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Topic: Super Mario Maker - OT

Posts 4,481 to 4,500 of 4,786

Akane

As some of you may already know, the distributor of Nintendo games and consoles in the Nordic countries is holding a SMM level contest in each of the countries it operates in. The five levels with the most stars in each country at the end of February will then be judged by a jury.

You can play my entry here: https://supermariomakerbookmark.nintendo.net/courses/54E4-000...
It's called 8bit Challenge and it features five sections based on classic Nintendo game series I love (Super Mario, DK, Metroid, Kid Icarus, Zelda). It's deliberately made to be easy to beat in order to make sure it appeals to a wider audience (all of my other levels are way more harder) but the enemies can give you a challenge.

The level currently has a measly 38 stars (which is not bad for me in this short of time) so I doubt I'm even close to the top five but I'd appreciate any help in gaining more stars. That is - of course - if you like it.

[Edited by Akane]

Vendetta-Strada - A mafia game forum
Currently playing: Hyrule Warriors Legends, Pokémon Shuffle

DarkAero

Bosh_Factory wrote:

@DarkAero: I don't normally like underwater courses as the slow movement frustrates me, but your course allowed me to get up some speed and didn't restrict me too much. I liked that there were two exits, and that to get the better one I had to take a harder route. That route was a bit more frustrating but it was my choice to take it so I have no complaints about it. The "?" boxes were well placed near enemies so I had to earn the right to get the prize - this makes the power-ups feel like a reward instead of a free hit-point (though maybe the first mushroom in a course should be easy).

The problem I have with underwater courses is that, once you have the fire flower, it runs the risk of losing all difficulty. This issue is defused somewhat with the tiered power-ups, but still... it's the reason why I placed the hammer bro around the hidden block with the first mushroom.

Bosh_Factory wrote:

That pipe trick - I should have known better

Believe me, I'm actually not a fan of traps – but I really didn't want you to just go back once you realized that you shouldn't have gone through the bottom pipe. I hope you understand.

Bosh_Factory wrote:

As a small suggestion, you could make the land section mirror the underwater section in some ways. I noticed that you have mirrored the green vine things but you could also use a pit of Piranha plants and the same coin patterns also.

Wow, that didn't even occur to me.

...

By the way, I saw that you played my "Please, No Sports!" – that course with the P-switches. May I ask what you thought about it?

Le noir, ce mot désigne depuis un époque lointaine le nom du déstin.
Les deux vierges règnent sur la mort.
Les mains noires protègent la paix de nouveau-nés.

Rexcalibr

I wish they would give Amiibo costumes a rest and place a bigger update on the game in general, like more bosses or enemies, themes.

Rexcalibr

Chandlero

Rexcalibr wrote:

I wish they would give Amiibo costumes a rest and place a bigger update on the game in general, like more bosses or enemies, themes.

I would love some real innovative stuff, like creating your own sprites, enemies or music for your level.
The main core of the game is the easy WYSIWYG editor but optionally Nintendo could give us some creating tools for making our levels new, fresh and unique.

[Edited by Chandlero]

DarkAero wrote:

By the way, I saw that you played my "Please, No Sports!" – that course with the P-switches. May I ask what you thought about it?

I liked that I could choose either an overground or underground route to the end, and that each of them played differently meaning the choice was relevant. I'm not very good at jumping on the flying P-switches so I didn't reach the end of either route though. Having the P-switches float underneath me and switch themselves on when they hit Mario's feet was a good idea - an enemy which only harms you if it touches you in a certain way.

The progression of the challenge was also good, starting with static P-switches on platforms, then flying switches, then removing the platforms altogether so I've got to jump on the switches (which in itself is a nice twist as I spent the first two-thirds of the level trying to avoid the switches).

I liked that the overground route was hinted at by the coin at the top-left of the screen. It's subtle but stands out once you see it. However, that opening section (collect the power-up then grow the vine) soon felt like an overhead which I had to do every time I died. Perhaps a little training section (a safe one where I can't die) where I could get a feel for the timing of jumping between the platforms/coins would be useful, and putting a mushroom on Mario's starting position would save me having to collect it from the "?" block.

Also, although the 'leap of faith' is marked out by some arrows, having a trail of coins to follow would make it easier to judge the landing (and also act as a nice twist, as up until that point if I collect a coin it's because I've just fallen through a platform).

My Switch friend code: SW-8246-4833-2898

shani

Yellowkoopa wrote:

Rexcalibr wrote:

I wish they would give Amiibo costumes a rest and place a bigger update on the game in general, like more bosses or enemies, themes.

Me too. That will actually give me a reason to play this game again.

Actually, although I also think that they're going a bit too far with it, I like the event courses because they give you a costume after clearing only one level (except for the Pokémon ). I found it tiring to play ten levels of the 100-Mario challenge to unlock a costume and eventually stopped playing that mode altogether.
In my opinion, if you play a random (or bookmarked) level, you should get the costumes that were in the level as a reward for clearing it. Playing ten or more levels just for one single costume just takes too long.

@DarkAero @Wittgenstein @That_Guy_from_Faxana @JonSpangler @jamesRainbowBoy @Nego I just bookmarked your levels and will play them shortly. In the meantime...

MetalSmasher86 wrote:

I'm working on my first "sequel" level now. It's a two-floor maze just like my fifth course "Double Decker Labyrinth", but I'm making it in NSMBU style allowing for much more complexity.

That's actually what I did just recently with one of my oldest levels.
Since it doesn't have a lot of plays yet, I'd be glad to know what you guys think:

https://supermariomakerbookmark.nintendo.net/courses/5DE2-000...

