Both games are spectacular, with Galaxy edging out Sunshine because...well...it's Super Mario Galaxy!
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Super Mario Sunshine gives you more to do, and has more openness and exploration to its levels, and the gameplay gives you more options. IMO, Super Mario Galaxy is by far the lesser game.
Both are great, but Galaxy is absolutely fantastic. I like Sunshine, but it just feels defferent and not like a Mario game. I like FLUDD, but I perfer Mario without it. And, the levels were pretty repetitive, pretty much all being island themes. But as I said, I love them both.
Hoping that Galaxy 2 can out-do them both! I'm currently convinced that it can be, but I guess I'll just have to wait...
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But I dont think we can say Luigi levels makes Galaxy harder because its not part of the ´main game´
It's as much a part of the main game as any unlockable hard mode is part of the main game. It's optional, yes, but when people complain about the game not being difficult enough for them, it's kind of silly that they aren't utilizing it.
Sunshine pro: hard cons: awful camera, fludd, bugs
Galaxy: pro: Great camera, controls and design cons: easy
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How can difficulty be classified as a pro or a con? Some games work better because they are easy, and some games don't work because of how hard they are. Unless, of course, if you're talking about multiple difficulties, which is definitely a pro, but neither games have that. Also, I'm pretty sure you've never played the Luigi Purple Coin challenge in Mario Galaxy. That was insanely hard. Also, Mario Sunshine had one of the best hub-worlds in a video game (thus a pro.) I personally believe Galaxy is the better game.
I havent... tough ive got it all with Mario. But I dont think we can say Luigi levels makes Galaxy harder because its not part of the ´main game´
I don't think he was talking about purple coin challenges about Luigi, I think he was referring to the level "Luigi's Purple coins" in Toy Time Galaxy:
I thought the purple coin thing was easy, I beat it on a 3rd try. At first I thought that I had to get ALL the coins, but then I realized there was like double of what I had to get.
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But I dont think we can say Luigi levels makes Galaxy harder because its not part of the ´main game´
It's as much a part of the main game as any unlockable hard mode is part of the main game. It's optional, yes, but when people complain about the game not being difficult enough for them, it's kind of silly that they aren't utilizing it.
We cant say a game is hard just because the levels 200 / 220 are. you can say the game have some hard levels (after you complete it)
The "Luigi levels" aren't just levels 200 - 220. You play the entire game again as Luigi, whose reduced traction causes a significant increase in difficulty...especially in the race levels, and on-rails purple coins levels.
But, again, it's not really fair to say the game isn't hard enough when there IS an optional harder mode that you choose not to explore. To each his own, but surely you have to see why that's not much of a complaint.
1. Super Mario Galaxy 2. Super Mario 64 3. Super Mario Sunshine 4. Super Mario 64 DS Why would the DS version be lower, it was portable and more stars, better graphics, better controls, and more caracters.
Super Mario Galaxy is by far my most favorite 3D Mario game. I love the gameplay, music, and the unique graphic style. I also really like the other Mario games I listed, but they just don't compare to Galaxy.
Super Mario Galaxy 2 looks really impressive that it might be even better then it’s predecessor, but we'll have to see that when I receive my preorder from Gamestop.
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Sunshine pro: hard cons: awful camera, fludd, bugs
Galaxy: pro: Great camera, controls and design cons: easy
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How can difficulty be classified as a pro or a con? Some games work better because they are easy, and some games don't work because of how hard they are. Unless, of course, if you're talking about multiple difficulties, which is definitely a pro, but neither games have that. Also, I'm pretty sure you've never played the Luigi Purple Coin challenge in Mario Galaxy. That was insanely hard. Also, Mario Sunshine had one of the best hub-worlds in a video game (thus a pro.) I personally believe Galaxy is the better game.
I havent... tough ive got it all with Mario. But I dont think we can say Luigi levels makes Galaxy harder because its not part of the ´main game´ Ofcourse difficulty can make a game or not, what makes Contra and Megaman so appealing? what makes many many modern games so boring? The right thing to do is to dose the Challange and the Accomplishment. The main problem i have with Sunshine are Bugs that makes things difficult not by challange. Like at the final level when we have to cross the lava in a Boat. The mechanics are so awlful that you must have Luck to go trough. The same for some Hotel levels. And the boss with dirty tooth = the camera can go wild in that one
What makes Megaman and Contra so appealing are their simple and fun gameplay mechanics, not their difficulty. All that does is make the game seem longer to make up for the content. Have you ever played the first Lost Winds? I don't think anyone could say that was a hard game, unless you couldn't figure out some of the puzzles. That didn't get rid of any of its charm though. The reason why you say so many modern games aren't fun isn't because of the difficulty, it's because they aren't fun to play. Many gamers actually complain about a game being too challenging, because it gets rid of any sense of progression due to not being able to beat anything within the game. You've got to keep in mind, many people that played the first Galaxy couldn't even get past the first level. Not everyone is a seasoned gamer.
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I personally loved them both, but I always liked Sunshine a little better. It had an incredible hub world and the general atmosphere of the game is just fantastic. The FLUDD wasn't great, but I don't think it made the game worse in any way. However, I haven't played it in around 4 years, so maybe if I played it now I would have different feelings. Super Mario 64 is still my favorite 3D Mario, though.
Well, it is not an easy choice, that is for sure. Both are great games, and have made it into my favorites. Galaxy was very clever and fun, and different from the others. I mean come on. NO ONE had ever thought of space for a game. On the other hand, Sunshine abandon us on a strange island with a little device. Galaxy was definitly too easy, but Sunshine was too hard for the blue coins. I felt that Galaxy could have done better, but was extremely good already. The only problem with sunshine were those dumb camera angles, and those dumb blue coins. I felt that the bosses in Galaxy were funner and more interesting, but hte final boss was a FAIL. Sunshine was the exact opposite. You basically faught the exact same bosses over and over, but the final boss was awesome. Personally I have to go with Galaxy as a better game, but Sunshine as a better challenge.
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It's actually quite hard to choose. Sunshine is great because I have great memories growing up with it and it has a superior hub. On the other hand, Super Mario Galaxy has a far superior story, superior graphics and a WAY BIGGER variety for levels(Sunshine had only tropical places). I don't know which to choose.
Galaxy did everything Sunshine did wrong, right. Everything Sunshine did right Galaxy perfected.
Cute, but untrue. Galaxy severely limited the player's control over the camera, and all but completely did away with Sunshine's knack for huge, exploration based levels. Galaxy was also significantly easier--even going for 100% with both characters wasn't much of a challenge. Just time consuming.
Anyway, Galaxy is still one of the greatest platformers ever made. I just happen to like Sunshine more.
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Galaxy severely limited the player's control over the camera
I'll take limited control over a functional camera than total control over a busted one.
Point taken about the exploration of levels, though. I personally love what Mario Galaxy does to usher you through levels in a predetermined way without it feeling limiting, but there's no question that it IS limiting, and that leads to a very different gameplay experience. It's just one I enjoy, I guess.
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Topic: Super Mario Galaxy VS Super Mario Sunshine
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