Well, that's pretty great. They're nerfing some of the most overpowered and overused specials. Maybe people won't complain as much, but now they need to nerf some weapons (I'm looking at you Gals and Aerosprays). Then maybe people can try some more diverse weapons.
Just because people are lazy and overuse the easy-to-use weapons doesn't mean they are OP.
Agree. Each weapon, sub and special has their advantages and disadvantages. With each combo, I know how to tackle each scenario
Well, that's pretty great. They're nerfing some of the most overpowered and overused specials. Maybe people won't complain as much, but now they need to nerf some weapons (I'm looking at you Gals and Aerosprays). Then maybe people can try some more diverse weapons.
Just because people are lazy and overuse the easy-to-use weapons doesn't mean they are OP.
Very true. I just think that by nerfing them a bit they could encourage some more diversity in the weapons people use in the game (of course that's just my personal take on things)
You could also achieve the same result of encouraging the use of other weapons by in game showing off how effective they can be, if someone is repeatedly beaten by snipers they may want to try it out, if the jump beacon leads to splat zones being taken over and over again they may want to have that advantage for themselves etc. There’s no point in people using weapons they aren’t familiar and then try to play the same way as before and may need a display what a different playstyle can do.
Well, that's pretty great. They're nerfing some of the most overpowered and overused specials. Maybe people won't complain as much, but now they need to nerf some weapons (I'm looking at you Gals and Aerosprays). Then maybe people can try some more diverse weapons.
Just because people are lazy and overuse the easy-to-use weapons doesn't mean they are OP.
Very true. I just think that by nerfing them a bit they could encourage some more diversity in the weapons people use in the game (of course that's just my personal take on things)
You could also achieve the same result of encouraging the use of other weapons by in game showing off how effective they can be, if someone is repeatedly beaten by snipers they may want to try it out, if the jump beacon leads to splat zones being taken over and over again they may want to have that advantage for themselves etc. There’s no point in people using weapons they aren’t familiar and then try to play the same way as before and may need a display what a different playstyle can do.
That's actually very good advice. It just becomes kind of boring seeing the same classic set of weapons and hearing others trash talk the other weapons.
Even though a lot of it was from just terrible teamwork and people trying to Rambo.
My advise is get out of the room fast. I have a tendency to stay in a room too long and keep getting horrible teammates. If you lose like 3 in a row leave then come back. Especially if you rank down, if you stay in the room you will be mismatched.
John 8:7 He that is without sin among you, let him first cast a stone.
MERG said:
If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.
Even though a lot of it was from just terrible teamwork and people trying to Rambo.
The general advice I'd give is think over your abilities and how they complement and add (or if they don't) to your weapon and play style, look at the map more to see areas where the other team is going to come from and can you slow them down or flank them as well as seeing if there's a pattern to you team mates so you can underastand them better, if everyone is the zone and you control it then be pro-active and take it to them before they get close to the zone, spend some time in turf wars to level up your gear and practice new weapons.
Even though a lot of it was from just terrible teamwork and people trying to Rambo.
The general advice I'd give is think over your abilities and how they complement and add (or if they don't) to your weapon and play style, look at the map more to see areas where the other team is going to come from and can you slow them down or flank them as well as seeing if there's a pattern to you team mates so you can underastand them better, if everyone is the zone and you control it then be pro-active and take it to them before they get close to the zone, spend some time in turf wars to level up your gear and practice new weapons.
This is good advice but I do like everything you mentioned, I might just change up weapons for a bit.
The weapon changes that I would like to see (based on my own experiences, playstyle, IMO, etc) are:
The Areospray to have a shorter range. Although it's not the longest range weapon as it stands, I find it still has enough reach to be my main choice killing machine due to its rate of fire. With a reduced range I would find the other weapons with a longer range (such as the Dual Squelcher) to be more relevant (I still use them, but not so much). In short, turn the Aerospray from an assault rifle into an uzi (as it were).
Add a slower transition when the Kraken transforms back into a Roller. I think this would add an interesting risk-to-reward element to the Kraken: while you are transformed you are invincible and dangerous, but if you pursue an opponent for too long and don't splat them then you are suddenly vulnerable for a moment. So, do you stay in pursuit at the increasing risk of being attacked yourself?
