Forums

Topic: Super Mario Maker - OT

Posts 4,581 to 4,600 of 4,786

Maxz

Megumi wrote:

makes a comment about wanting Squid Girl in Super Mario Maker on Youtube, everyone keeps telling me that she's been in the game since day 1
...Ok, the internet can't be THIS stupid.

Look, dude, just start clarifying who you mean. Stop acting surprised and offended when people reasonably assume that 'Squid Girl' - when used in the context of a Nintendo game - refers to the main character of one of Nintendo's most popular new titles (who happens to be and a squid and a kid/girl), rather than the protagonist of a comparatively obscure Japanese animation that is far less well known in the West. This is at least the forth time you've publicly complained about being misunderstood, and yet after each time you've made no attempt to make yourself clearer or less ambiguous.

In the future just write, "I hope we get a Squid Girl (AKA "Ika Musume") costume". It goes an awfully long way to clarify what you mean. It's not that hard, you'd be misunderstood less, and we wouldn't have to read as many comments about how stupid the Internet is for not being well acquainted with an anime that you're particularly fond of.

Anyway, speaking of Japanese things, some of you may remember that a few months ago, Nintendo teamed up with popular Japanese gaming-variety show Gamecenter CX to promote Super Mario Maker, by challenging the host, Shinya Arino, to play through various viewer submitted courses. One of my levels was featured on the shortlist for Mr. Arino to choose from, but... unfortunately wasn't the one he chose to play from that category. Anyway, I noticed that one of the new features on the Mario Maker Bookmark site is called 'Special Collections', which features all the Arino Courses, and lo and behold, mine is there! This is the link to all the levels, this is my one that got featured, and this is an particularly ingenious one that was featured on the stream (at 1hr3mins), which I recommend because it's awesome.

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

Joeynator3000

Or they could stop arguing constantly and just look her up on Google or something.

My Monster Hunter Rise Gameplay
https://www.youtube.com/playlist?list=PLzirEG5duST1bEJi0-9kUORu5SRfvuTLr

Discord server: https://discord.gg/fGUnxcK
Keep it PG-13-ish.

Youtube: https://www.youtube.com/c/Joeynator3000

DefHalan

Megumi wrote:

Or they could stop arguing constantly and just look her up on Google or something.

I am not the crazy one, all of you are crazy.

That is what that sounded like. If everyone else is confused about what you are talking about, then you need to clarify what you are saying. If it was just a few then they would need to get the information

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

Maxz

@Megumi: Which do you think is easier; you clarifying yourself, or getting every person on the Internet to look up the details of Ika Musume/Squid Girl? Why would they look up Squid Girl themselves, when their initial assumption is that Squid Girl refers to the main character of Splatoon, who appropriately is a squid and a girl.

@DefHalan IKR. This is the second time I've had to argue against this mentality in two days. It's exasperating. It's like:

"Why should I have to change? Why can't everybody else change?"

"Because... Because that option is SEVEN BILLION times harder!"

It's a complete reluctance to shoulder any responsibility. Although I've got a feeling half the appeal of posting ambiguous 'Squid Girl' comments is just to be able to then write doleful, self-pitying 'nobody understands me and my squid cartoons, why is the world so broken' type comments when people inevitably misunderstand.

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

DarkAero

I've had a bit of a problem with my "Strangulation" course which prompted me to edit and re-upload it. Now there are two checkpoints within the course; they save the pink coins collected before the activation. And once one checkpoint has been activated, the other deactivates again, meaning that it can be used again to further save your progress.

"Strangulation"
SMW | Ghost House | Puzzle

https://supermariomakerbookmark.nintendo.net/courses/9CFE-000...

I'm sorry for the inconvenience.

Le noir, ce mot désigne depuis un époque lointaine le nom du déstin.
Les deux vierges règnent sur la mort.
Les mains noires protègent la paix de nouveau-nés.

Undead_terror

So unless you can easily run back, you can't upload levels with check points and red coins placed throughout the level, I got red coins in the main and sub areas with check points in both, as I need to make sure my check point is legit, the red coins can't be saved and I can't turn back...

Sp00ky scary skeleton back to play games and dew other fine things indead!
The Graveyard (Backloggery) l Nintendo ID: Undead_terror

Switch Friend Code: SW-8251-5734-1036 | My Nintendo: Undead_terror | X:

Freeon-Leon

FIrst, I have to say this update is AMAZING! I hope I can make great levels with all the nice additions. Anyway...

@Detective_TeeJay: Both levels are fun! I feel like they're both still a little rough around the edges, but fun nonetheless. Starred!

@jamesRainbowBoy: I liked it! It's a nice level, short but fun. You know, maybe I'd add another couple of pink coins so the secret doesn't feel like it's just there because of the new update. Other than that, good level!

@DreamyViridi: I like how you used the pillars in Spike Pillars a-Plenty, it was very nice and the pink coins added that risk-reward factor of traditional Mario levels. i found your fort level a little too long for its own good, I think the concept is great, it just could have had a better execution though.

