and the tile art is meticulously well put-together. You may think 16-bit “retro style” graphics are old hat for indie titles, but Moonlighter manages a fresh, lively presentation.
Inmost (Switch eShop)
In Inmost you take control of three very different characters, a little girl exploring a house full of secrets and terrible memories, a battle-hardened knight making his way through the treacherous bowels of a foreboding castle in the service of some otherworldly evil, and a troubled middle-aged man whose scenes make up the brunt of the game’s clever platforming and puzzling action.
There’s sumptuous detail here in how characters move and interact with this grim maze in which they find themselves trapped. Books fall off shelves as you clamber in and around them, locked doors strain as you push against them, rain beats atmospherically off windows and every weapon slash or interaction you have with a piece of machinery, blocked path or enemy feels weighted and hefty.
UnderMine (Switch eShop)
UnderMine's compelling roguelite systems are backed by a 32-bit art style that’s masterfully executed. Environments are rife with all sorts of fine details, like the somewhat warped real-time reflections of objects near pools of water, and the sprite-work and animation are full of expression.
Pixel art may be seen as kind of trite these days, but it’s abundantly clear that the developers were anything but lazy in going with this direction. The only downside is that the general ‘underground’ aesthetic slightly dampens the visual diversity of each area, but this is really just a nitpick.
The Messenger (Switch eShop)
The Messenger's presentation is second to none — except maybe Sabotage Studio's follow-up, Sea Of Stars, when it comes out later in 2023.
To emphasise the difference between the past and future, the art style switches between 8-bit and 16-bit visuals, an innovative decision which goes a long way towards establishing some memorable imagery. There’s detail and care put into all the sprites and animation whether you’re playing in the past or the future, but it’s the late game areas where you can see that the developers really cut loose, with masterfully-crafted environments that are full to bursting with colour and spirit.
Chained Echoes (Switch eShop)
About seven years ago, a solo indie developer named Matthias Linda began working on an idea he had for a new RPG, itself likely the product of many years of producing fan games based on his genre favorites in RPG Maker. After a successful Kickstarter in 2019 and who knows how many hours of painstaking iteration, Linda has finally seen his vision realized with the release of Chained Echoes. Luckily, this one turned out to be well worth the seven-year wait.
Chained Echoes sticks to a faithful 32-bit art style that does an impressive job of capturing that retro aesthetic without feeling cheap. In the best kind of way, one could say that Chained Echoes feels like a modern remaster of a classic JRPG—one which aims not to replace all the previous art, but to sharpen it and present it in the best possible light.
Vengeful Guardian: Moonrider (Switch eShop)
Vengeful Guardian: Moonrider is absolutely stunning. The 16-bit pixel art style here is reminiscent of classic side-scrolling games like Castlevania: Bloodlines and has a timeless quality we can't get enough of. There’s plenty of visual variety on offer, including cyberpunk cities, murky underwater passageways, and digital spaces that reminded us of the VR missions in Metal Gear Solid.
Also, a CRT filter can be applied at any point — one of the more successful uses of the effect we've seen in quite some time.
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Comments 65
Kate, why are your lists always so controversial. I mean you haven't even included Shovel Knight! 🥲 I mean it's fine... I'm getting used to your style. And it's nice that lesser known games get the spotlight.
I would also add Souldiers and Deaths Gambit to that list.
Great list! Probably the biggest stand out for story and such is To the Moon, but only by a hair. Lotta good games on this list.
I’ll toss some more to the list of quality pixels!
Graveyard Keeper
Fishing Paradiso
Dropsy
Thimbleweed
Darkside Detective 1&2
And of course the well known ones like Stardew and Shovel Knight. There’s also a few really good Metroidvania ones like Tou Hou and Haiku.
Lastly, after the Sierra article the other day, sweet baby Jesus I wish someone would bring the original Kings Quest and Leisure Suit Larry games to the switch. Freddy Farkas would be awesome too, as well as Space Quest (I think it was…)…. Sierra was the KING of pixels back in the day.
