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Topic: WiiS3 Development

Posts 21 to 28 of 28

Donatello

Moco+Loco wrote:

Donatello wrote:

Nintendo created the D-Pad, the 4 button layout, the shoulder buttons, the Analog Stick, Rumble, Touch sensitive L and R buttongs,

What are these touch sensitive L and R buttongs you speak of? What do you do with left and right tongs for the butt? I am not understanding you, and if I am, I am being disturbed by the images of the mind that I am having.

I'm talking about the Gamecube's L and R Triggers

Donatello

Donatello

RandomWiiPlayer wrote:

Sony created the dual analog controller, which is pretty common now. I know it isn't anything too big, but still, they did something new.

You got me there
Yet Sony's Analog sticks were inferior to the N64's if you ask me. They were too loose....But you're right, Sony still was the first to come out with dual analog.

Donatello

Donatello

Oregano wrote:

Nintendork wrote:

Donatello wrote:

What has Sony created? NOTHING....At leas MS Pioneered Online Videogaming.

1) The Eyetoy, well not that great, makes them a pioneer of camera-based gaming (+ what RWP said)
2) You realize that M$ just copied the Dreamcast with that "innovation" (and before you say that it had more online options, Propeller Arena was going to have the same thing, except the project had to be canceled before X-box Live was out).

The Dreamcast also had a camera didn't it? and there was an infrared camera available for the NES.

The Dreamcast had the VMU which was pretty damn rad at the time.
The thing is, when the dreamcast released everything about it felt next gen. from the look and feel of the controller and system, the unique VMU, Online system, 128 Bit graphics ect....While the PS2 felt like the PSOne with a black paint job with prettier graphics.

Donatello

Donatello

mnementh wrote:

@Donatello - what's cool about those stupid and utterly confusing symbols? I never understood that.

How are they confusing? I actually really dig the symbols. At least Sony did something different instead of doing the whole 'A,B,X,Y' thing. That aside, i still prefer Nintendo's layout of course

Donatello

Donatello

tealovertoma wrote:

MS took online gaming to a whole new level, have to give them credit for that. Sony pioneered the dual analog (admittedly after bring out the SNES-like PS pad, and then adding 2 N64 analog sticks...) and helped implement disc-based media (something Sony had been working on with Nintendo, although I still think Nintendo made the right choice by going with cartridges on the N64 - check out the load times on the PSOne!). Other than that, a lot of innovating (as well as the proper implementation and commercialization of innovative ideas) was done by Nintendo: rumble pack, analog control, save options, etc etc etc

@ above posts: Don't forget the gameboy camera

Yikes, I completely overlooked those things. I guess because to me they weren't huge(besides dual analog....although the Wii Remote has replaced the second, and to me dual analog is dead) things that effected the gameplay. Sure Sony pumped out a second analog stick AFTER Nintendo came up with the idea itself. And the whole CD thing was supposed to be a merger of some sort with Sony and Nintendo, but Nintendo bailed out and out came the Playstation. As for the Eye Toy...Has it really even been that succesful? But still, these still are innovations as small as they are.

1. Dual Analog
2. CD Based games
3. Eye Toy

That pretty much covers it

[Edited by Donatello]

Donatello

Oregano

If you're talking about Nintendo's innovations you can't leave out portables(G&W was the first right) and Portable-Home console connectivity!

Please sign the petition to get Nintendo to integrate Social Features directly in the Switch OS/Hardware:
https://www.change.org/p/nintendo-integrated-network-features-on-nintendo-switch-voice-chat-lobby

mnementh

Donatello wrote:

How are they confusing? I actually really dig the symbols. At least Sony did something different instead of doing the whole 'A,B,X,Y' thing. That aside, i still prefer Nintendo's layout of course

They're confusing because I can't remember where is which symbol. So i'm playing mortal kombat and I know I have to press triangle then square then left then circle or whatever, and I have to look down instead of the screen... with A, B it doesn't happen... I know which is c and which is z on the nunchuk because they are different, in the way they feel and located... it's easy to remember where A and B are on the wiimote because they're in completely different places. that's what i mean. let's say you have abcd in a clockwise way then it's easy too, but with the symbols there's no logic in it.

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place a...

mnementh

Sony didn't come up with CD based games. Maybe Phillips did? CD-i came in 1991. PS in 1994.

So ends a saga older than time itself.
The World's oldest and fiercest army has been led to victory, and a lost generation
is delivered from its fear of extinction. As the sun sets over the
field of conflict the dinosaurs disperse, hoping never to set foot
in this place a...

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