Oh and if you feel like playing a decent level, check out my newest level Bowser's Frosty Fortress!

[Edited by Freeon-Leon]

Check out my super awesome Super Mario Maker levels.

Maxz

Does anyone have any tips on how to use Pink Coins like Red Coins in the normal Mario games? As in, as a sort of optional mini-challenge that comes with a min-reward? Currently, the main use seems to be along the lines of 'here's a door you need to get through, so you NEED to get all the coins', whereas in the main Mario games it's more like, 'fancy a challenge? Do some slightly riskier platforming and get a power-up!'.

I guess you could just hide a power-up behind a Key-Door, but that seems like lot of work just to pick up an item...

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

DreamyViridi

@Maxz: Well, I use the Pink Coins as Star Coins with the reward for getting all of them being an easier time towards the level's end (You found all of the Pink Coins! Have a star before the boss.).

If I wanted to use them as Red Coins; I'd relegate them and the key door strictly to a bonus area. Maybe the key door could lead to a "rare" item; like the level only provides Mushrooms but the Key door provides a Fire Flower. But that's just one example I can think of.

[Edited by DreamyViridi]

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

Maxz

@DreamyViridi: That sounds like a good idea. I once hid a music level in one of my main levels once, and I was thinking that that might make a nice 'bonus' for people (although it'd be quite a lot of work) as a reward for doing collecting.

I'm really happy with the inclusion of Pink Coins though. I always found Red Coins a really fun little diversion in the main games, and up until now, collecting ANY coins in Mario Maker has been a largely pointless activity. I think they're a clever addition, and I can't wait to see what people make with them.

I really hope I've got time to play the game soon, but making levels is such a time-suck!

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

Freeon-Leon

@Maxz: I plan to make a level using pink coins as a reward for more exploration. I haven't it started yet but I'll let you know when it's done. Btw, something I think it's very important is giving the player a sneak peek of the reward, so they feel more encouraged to look for the coins. Just my two cents.

Check out my super awesome Super Mario Maker levels.

DreamyViridi

@Maxz: I know what you mean. Making levels (or rather actually putting effort and thought into them) can take ages. It took me a whole day to make "Fort of the 4 Key Holders" and that was just the layout of it. When the update arrived, I did so many tweaks.

You have no idea how many times I play test my levels when they're supposed to be finished and then say "Actually, let's move that block over a couple spaces over..."

Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider.
Mario Maker Levels

Switch Friend Code: SW-6593-3528-8788

Freeon-Leon

@DreamyViridi: Haha, I guess you'd be surprised by how much time I put in my levels. That's the reason I've only uploaded 9 levels (2 of those are remakes), and also that's the reason I have 700 stars

Check out my super awesome Super Mario Maker levels.

Maxz

@DreamyViridi: @Freeon-Leon: I think I can imagine. They say starting something is the hardest part, but I think finishing is just as hard (but in a completely different way) - it's like the opposite of writer's block. I think I normally spend longer on a level AFTER it's 'finished' than all the time leading up to it.

I think you can normally see, or at least 'feel' the difference in a level that someone been obsessive over though, even if most of the changes they've made are subtle. I guess the fact of the matter is simply that making good levels is just... a really hard thing to do. Even after you've made something you're proud of, after playing it back a day or two later you normally notice a load of things you want to add or edit. And then the 'finished' level gets taken down again and the cycle continues. I think I've only made one level that I've remained 100% happy with after uploading it the first time.

It was kind of easier at the beginning of the game, and the novelty of all the gimmicks and possibilities was enough to keep people entertained. Now level making is a serious business.

Anyway, I'll bookmark the fort level, and who knows, I might even be able to play it before too long.

Oh, and Freeon, you should probably update your the Mario Maker link in your signature. It still uses the old NL Portal. It would be good to access your Bookmark page from there.

[Edited by Maxz]

HAVE BEEN ENJOY A BOOM

Switch Friend Code: SW-5609-8195-9688

edgedino

since everyone has moved to this one here is my newest level in a really long time
D301-0000-01EE-CCB3 key challenges and takes advantage of the new additions namely just key's, please let me know what you think.

my Super Mario Maker bookmark page https://supermariomakerbookmark.nintendo.net/profile/edgedino?type=posted

Blue_Blur

My first time playing Mario Maker since the update released, and it's a lot better! I love the failure point mode! I always hated it if someone died in the sub part of your level; you were unable to see where they died... glad that's fixed now! The pink key coins are also a great addition!

I made a new underwater level, and called it "Shell Surfing".

Feel free to try it and leave feedback!
https://supermariomakerbookmark.nintendo.net/courses/4AF9-000...

Splatoon Rank: S+
Splatoon 2 Ranks: SZ: S+ / TC: S+ / RM: S+ / CB: S+

This topic has been archived, no further posts can be added.