@Freek I concur, though Souldiers has some issues on switch and ps4/5. Still playable, just be warned the Fire Temple can have issues still. And don’t bother with it on ps4/5 as the save corruption still exists from what I can tell. PC, Switch and maybe Xbox are the best bets for that game.
Record of Lodoss War: Deedlit in Wonder Labyrinth deserves some notice, and a fun SotN-style Metroidvania, to boot.
It's a crime Sonic Mania isn't on this list. One of the best looking pixelated games.
I have had many a time where I see a game with awesome pixel art and buy it on a whim only for me to end up not enjoying the way it plays. I fall for great pixel art Every. Single. Time. I need to be extremely wary any time I see a new game with an awesome artstyle now, and I hate it.
No Undertale & Deltarune? Both would fit really well on this list, especially Deltarune. And let’s not forget that a large chunk of Undertale is a homage to Earthbound.
I’m missing Axiom Verge…… great list even without that game.
Triangle Strategy, Undertale, Deltarune?
Played all of them except for the sim games, shmups and other VN junk.
Pixels just have so much more life than 4k ultra realism.
@ChaoticKirby @JokerCK I think you overlooked the word "art" in the title. Undertale is ugly and you can't deny that.
Love pixel art. SR did a great job with it
Dang no love for Dead Cells, or Katana Zero.. eastward while gorgeous was a huge disappointment, probably more than owlboy and to the moon was a letdown too with its simple gameplay cheap graphics and lame story, but you got some greats on there with hyper light zero and shredders revenge
Honestly there are just a ton of beautiful pixel art games on Switch. I like a lot in this article, but I could easily list 10+ great ones not listed here. I'm surprised dead cells and celeste aren't on this list. They bleed pixels is a less popular one I like a lot personally. There are so many good ones.
Cadence of Hyrule has the best 2D Zelda art since Minish Cap! I want to play a true Zelda game with the art of Cadence of Hyrule!
Does Xenoblade Chronicles 2 in handheld mode count as pixel art?
No Signalis?? Such a unique art style in that game, great use of pixels
Seems like Pathway is one that flew under everyone's radar but if you like turn-based strategy and Indiana Jones, I can't recommend that one hard enough.
Octopath 2 obviously the most incredible-looking.
I put off buying Stardew Valley for so long because the pixel art graphics suck however after buying it I sunk over 100 hours into that game even though I still hate the graphics.
These all sound good, but I wish there were enough hand-drawn games to make a similar list. If more games looked like Hollow Knight, the cost-of-production for these games wouldn't rise much AFAICT and it'd also make them more appealing to those who aren't fond of pixel art.
Seems like a bit of recency bias with this list, but o can’t even be mad when it’s practically a list tailor made to advertise Hyper Light Drifter and Owlboy. Surprised to see NLife favorite Horace didn’t make the cut here.
That reminds me, I still need to buy Owlboy and Live A Live.
Btw, Hyper Light Drifter is great.
You left my boy Horace off your list 😢
ONE WORD: OCTOPATH
Don't forget:
- Super Hiking League DX -
Really beautiful game. ʕ´•ᴥ•`ʔ
I knew both Eastward and Owlboy would on here. Both of them are directly responsible for causing me to be much, much more careful about vetting a game I'm interested in buying because I hated them both intensely. Excellent graphics, terrible gameplay. Eastward never stops dragging it's by the numbers narrative like sandpaper over gravel and Owlboy feels half finished right down to it's dreadful steal levels. Meanwhile, the incredible La Mulana and it's equally brilliant sequel, both full of the purest gameplay a video game is capable of, are again ignored because they dared to challenge you. It's criminal how this medium gradually began embracing style over substance and aesthetics over actual gameplay. What a shame.
I was really interested in Potion Permit when it was released, but I was scared off by the reported bugs. Anyone know if they’ve been patched?
