Cant say I care, 4 seems better as a Resident Evil game to me... even that lost it towards the end, the Island section just felt like all out war... though the corridor sections with the regenerators were good and tense. I wish they would remake 2, or even port it to the DS.
Ha, that's pretty much accurate, and fairly ridiculous if you ask me. Here's Sony's little recent presentation at which they demonstrated their next big thing, the amazing motion advancement that was previewed as the core of their E3 presentation... get some popcorn.
Oh wait, that's just what the Wii has been doing for a long time now, one hand for aiming and one using a traditional analog stick for movement. He's even shaking the remote to get free from enemies! But it must be better somehow for them to make such a big deal of something that their competitor has been doing for years, right? I guess it's the fact that you can now look even more ridiculous than ever holding your glowing microphone. That's progress.
Twitter is a good place to throw your nonsense. Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -
“With RE5, I wanted to bring the series to a larger audience. I think its important to do the same for the next RE.”
Yeah the GoW audience, and they succeeded. There were more chills in the first ten minutes of RE4 than in the the entire first half of RE5. And thanks for letting me laugh at that wand-thing again warioswoods, was he really holding a dual-shock one handed?! Oh dear. I'm not sure how they're gonna sell that wand-thing, apart from in the Ann Summers catalog.
Bring on Darkside, the Wii shall not miss RE5, though I don't see why they can't do an exclusive side-story for Wii using the oh so awesome RE4 engine. It would be massive!
While it would be cool to see on the Wii, I probably would not bother getting it. I don't care for the direction that the series has taken. I really prefer RE 1 for the Gamecube. I would love the series to go back to the survial horror roots and that means putting the series back into a creepy mansion.
So, was it even a possibility for RE5 on Wii? Or could be like an enhanced version of RE4: Wii edition?
Regarding an enhanced version, I guess that depends in what you call enhanced. There's no way the Wii could handle RE5, so it would be gimped in terms of both graphics and co-op (online and off). So even if Capcom changes their mind it would be gimped more than enhanced.
"The government of the United States is not, in any sense, founded on the Christian religion."
@warioswoods - well put - that looks really original, no wait - I think I've seen something like it before... Capcom can keep this game as far as I'm concerned, its so far removed from its origins (and Chris is so absurdly pumped up on steroids), I wouldnt buy it anyway.
Ha, that's pretty much accurate, and fairly ridiculous if you ask me.
I'm don't really see this as all that ridiculous. Capcom has seemed quite wary of all this new-fangled motion control tech. They have shown that they are happy enough to make ports with motion controls (Okami, RE4, Ace Attorney series), and port games to Wii with traditional control schemes (RE Archives, Mega Man 9), probably because it's relatively cheap to just map new controls to something you already have.
They seem more reluctant to make Wii versions of their 'next-gen' games because that requires building the game from the ground up - it can't be ported because the platforms aren't comparable in power. The one time they actually did build a Wii version for one of their next-gen games, it was Dead Rising: Chop Til You Drop, and sales weren't very good (and neither was the game.) They also released one original IP for the Wii - Zack & Wiki - and sales weren't good for that either. That probably only reinforced their wariness. So they have stuck to making ports of old games and new spinoffs (Miles Edgeworth, Apollo Justice, RE:UC, RE:DC) for motion controls.
So it makes sense that they're releasing RE5 on PS3, since grafting the new motion controls on won't take much work or money, unlike building an RE5 game from the ground up for Wii would. Building from the ground up for Wii doesn't carry a guarantee of success and is risky. Releasing NPC games is also risky, but far less of a loss investment-wise if it doesn't pan out.
You're right about it making sense from Capcom's perspective, financially etc. I suppose I just find the entire situation ridiculous, particularly Sony's part in it, unveiling this as their latest thing when it's not so new, and somehow creating a controller that looks even more absurd than the Wii remote with its various condoms.
Technical question: the light on the end of Sony's wand is spherical and non-directional, yes? So it can only measure the position of that ball in the air, if I'm correct, and wouldn't know the difference between changing angles. Here's what I mean: I can hold the Wii remote so that the tip is located in the same physical spot it space, but with the body tilted at a different angle, so that I'll be shooting more up or down etc. That doesn't seem possible with this thing, so it appears to me as if it wouldn't feel as natural as aiming with the Wii remote. Then again, I haven't tried it yet.
Twitter is a good place to throw your nonsense. Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -
In addition to the magic ball, it has accelerometers and fancy stuff inside it to help it calculate the angle. The ball, I think, is for the camera to figure out where it is. This two-pronged attack is better than what the wiimote and motion+ have going on, because the Sony wand won't need to be re-calibrated constantly. But that tech isn't used in point-and-shoot games anyway. I don't think RE4 used info about the tilt of the controller to judge where the IR signal is anyway, and the cam-and-ball is just substituting for IR, I think.
I'm not sure though that the Sony wand is in its final form. It's coming out Spring 2010 so this is still prototype. Maybe it'll get a thumbstick instead of requiring the dualshock, and maybe they'll make that magic ball look less weird.
Just to be clear, though, the Wii remote (in RE4 or any IR-pointer game) does measure the angle that I'm talking about, without any need for its accelerometers and so forth. I'm talking about the fact that the camera is in the Wii remote itself, so if I have the point of the remote in the same spot in space, but the controller angled, it will be 'shooting' at a different area, and will see that the IR bar is in a different location relative to it. It's like aiming a gun, in other words, while this Magic Wand would need to jump through ridiculous extra hoops it seems to me (like using tilt from accelerometers even where mere pointing is concerned) to achieve the same effect.
I don't see how it will be generally better than the 2-part combo if Motion Plus and IR. I'd think it would depend greatly on the type of activity / game as to which method of pinpointing motion is preferable. And that's just the technical standpoint; the real problem, in my mind, is that it's a second means of control, unlike picking up the Wii remote to power your system on, pointing at the screen comfortably just like a TV remote to choose a channel, and then seamless entering a game that continues to use this control. I do think Nintendo has a small problem communicating to users the need for Motion Plus (although huge sales for WSResort is helping avoid that difficulty), but Sony has even more work to do, convincing users to buy a whole new control scheme (eyeToy and wand) that won't even work for navigating menus in their other games.
Twitter is a good place to throw your nonsense. Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -
“With RE5, I wanted to bring the series to a larger audience.
Yeah, so-uhhhh... Wii global marketshare standing at 48.6%. That's a hare's breath away from outselling the Xbox 360 and the PS3, combined. So how's that "larger audience" workin' out for ya there, Takeuchi-san?
wow. i was wondering what sony would create as a substitute for the nunchuck to complete their ripped off wiimote, but i did not expect that they'd just have you use the regular frigging controller in your left hand.
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Topic: Capcom says no Resident Evil 5 for Wii!
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