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Topic: Suggestion: surround headphone output

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tripletopper

I tried suggesting this on the official Nintendo forms, but the official forms are only for customer technical support. Nintendo suggested I look up a third-party Nintendo form to see if I can muster up support for this:

I noticed that the only game I can play in surround sound is Sonic Lost World on the Wii U because I have a device which takes HDMI sound and extract toslink Dolby 5.1 and use Turtle Beach x41 Dolby to Dolby headphone converter.

I heard that all the Nintendo systems from like the Game Boy advance onward that have a stereo 3.5 m m headset, always pipes a two-track headphone surround track through the headphone track.

Which is good for all portables. The GameCube and Wii sometimes has Dolby Pro logic which I could translate to surround. The Wii U and Switch can only do it if you use the native 3.5 mm port.

That is good if you use the Wii U in game screen mode, or the Switch is undocked attach Joy con mode. but what if you're playing the Wii U and Wii remote mode or the switch in docked mode. It seems like the only way you could extract a headphone surround is that convenient for the average gamer unless U have a big Blu-ray collection, and a normal communal surround sound decoder.

Enough people have gaming headsets don't want to take advantage of surround, and they even watch movies with surround sound. and it's the issue of surround sound languages that causes problems.

no I understand the tendo does not like to pay the Dolby corporation or the DTs corporation any money for being able to use their standards.

However if one was around during the 16-bit days, another Nintendo Sega moment was the virtual surround sound format War. Sega was the one with the headphone Port built in, yet to say the team with Capcom to make Q sound, which is basically the 4Runner to a soundbar. How to track sound in coded based on room Dynamics and specific places to sit. Nintendo the one without the headphone port built in, we're the ones that basically invented headphones surround. They were on some Super NES games. All N64 games made by Nintendo and or rare before they became a Microsoft affiliate always had headphones surround as a sound option. even modern versions of those games will accurately capture the three-dimensionality if you're listening headphones and select headphone surround.

the question is if the headphone ports on the Wii U and switch convert lpcm 5.1 and 7.1 to a two-track headphones around track, why not I'll put that through the L and R and or the HDMI, buy a $10 audio extractor and hook up any headphones and get awesome headphone surround sound using Nintendo's own built-in process?

By the way the reason that surround works with Sonic Lost World is because the HDMI has Dolby Surround information in there and as long as it's both five point channels or less, AND Dolby coded, it'll fit on the Toslink wire. But for uncompressed sound the most dazzling could hold is 2.0 channels.

That's probably a very binder code to add output system to 2 track headphone. What time are recorded web movies in post decoded headphone sound. The surround sound is accurately preserved on a DVD-R if you are listening to the headphones. And if that no one would notice that you it encoded it in headphone surround unless they listen directly back-to-back between the original and the new recording.

Except one time when I messed it up
and double encoded the surround information, which turned out echoey. Then I had to come clean. But they didn't notice it till I made a mistake.

tripletopper

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