Octopath, Blasphemous, Moonlighter, and Iconoclasts are all fantastic recommendations, for their gameplay as much as their visuals. Since it's relevant, I'm gonna copy over a comment I made on the more general pretty games list a good while ago.
"And just to keep my last comment from being even more bloated, I'll dump some of my top picks for pixel art visuals here: Kamiko, CrossCode, Phoentopia, World for Two, Foregone, Batbarian, ScourgeBringer, Star Renegades, Narita Boy, Touhou Luna Nights, Astalon, Timespinner, Evoland, Eldest Souls, and Death's Gambit."
I'd also add in The Way Remastered, Shovel Knight, Momodora: Reverie Under the Moonlight, and Sparklite. I started to dig through my wishlist for more, but quickly realized I'd never finish writing them all out.
@CountDrakeulah I agree with your assessment of Owlboy. I played the whole game: I liked the art, but the game play and overall game design left me wanting a lot more.
Would Horizon Chase Turbo count as a pixel art racing game?
Cheating a bit but I'd count Sea of Stars too (releases later this year)
@sunny63 There are a ton of games with great hand-drawn style visuals on Switch. Besides the big names like Hollow Knight and Cuphead, there's Tangle Tower, GRIS, Ponpu, Hoa, Wulverblade, anything from Thunder Lotus, Sumire, Creepy Tale, Flood of Light, Liar Princess, Giga Wrecker, the SteamWorld games, the more recent Shantae games, Pankapu, and Wonder Boy: The Dragon's Trap, just to name ones I've played. I could probably dig up twice as many from my wishlist if you want. If you're looking exclusively for games where every frame of every animation is drawn from scratch, then that is going to cut the list down a good bit, but that's because animating that way is much more work-intensive, and makes it harder to change character designs or anything else with a lot of animation mid-development.
"To the Moon" is one of the games that I think about a lot to this day, even though playing it wasn't that fun. The story made me cry though.
It's quite amusing browsing through this list. I distinctly remember in the early days of Switch bemoaning how many pixel-based games there were, and yet I own the majority on this list.
And yes, Dead Cells should definitely be included here.
Aren't all games technically pixel art games...?
I would add Speed Limit to this list, because it takes players through a variety of pixelated gameplay styles from games of the past, but in one game, and it's pretty fantastic.
It's not super long, but it has a speedrun mechanic to it if you like to attempt speedruns after you finish it.
Why is this board so upset with the picks mentioned??
I thought Rogue Heroes wasn't to shabby as well. Plus a bunch of fun to boot.
I believe Triangle Strategy, Death's Gambit and Souldiers should also be in the list. Beautiful pixel games!
Perhaps my favourite is Blasphemous though, the graphics are really something, the bosses and enemies remind me of the best Castlevania games, but more creepy.
Upvote for Hyper Light Drifter, The Messenger, and Blasphemous. Not just beautiful games, but great games, period.
Narita Boy is hypnotically engrossing in its style, but lacks balance in gameplay progression, making it not as satisfying to play.
Is it cheating to say BlazBlue Central Fiction and Under Night In-Birth Exe?
Both of these games are a master class in pixel art animation. The sprite work is gorgeous on its own, but the fast-paced fluidity of the action in both these games (Central Fiction especially) is a sight to behold.
Nice picks. I especially enjoyed Pocky & Rocky Reshrined's art style, it's easily one of the most beautiful games I've seen.
@KateGray Tried Superbrothers: Sword & Sworcery? Beautiful pixel art, great soundtrack, interesting mechanics, deceptively simple puzzles that make you go OOOOOOOOHHHHH!!!! 💡💡💡
It’s also available on the app stores (originally for iOS), but the devs made a good/simple adaptation for the Switch. I wish more people knew about this game.
@theModestMouse Undertale is ugly? Okay.I will not take your comments seriously from now on.
@Dm9982 what was the Sierra article you mentioned? Missed that one but would like to read!