Very true. I just think that by nerfing them a bit they could encourage some more diversity in the weapons people use in the game (of course that's just my personal take on things)
I agree that incentivising people to use a variety of weapons (be it through balancing, different subs/specials, etc) is important. I like to use a variety of weapons and each one provides a different type of gameplay experience. For example, the Roller makes for a relaxing (almost therapeutic) experience, the Charger lets me sit back and support my teammates by picking off opponents like a shooting gallery, the Aerospray makes for an intense experience as I get stuck in for some enemy splatting, and so on.
Does anyone know what's special about the Carbon Roller. Does it have a unique feature?
Edit: Well it appears the Carbon Roller is a much faster variant of a normal roller. That does sound really overpowered, but they'll hopefully have some way of properly balancing it.
Perhaps the range of its splat attack will be reduced. The Gold Dynamo Roller had a slower movement/attack speed but longer range so the Carbon Roller might be the opposite.
This is good advice but I do like everything you mentioned, I might just change up weapons for a bit.
If it's a 1-zone stage (except Arowana Mall), you should be able to win the match all by yourself on C+ ranks with crappy room members (or at the very least win every other match, which would gradually make your rank improve on the C+ rank level).
The key is to stay alive at all costs and to be constantly mobile, which is much more important than the K/D ratio. (A "great" K/D of 15-5 would still mean that the player wouldn't be close the zone for approximately 45 seconds.) Don't stay inside the zone for other than very brief visits. If you're using the Inkstrike special, make sure to swim to an area where you're hidden from the enemy before using it. Put the Killer Wail down when you're sure no enemy is behind you, for example against a wall. And so on...
Use the sub constantly. But using a weapon set with the seeker as sub means that you will draw much attention to yourself, which you should avoid. Ink mines inside the zone are often very useful.
If the enemy is away from the zone for a brief moment, paint as much area around the zone as possible to secure it. It also makes it much easier to see when the enemy approaches.
Hope it helps and good luck!
Even though a lot of it was from just terrible teamwork and people trying to Rambo.
I'm currently at B+ and these are the things I notice:
— Your first priority is to secure the splat zones, once the splat zones are secured the most basic way to win is to guard the choke points: block entrances with your sub and get in a good position to splat anyone who dares walk through. If you paint the area around the choke points you can see when an enemy is coming by looking at the gamepad.
— Ninja squid + a close range weapon is ridiculous. You can paint a line of ink right through enemy territory, swim through it and pop up right behind people and they have no clue. Careful though, some players are smart about it.
— The unexpected move is often the deadliest.
— Sometimes the only way to secure the splat zone is to splat some inklings. Especially if you're losing badly, you need to concentrate on splatting the enemy first. Getting a double kill (without dying yourself) is the fastest way to turn a battle around.
— Take note of the enemy's weapons when the battle starts, and also your team's. Plan accordingly.
— My personal favorite: push forward. You can't always do this (because its just not viable sometimes), but it's my favorite strategy in the game. You don't even have to be good and this strategy can work. I've carried games going 12-10 with this strategy. There are a lot of reasons why this is a good strat, but basically it keeps the enemy away from the objective the mode is about in the first place! On the flipside of this, when the other team pushes forward you need to find a way to break through their wall or slip past them to get to the splat zone, else you will lose the game pretty quickly.
— As I final word I would say be keen to what other players are doing (e.g. you need to know if that person is hiding behind that wall or your team is pushing left so you might need to cover right) and be as dynamic as possible.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Nice. Everyone seems to like the .52 gal. It's got decent range, fire rate, and a good defensive sub and a good offensive special. My friend actually won't play anything else. It's not my cup of tea for some reason but I won't deny it being good.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Or even a triple, then i don't mind that it might turn out to be a suicide mission. If you are dealing with snipers in high places, my fave strategy is to shimmy up a wall, get behind them and take 'm all out, one at a time. The confusion that creates will earn you a lot of time. The Echolocator special is quite helpful for pulling this off.
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I have been having a hard time finding a weapon I can do well with. While I am leveling up I am also trying to buy as many clothes as I can and unlock all the power ups for all the clothes... might be why I do so bad.
People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...
The new roller may be OP - I don't know just saying - but really how effective will rollers be on that moving platform level and the other new mode rainmaker? Maybe they'll be useful in rainmaker but I imagine they'll be almost useless in that moving platform level which will be all about the sniping. Mines should be really useful on the platform itself.
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The rainbow connection
The lovers, the dreamers and me
The new roller may be OP - I don't know just saying - but really how effective will rollers be on that moving platform level and the other new mode rainmaker? Maybe they'll be useful in rainmaker but I imagine they'll be almost useless in that moving platform level which will be all about the sniping. Mines should be really useful on the platform itself.
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