The initial enthusiasm may have declined a bit and right now I'm playing more XCX than Splatoon, but this game is still dear to my heart. There was just so much love put into this game, it's full of positive energy, I don't know how to describe it more accurately. Last week when I was in the middle of playing XCX with a friend and there was a server maintenance for Xenoblade, we decided to end our session with a few games of Splatoon since he hadn't tried out the Museum and Mahi Mahi yet. It was so much fun and he loved both new maps just as I do! The game still felt fresh and was just tons of fun. There may be tiny wear marks after 300 hours but I still can pick up this game anytime and have fun with it. That's a really remarkable achievement considering that I get bored by most games (even the best ones) after some while and need some breaks before I return to them and continue till the end. There may have been days in a row where I played too much Splatoon but never was I fed up by it in general.
I can't wait for the two new maps.
And regarding the discussion about Tur wear matchmaking we had some pages ago (I think with @Jazzer94 ?), Nintendo seems to have reacted on that with this change in version 2.4.0:
In Regular Battle and Splatfest, players of similar skill will be matched more often.
No one says you have to be playing this game constantly to have enthusiasm for it. I mean, I still adore Super Mario Sunshine but I can only play it every few years or so, and the story lasts like what, 10 hours? Hmmm...now that I think about it, I really have no idea how long Sunshine takes...
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
No one says you have to be playing this game constantly to have enthusiasm for it. I mean, I still adore Super Mario Sunshine but I can only play it every few years or so, and the story lasts like what, 10 hours? Hmmm...now that I think about it, I really have no idea how long Sunshine takes...
Kinda funny story: I played Sunshine a few weeks back while I was really into Splatoon. (I use the gyro controls for Splatoon) Once I got F.L.U.D.D. from the airstrip, I wanted to use him, of course. So I held down the R button, and mindlessly started moving the gamecube controller around to try and move the way F.L.U.D.D. was shooting! XD Obviously didn't work, but it took me a minute to realize that I had to use analog controls! I just couldn't get the hang of the analog controls, and haven't played the game since. I went back to Splatoon! lol XD
I hope I'll eventually be able to play Sunshine again... it's my favorite Mario game!
@Blue_Blur: Haha, I can relate to that. I had an even stranger experience when I started playing XCX. I instinctively wanted to move the camera perspective with the Gamepad's motion controls, even my friend DaGreen who also had just started the game said that he wanted to do the same. It took me a few seconds to realize that this was not possible. And I don't understand why.
Splatoon definitely changes how you see/play other games, even for him although he hasn't nearly played Splatoon as much as I have.
@Blue_Blur: ha ha ha! I had the same experience going back to Pikmin 2 from Pikmin 3. I was finally able to play Pikmin 2 again after not playing Pikmin 3 for like 6 months........
...
Well hopefully you don't have to wait 6 months of no Splatoon to get back to Sunshine!
Going off that @shani it seems like that's how it is if you switch really quickly from a game you play all the time to a game you haven't touched in a while (or at all) with a whole different control scheme. I haven't tried going back to Pikmin 3 yet but I've gone back-and-forth between others, and I think once you re-master ye old controls you can switch between them flawlessly.
At least as long as don't keep away from both control schemes for too long.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
And regarding the discussion about Tur wear matchmaking we had some pages ago (I think with @Jazzer94 ?), Nintendo seems to have reacted on that with this change in version 2.4.0:
In Regular Battle and Splatfest, players of similar skill will be matched more often.
Based on what I have played today, I think it's currently the opposite. I was teamed up with a level 4 (which IIRC hasn't happened outside Splatfest matches for months), with level 50 players in the other team. None of the match results played during the past hour has been even. Perhaps it takes some time for the new play/skill style statistics to get collected.
@MasterWario: es Yes that's exactly my experience too, although it never took me long to get back into it. It's just the brain having to retrieve the movement information after playing another game for a long time. @jariw: Ah okay, I haven't played it yet since the update, hopefully it's just taking some time to adjust.
My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!
@yokokazuo I guess even Splatoon Japan is running out of good Splatfest ideas. I'm pretty surprised they didn't just take one of the Splatfest themes from America or Europe.
Also for those wondering, the first time this splatfest was held, Red Fox won with a popularity of 67% and a win rate of 47% while Green Tanuki lost with a popularity rate of 33% and a win rate of 53% under the original point system which would give Red Fox 161 points and Green Tanuki 139.
Under the current point system Green Tanuki would have barely pulled off a win with 351 points to 349.
Geez if they're that out of ideas just do like, apples vs oranges, river vs. lake, rocks vs. trees. Anything but a rehash, dang...
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@yokokazuo: Lol what?! That's really strange... maybe they should let the users vote in a poll before determining a Splatfest theme. Or maybe they could make a Splatfest about two different Splatfest themes for the next Splatfest. @LztheQuack: Nice.
My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!
In Rainmaker, what are people's general strategies? Do you prefer to try and clear the field of the opposing team before progressing, or do you try grab the rainmaker as fast as you can and escape through any available opening?
I'd heard people comparing it to American Football (or as I believe it's called in America, 'Football'), in that you should repeatedly try to grab to and run, grab and run, and take any incremental steps forward as a small victory. However, I didn't find this particularly effective in general (apart from the odd lucky break), and it was slightly boring because I spent so much time respawning. I dropped from A 60 to A- 30, and only managed to regain the points once the mode switched to good old Splat Zones.
In Rainmaker, what are people's general strategies? Do you prefer to try and clear the field of the opposing team before progressing, or do you try grab the rainmaker as fast as you can and escape through any available opening?
Both, depending on the situation. Although this dual method only developed after I had played RM for a long time, so judging the situation and choosing the right approach takes some experience, I would say.
When I see the opportunity, I sometimes I go into the enemy base and ink the way for the next attack, sometimes I stay with the RM and try to protect him. But most of the time I'm the RM-bearer myself (that's also something what distinguishes players from each other: some are better as the RM-bearer, some are better as support and some can do both). And then I try to assess the situation which depends on several factors (not in this order):
how good is the impression the enemy made so far (and how good does your team play?)
which map are we on, does it have good shortcuts etc
how does the map actually look like on the Gamepad? Is there maybe a clear path?
am I alone or are there some teammates defending me (and inking the way)?
what's the score and how much time do we have?
how many players on the enemy side are dead right now?
Of course a lot of these factors are extremely time-sensitive, so I usually don't think about them consciously, but rather act on instinct/experience. But these are some of the key questions I ask myself subconsciously in RM.
Depending on that quick evaluation, I either stay back and let my teammates clear the way or I play more offensively and take the American Football (in my opinion it's also similar to football - what the American's call "soccer") approach. Of course the latter choice makes more sense when there is a shortcut or a long, cleared way in your team's colour. Or when the score is really close and there are only a few seconds left, for example.
It really depends on those factors and I think the best strategy is to use all different tactical approaches depending on the situation.
The most important thing that players forget - in my opinion, especially as the RM-bearer - is to put one defender behind the RM-bearer. Because often your teammates all run in front of you, maybe because they want to shield you from front attacks, I don't know. But again and again it happens that one of the enemies sneaks past them or even takes a detour to get behind the RM-bearer and kill him easily. I myself stopped adversarial attacks that way and I always wonder why no one covers the back of the RM-bearer.
As for the Rainmaker question, it depends on the stage. I prefer to be the back up for the Rainmaker holder. My weapon (slosher) is very offensive and can cover a lot of area
Current games: Everything on Switch
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