Level 1 gameplay. Looks good, although the jump looks a bit... floaty?
3DS Code: 5429 - 7207 - 1556
Brad
http://boobradsplace.blogspot.com/ << My blog, where I post my art-related happenings. All comments appreciated!
Do you like bizarre (and I mean bizarre) humor? Please give my Youtube Channel a try: http://www.youtube.com/user/MisterGi...
Yeah. That's what I'm talking about. Bloodline's first level theme, original Castlevania's victory theme (and all minor-style!) and Adventure's whip system, modified. So, so nice looking. TY NintendoBrad. Tee Why.
-Swerd Murd
(check my tunes out at www.soundcloud.com/swerdmurd)
Thanks, NintendoBrad, for the video. Graphics-wise it looks very nice and all the weapons sound good. Now it's been a while since I last played a Castlevania game. What is the red bar and the Heart Counter for? And for what is the green bar? Does anyone know that? I'm also wondering if there are unlimited Continues like in Contra ReBirth.
Edit: There is also a video of stage 2: [youtube:LCi-uvyubPo]
@Omega - red is health, Green is the time-remaining bar for the Flame Whip (green crystal powerup that the candles sometimes drop) and Hearts are used as an energy source for the subweapons. When Christopher uses a Dagger, it costs 1 heart; Axe 2, Holy Water 3. He didn't ever use the Crucifix Boomerag.
Chances are they'll have unlimited continues--the only Castlevania game not to have unlimited continues was Castlevania Bloodlines for Sega Genesis.
-Swerd Murd
(check my tunes out at www.soundcloud.com/swerdmurd)
Well the Green bar isn't "rememberable" yet--first time its been in effect, although placement-wise it's in the same spot as the magic bar from SoTN...but yeah that whole second level was mind-numbing. Tons of branching paths, tons of opportunity for use of the Key item (the amount of time you'd need to keep it for some of those is absurd!) and the bird enemies from Castlevania Adventure Stage 1 and the bouncing-ball spitting dudes from Stage 2! Why didn't we get it this week!?
I am actually Swerd Mud at the moment. I gotta go take a shower.
EDIT: might as well post this one too (especially cause of the music!!! Cloud Castle, Belmont's Revenge!!!!!!!! passes out from overexcitement
Well the Green bar isn't "rememberable" yet--first time its been in effect...
Ah yes, all right. I only remembered from Castlevania II - Belmont's Revenge that the whip has, somehow, the ability to shoot. I think there were orbs too that increased the power of the whip. But you're right: No green bar back then. They were grey and the second bar was not for the whip but to determine the strength of the boss.
And thanks for the additional video. Now if we can get enough videos together there's no need to buy the game.
I downloaded this this morning. Block size is on the small side at 161, according to the ops manual you can set your pool of lives from 1-9 and the Difficulty. Remote NES-style, nunchuk+remote, CC and GC controllers are supported, though there are only two buttons (if using nunchuck the B button jumps and A or motion whips) so I'll just do remote only.
I'm a little disappointed about the lack of whip action, among other things from SCIV. Otherwise, looks pretty good. Hopefully this will come out next week.
I heard it was only 6 levels. I know the other rebirth games were only 5 but they were shooters so I didn't mind. For castlevania I would have liked a longer game. Still, what is here does look good
@jb - original was 4, so 6 actually seems ok, especially with the branching paths and key-unlockables etc. I always start no-hit speed-running too...and difficulty setting for a straight-platformer CV! Praise be! Someone's been listening! Give me Nightmare again....
-Swerd Murd
(check my tunes out at www.soundcloud.com/swerdmurd)
There's no saves or passwords so anything more than 6 stages probably wouldn't be practical in a single sitting. The lack of whip action variety does suck after CVIV, however there's no swinging that I've seen so I guess it's just not necessary! The flame whip does feature some nifty lighting effects though.
Yeah, I guess you guys are right about length. Just, after sotn hard to go back to expecting castevania to be short. Also, the other reason I was concerned about length was because the first 2 levels seemed easy. Then I saw the challenging looking third level and six levels made sense.
Also, are there any interviews or any information about the M2 guys that have done these rebirth games? All I know about them is that they worked on the virtual console emulation. I'd like to know more about them as they seem to be doing a great job on every classic franchise that they rebirth. Which is especially nice considering all that can go wrong when an outside company handles another company's franchise.
I hope this'll be included in tomorrow's update. Also, I'm surprised this game hasn't garnered a lot of hype. It's a NEW classic Castlevania.
3DS Code: 5429 - 7207 - 1556
Brad
http://boobradsplace.blogspot.com/ << My blog, where I post my art-related happenings. All comments appreciated!
Do you like bizarre (and I mean bizarre) humor? Please give my Youtube Channel a try: http://www.youtube.com/user/MisterGi...
I'm starting to think more and more that this will get pushed back to December 09 or January 2010 for a release. With Bit. Trip Void coming this month and Konami already putting out Frogger R. I think they will wait a little longer on this one.
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