Lol @ all the comments after my last one. I'll tell u guys what sold SNES StarFox to me. It was the novelty of piloting a SPACE fighter. Even a smallish country like Indonesia can design and manufacture their own airplane. It takes a high-tech country like USA / China / Japan / Russia to go to space. That was the whole allure of SNES StarFox to me, to be at the edge of civilization/tech so to speak. So to see the Arwing turned into an ordinary airplane in subsequent games to the SNES just broke my heart... Where was the novelty in that?
If I had to rate the Arwings, it would be: SNES >>> Assault >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SFZero >>> N64
While the motion controls do feel clunky to start off with, I'm really enjoying Zero. The addition of the Arwing Walker is probably my favourite thing about the game. It's just a shame that less levels seemed to be designed around effectively transforming into the walker and back.
As soon as I stopped trying to play the game as if it were SF64, everything slotted together a lot more naturally. I think on the standard Arwing levels that I actually spend a fair bit more time looking at the GamePad than the TV. And I've had no issues with switching between the two.
I think the biggest thing that threw me with the controls is that in the Walker, a single push of the R-Stick changes your rotation, whereas a double tap initiates a barrel roll which moves you linearly and doesn't effect your rotation. This rules out making minor adjustments to your orientation with consecutive single taps. However, the fact that locking on to something automatically puts you in 'strafe mode' goes some way to nullify this.
All in all, I've had quite a lot of fun with it, and there have definitely been some moments that I felt I've pulled of some really nifty moves that I couldn't have done without the controls. I've just beaten the first Landmaster section and am looking forward to putting some more time into it.
The problem i had with the game is not so much with the controls but with how boring some of the stages were. for a game partly developed by platinum, i guess i was expecting some more pizazz.
I think the biggest thing that threw me with the controls is that in the Walker, a single push of the R-Stick changes your rotation, whereas a double tap initiates a barrel roll which moves you linearly and doesn't effect your rotation. This rules out making minor adjustments to your orientation with consecutive single taps. However, the fact that locking on to something automatically puts you in 'strafe mode' goes some way to nullify this.
That's the only problem I'm having with the controls. It's kinda weird that you aren't allowed to fix the camera by tilting repeatedly.
Just a quick announcement: If anyone wants to watch me play Starfox Zero, I'll be streaming it now.
I just got a capture card recently (tried it out yesterday for the first time) and I'll boot up the game shortly.
Maybe I'll also play Star Fox Guard later.
Fair warning: I haven't slept much last night and it was a long day already, so forgive me if my reflexes might not be as good as usual. ^^ Also, for now I won't be using my mic during the stream.
Yawn. The new spangled game doesn't even hold a candle to the original SNES StarFox. Everything about it is bad, least of all the hybrid Arwing airplane. I won't be getting it ever...
Interesting how people feel entitled to their opinion despite of lacking any kind of knowledge.
Or in other words: You haven't played the game and think you are entitled to judge about it? Think again.
Your "opinion" (it's not really an opinion) is basically the same as any other kind of bias (racial, sexual, etc) that many people have.
But what really takes any credibility or seriousness out of your post is you claiming a 13 year old game could be better than one of it's predecessors that came out 13 years later. That's impossible and besides, ridiculous. Compare the graphics, the controls, the quality of sound, compare whatever you want, the original Starfox can't beat the current game in any level, because it's just too old.
Classic case of romanticizing nostalgia.
I also find some elements of the original Mario Kart better than their counterparts in MK8, but never in my dreams would I come to the silly conclusion that Mario Kart is better than MK8. It just can't be and by stating otherwise I would just make a fool out of myself.
You just like the totally ugly Arwing model from the SNES game better and judge the whole game on only that criteria. Now tastes can be different, and while I find both the SNES and the N64 Arwing ugly, you might find one of them aesthetically pleasing. But that doesn't change the fact that their graphical representation is just inferior. Period.
Just got it and played for about an hour. Struggled for about 5 minutes with the controls, then figured that turning the sound up on the controller helps SOOOOO much. Really enjoying it, if slightly exhausted by it- it feels just like a Platinum game!
The whole idea of the game is you're flying a fighter jet- and it's not an easy thing to do without practise- this is the added game mechanic which moves the game on from Star Fox 64. You have to get used to the fact that the fun comes from learning the controls- which people aren't used to being spoon fed with stuff like call of duty that always feels safe and comfortable, which is why people aren't challenged by the campaigns.
I like Star Fox 0. And I get the feeling with a bit of practise I could love it.
Isn't it obvious that Falco Lombardi is actually a parrot?
Just finished my first play through and I can safely say I do not regret my purchase. It has a few rough bits and a few cheap shots for first time players, plus controls will definitely take time to get used to for higher scores but still some extremely enjoyable levels and real stand out moments. Space battles and dogfights are amongst the best I've encountered in any Star Fox game and definitely feels more dramatic.
So far my only major complaint is that story wise they did follow SF64 a bit too much. There was potential to add some more drama and perhaps some cutscenes but that's nitpicking for a game that's primarily about arcade shooting fun.
@Chandlero: So far I have them always on. But that's no surprise since I'm a fan of motion controls.
However, I discovered that - with motion controls turned on - you can also just aim by changing the direction your airship is looking (with the left stick). It's not as precise as motion controls, but it works for smaller enemies.
So far I really like flying around in space and shooting enemies, especially in all-range-mode.
@Chandlero: I don't know/think that the console/game can check whether the sound slider is on or off. But why would you want to have the sound completely on the TV anyway?
So far I really enjoy the "3D" sound. It's not just normal sound coming from the Gamepad's speakers (I know, because in other games it sounds differently), they somehow edited it so that it sounds a bit muffled, a bit digitalized and as if it's coming from a different angle or so.
If you listen to it too closely, it sounds a big strange, but during playing it really adds something to it.
BTW: Playing Splatoon right now, but after this rotation I might go back to SF0 or SFG, if anybody wants to watch my stream. ^^
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