Owlboy is one big snoozefest I regret buying, the same goes for Iconoclasts which someone mentioned. Lots of much better pixel art games out there. Huntdown is good as is the excellent Horace.
@Robokku it was on TimeExtension, let me check for the link….
https://www.timeextension.com/news/2023/01/sierra-and-nintendo-almost-joined-forces-to-create-an-online-network-in-the-80s
There ya go!
@ParadoxFawkes What did you not like about Eastward? I thought it was a masterpiece. One of the best games I played last year.
@JokerCK I've got to agree with him. Undertale has a lot of things going for it, but the art style isn't one of them. I am not exaggerating when I say the color palette literally hurts my eyes.
@Dm9982 thank you!
Death's Gambit!
@bozz recently got it on a deep sale, but I still need to start playing it.
As for the art style in general, it is a very dangerous balance. On one hand, I love everything that reminds me of how I look back on the GBA and older Game Boys, but it is rarely done... "right". Eastward, Inmost, Wargroove, those are indeed fantastic examples of the visual style done right in my eyes. I love Minit as well for its art style, and many more, either on the list or not. But often it just feels like what it would be like if I painted in the style of Picasso without understanding why someone likes his work, only understanding that it sells in todays market and doesn't require much personality to just... plagiarise badly, instead of honour, I suppose.
Whenever I hear those words like "pixel art", "metroidvania", "rogue lite", "souls like",... I almost instantly feel a dislike for the game.
Eastward is beautiful, but tedious tho
@Doctor-Moo the constant talking of characters with no ability to skip made it a slog and i quit playing...i really wanted to like it but i hated the characters and hearing every little thought they had to say
Curse of the Moon is stunning!
@Anachronism Thank you! I will definitely try those out; I had no idea about most of them!
Pocket Rumble is one I haven't heard mentioned yet but had some decent pixel art.
@Robokku Np! Was a good read! Makes me want to boot up the laptop and get some old Sierra games on GoG, but I’d much prefer if some how they got ported to Switch as a collection. Would be just amazing.
The new LSL games on Switch aren’t bad, def worth a buy on sale if you’re an old Sierra fan. Soooo much better than the 360 LSL games which were garbage. And I love that they’ve got nods to the old pc games, as well as the original voice for Larry from LSL6 onward.
Cyber-Shadow is another fantastic game that doesn't get enough love. The whole futuristic/Ninja Gaiden vibes are fantastic and it's addictive as hell. Not to mention, it was published by the amazing Yacht Club Games, aka the Shovel Knight developers.
Where's Aegis Defenders??? Also, I kind of hate the term "pixel art" because 3D games also use pixels. But yes, I get it, and I regret that I joined Team Semantics.
You missed This Game and This Game! I'm SO MAAAAD!
@Olliemar28 I guess no matter how long you make the list, you're always going to miss someone's favorite. Would you guys consider doing a "Games We Missed" style reader-generated response list for each of these professionally done ones? I don't know how much work curating that kind of thing is, but if nothing else, it would give people a more constructive outlet for their opinions than just leaving angry comments. More selfishly, I just think opportunities to make small contributions like that are a lot of fun. Plus, they make for a more interesting read than the review score rankings format.
I enjoyed many of the games on this list, and more than a few of those nominated in the comments.
If I were to add anything, it would be Hollow Knight (is that pixelated enough?) and Celeste. Both of those had some vistas that made me pause the game to take a screenshot. Also I admire all the intricate details that went into the characters and scenery in River City Girls 2.
I love pixel art. It's like a love letter to my childhood gaming experience. There are so many Switch games to add to this list. But Sony and MS have their exclusives too.
@Teksetter
Hollow Knight has excellent graphic but it's not pixel art. Celeste and River City Girls do have it.
Fun list! I'm about 6 hours in on A Space for the Unbound and am hooked ❤️😺. Pretty sure I'm gonna be balling my eyes out at some point tho lol 🙄😊. I also made sure to give my cats some extra treats today!
Where is Scott pilgrim??
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