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Topic: Minecraft (Wii U) - OT

Posts 81 to 100 of 421

DekuOnion

So what happened here? Why did it take so long and why now?
This is what I think could have happened. Maybe it was all 3.

  • The Microsoft acquisition helped as Microsoft was more willing to allow the game on Wii U than the original creator was.
  • Nintendo paid a good chunk for this game to come out and needs to use a $10 higher price tag to recoup.
  • Microsoft/Mojang thought that it would be profitable to have the game in the Wii U's eShop after a modest sales boost during the holidays.

Or it could be something completely different. I'm curious about the story behind Minecraft: Wii U edition.

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Yoshi

As someone else said, and I forgot who, this might've been part of a deal with Microsoft and Nintendo to have Minecraft for Wii U in exchange for the rights to some of the games in Rare Replay.

Formally called brewsky before becoming the lovable, adorable Yoshi.
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shaneoh

DarthNocturnal wrote:

@Yoshi

Rare owns all of their own properties (well, sort of... Microsoft more or less "owns" them now). I don't see why they'd have to "trade".

I doubt they'd be able to sell some of the Rare Replay games without negotiating a deal with Nintendo as they'd be emulating Nintendo's hardware for commercial purposes. I don't think it unreasonable to think that they worked out a deal together, but Nintendo got DKC/L 1-3, Microsoft got about 15 NES-N64 games, that doesn't seem a fair trade to me and I don't think Nintendo would give up so much for so little (in quantity, not quality) return. Whether Minecraft was negotiated in with that, I don't know, but it isn't entirely impossible.

DarthNocturnal wrote:

From what I understand, Mojang is still operating fairly independently, as evidenced by the fact that Minecraft is on Sony consoles, Apple's devices, Android, and now Nintendo. It's similar to how Pokemon operates (which is why there have been Pokemon apps on mobile devices LONG before Nintendo ever said they would makè anything for mobile).

The Sony and android version of Minecraft came out before Microsoft acquired Mojang

Edited on by shaneoh

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jariw

DekuOnion wrote:

  • The Microsoft acquisition helped as Microsoft was more willing to allow the game on Wii U than the original creator was.

Yes. Notch tweeted yesterday and was apparently very surprised to hear that the deal happened.

DekuOnion wrote:

  • Nintendo paid a good chunk for this game to come out and needs to use a $10 higher price tag to recoup.

No. The price tag is set by Mojang/Microsoft, which is the publisher. It's the same price and content as the Minecraft Holiday Edition. It's not a higher price tag.

DekuOnion wrote:

  • Microsoft/Mojang thought that it would be profitable to have the game in the Wii U's eShop after a modest sales boost during the holidays.

All console versions of Minecraft have been eShop first, retail version later. Just like will happen on the Wii U.

jariw

SCRAPPER392

Does anyone know of a cross buy deal? I have the game on Xbox One, but I have a feeling that the game will be better on Wii U. Also, cross platform should happen, and I'm not sure if it already is there, honestly, but it would be nice if that connectivity happens.

Qwest

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Eel

About Rare Replay having N64 games, the software belongs to them and they have all the rights to make it work in any system they want (unless, for example, they actually steal the emulator from someone else. Then that'd be a problem.). The fact that they appeared on a certain console first is irrelevant.

Programing emulators of any kind would be completely illegal otherwise.

Edited on by Eel

Bloop.

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SCRAPPER392

If we're talking about Microsoft supporting Nintendo console, they might as well put all the N64 games on there all at once and steal sales from Nintendo on their own console. Also, put Banjo and Kazooie in Smash to shut everyone up once and for all about "where's Banjo?"; all in good taste, of course.

Qwest

3DS Friend Code: 4253-3737-8064 | Nintendo Network ID: Children

WebHead

Great news and a welcome addition to the Wii U. However, i feel like this would have had more impact if Minecraft had inventory management on the gamepad and was a launch day title with wii u. that coupled with aggressive marketing and i bet it would've helped NSMB U sell more wii u consoles at the time.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

TuVictus

With no gamepad inventory, this is just an inferior port that has no incentive for anyone that owns more than a Wii U, since it's been out for years on literally everything else. Unfortunately, I'm not very interested anymore

TuVictus

WebHead

@Operative: It's basically $10 more for some included packs and off tv play.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

TuVictus

@WebHead: And most likely smaller worlds compared to the $20 PS4 and One editions. If it had non-splitscreen local multiplayer, maybe I'd bite

Edited on by TuVictus

TuVictus

WebHead

yeah the wii u build will likely be identical to the 360 build.

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Yoshi

The free online play does make it very appealing.

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
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Peek-a-boo

I come home from work to find out that the GamePad won't even be used as an inventory screen?

Man, they had just ONE job to do!

I guess that is $30 they won't be seeing...

😟 😔 ☹️

Peek-a-boo

AdamLikesNintend

Enough people will never know about the lack of gamepad support and buy it materially assuming otherwise that it's going to sell incredibly well and generate a lot of anger.

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nuts

@WebHead: Good I like the map size and never noticed any lag even in splitscreen

nuts

Nintendo Network ID: nuts

Yoshi

Yeahman wrote:

Good I like the map size and never noticed any lag even in splitscreen

I was going to berate you for this comment until I noticed the obvious sarcasm.

Edited on by Yoshi

Formally called brewsky before becoming the lovable, adorable Yoshi.
Now playing:
Final Fantasy XIV (PC) | The Legend of Zelda: Link's Awakening (Switch) | Celeste (Switch)

Nintendo Network ID: brewsky93

nuts

Yoshi wrote:

Yeahman wrote:

Good I like the map size and never noticed any lag even in splitscreen

I was going to berate you for this comment until I noticed the obvious sarcasm.

Yeah yeah I really really really really love running 3000 Marathons going between the End or Nether Fort and my base that's my favorite part of the game! Especially the first times where you have no idea where they could be and it takes praticaly 3 hours! Man I wish they could put those places even farther apart just for the fun of it ya know? The pure fun.

nuts

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Eel

The only thing I don't like about the smaller maps is that they can lack certain things, like a portal to the end, villages (and with them, villagers and their trades), biomes with important materials or animals, etc.

And most of the time you only find out after you've invested hours into making a nice base. (Unless you spoil the map and play it in creative first).

Although creating a village from 0 is also a nice challenge.

Edited on by Eel

Bloop.

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nuts

You just gotta get lucky with biomes animals and villages but you can always beat the game

Villges have a increased spawn rate in the console version because I would always get 2-3 in the xbox verison

Edited on by nuts

nuts

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