All we know for now is: "[Players are] given complete freedom to move about the screen wherever they desire, interacting with the music in brand new ways."
You have the ability to play with the Nunchuk and Classic Controller also.
Someone speculated IR control, but I would see absolutely no need or desire for joysticks (which is the only reason I can assume you would want nunchuk or classic for) if the game were IR-capable. My guess is you control with the D-pad, but stick support is offered for the more fluid movement this new game demands in comparison with the previous games where you either moved along a line or fired in four pre-set directions.
Plus, you don't seem to move very fast (at least not when you're a large dot), so there would be times where you move your hand much faster than you're allowed to move, which would probably feel very weird in a bad way.
This actually looks pretty interesting. I got pretty annoyed with the first, so I passed on the second game, but I might give this a try depending on the review.
Well, it says only "Nunchuck and Classic Controller support," which I took to mean additional schemes supported, but yea, I am 99% sure I misread that now that you mention it.
I wouldn't be so hasty. You can't really hear it, so it's hard to say. Your freedom of timing in Core was looser than in Beat, and I thought it actually worked out more musically because I felt more involved in the song.
Yo! Chris from Gaijin here, live and direct. To answer a few questions...
There is no pointer control, just the nunchuk control stick or the classic controller. We prototyped using the pointer as the control mechanism, but it's way too jumpy for the precision needed for this game. Also, the Void moves slower as it gets bigger, which it hard to do well using pointer-based control. Rest assured, the nunchuk/CC controls feel awesome.
BIT.TRIP VOID is indeed a music game. The way we get around the timing issue is the same way they do it in Rez: quantization. So instead of playing collision beeps and bloops immediately when they happen, we delay the sound just a tiny bit until the next eighth or quarter note. The delay is always short enough that the brain doesn't sense a disconnect between the visual and the sound. And of course, that makes everything be part of the song! Here's more info if you're curious: http://en.wikipedia.org/wiki/Quantization_(music)
@mrmicawber There will be an interview with Gaijin Games about Bit Trip Void on "Nintendo Week" next week! Hopefully the actual game is not far behind. Nintendo Week is a corny series of videos on Nintendo Channel that features a couple interviews a week. I'm embarrassed that I actually enjoy it, but in my defense, any straight male would find reason to watch Allison.
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Topic: Bit Trip Void
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