(The old level is this one)

mattlatimer wrote:

giving the level design in the hands of the players will mostly likely lead to boring easy levels with no sense of balance.

That's what I thought in the first months or so, but now I disagree. The bookmark portal actually lets you find the best and most ingenious levels really quickly. Since I discovered this, I play MM more regularly again. There were soo many amazing levels, I wouldn't know where to start.

[Edited by shani]

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

NLInklings Discord server | My Youtube channel

Switch Friend Code: SW-3298-8343-1900 | X:

shani

@JonSpangler: Wow. I just started Mario and the Beanstalk 3 and I'm blown away by the way you used the comment function. Great idea! That means one can add story to every level, I didn't know that.
I don't know why, but apparently I always played MM with comments off. Now I see all the comments by the level designers, amazing. ^^
I'll start with Mario and the Beanstalk 1 soon, surely looks interesting.
@Nego: 8Bit challenge is really classic!
@DarkAero: Pelagic was pretty easy, but nicely done.
@jamesRainbowBoy: That one is tougher than I thought, but I'll definitely keep on trying until I reach the finish. But if you lose Yoshi, you have to restart since there is no other p-block, right?
EDIT: I did it.
@That_Guy_from_Faxana: That level could be a bit harder, but I like the sewer system design! Maybe you can do even more with that by traveling through a lot of pipes between the over- and underground (like crawling through an air shaft in movies).

Wittgenstein wrote:

Here's my latest course. The other one I posted in this thread used a mechanic that was patched out, so RIP

https://supermariomakerbookmark.nintendo.net/courses/1363-000...

You begin this level falling to your doom, but don't skip just yet. Hold right and run, and you'll be safe. The rest is for you to figure out Warning: Even after mastering the beginning, you will die a lot. But there are no troll blocks or anything that you have to guess what to do. Sure it'll be too late once you see it, but next time you'll know. Hopefully you will succeed in overcoming the imposing darkness of "Stay Happier~"

I don't understand how to get past the flowers?

[Edited by shani]

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

NLInklings Discord server | My Youtube channel

Switch Friend Code: SW-3298-8343-1900 | X:

JonSpangler

@shani: Thanks for the kind words. It was something i have seen before and thought it would be a good way to not only catch people up if they started on #3 but actually make it more of a legit story. The first two tell the story more through the gameplay. #4 will continue the story elements a little but ill try not to make a novel out of it.

Thanks again

JonSpangler

X:

Rexcalibr

Well if they continue with amiibo costumes, they should give Tails one. They keep giving them to obscure characters like Barbara the Bat (who most people won't even know), but on the other hand, it's nice that they give neglected characters like Daisy a chance.

Rexcalibr

Bosh_Factory

shani wrote:

That's actually what I did just recently with one of my oldest levels.
Since it doesn't have a lot of plays yet, I'd be glad to know what you guys think:

https://supermariomakerbookmark.nintendo.net/courses/5DE2-000...

I enjoyed this level. It has a nice balance of action and some thinking. I liked that it had a constant theme throughout (throwing shells to break through walls) and that the theme was twisted at the end using bob-ombs instead of shells. I also liked the occasional visit to the sub world, with each visit having a different way of offering me a mushroom. The star run was a nice change of pace to the slower sections before it.

[Edited by Bosh_Factory]

My Switch friend code: SW-8246-4833-2898

shani

[Edited by shani]

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

NLInklings Discord server | My Youtube channel

Switch Friend Code: SW-3298-8343-1900 | X:

Bosh_Factory

@shani: It's these meaty, analytical exchanges that make the game extra satisfying. I spent my first day with the game not even using it - I spent the time watching the tutorial videos (from the manual) and analytical videos on YouTube. One of my favourite videos is from Game Maker's Toolkit: https://www.youtube.com/watch?v=e0c5Le1vGp4

I too find it challenging to create a fair but challenging level. I get into the details and become so familiar with the level that it can be hard to gauge how a new player will approach it. I'm currently tweaking a couple of my levels to increase the completion rate a bit.

My Switch friend code: SW-8246-4833-2898

JonSpangler

@shani: Well I am not sure how good of a writer I am. But I am trying to incorporate comments a little more. My next one (which will be up before Thursday cause of Zelda) probably has the biggest comment to play mix.

Unrelated note. My wife got mentioned in a Lets Play video.

It was real cool to see her level played. Hers is the first one he plays if anyone is interested in watching/playing.

JonSpangler

X:

Bosh_Factory

I've updated one of my levels, which is now called "Find the Five Secret Cloud Rooms", using the feedback I received from @DarkAero. The main level is based around swinging platforms, but there are also five secret cloud rooms to find, each with a different challenge. Each cloud room is now in a sub-area, which gave me more scope to do interesting and creative things. I've made a few other tweaks and improved overall stability

https://supermariomakerbookmark.nintendo.net/courses/84C7-000...

All feedback is welcome.

My Switch friend code: SW-8246-4833-2898

shani

@JonSpangler: Cool! I gotta say, her level looks really nice (although I don't know anything about Ace Attorney), but the Let's Player in the video is just unbearable.
I had to skip most of the video because he just stands around and talks as if he's braindead or something...
I'll make sure to play that level myself at the end of the week! Could you post the bookmark link?

@Bosh_Factory: The same goes for "Find the Five Secret Cloud Rooms", the thumbnail looks good, I'll definitely play that at the weekend!

[Edited by shani]

My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!

NLInklings Discord server | My Youtube channel

Switch Friend Code: SW-3298-8343-1900 | X:

AdamLikesNintend

[Edited by AdamLikesNintend]

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