@99mushrooms: Haha... You were missing something very important. When you use the pipe to get to the underground section (when you can go pick up the spring), did you notice the cannon to the left? It's blocked, so you have to find a way to open the cannon. Once you open the cannon and see what comes out, everything should be clearer... although it still won't be easy to figure out what to do with what shoots out of the cannon. You found an unintended part (luckily, that doesn't get you past the puzzle, so no bug fixing) when you used the spring to get to the path the big Mushroom takes when you use the P-Block, but notice how you got there in the first place: through a hole (with the help of the spring and the spiky hat, that is). Why do you think I put it there?
Oh, and one more thing to note... You're using the POW Block in the wrong place, but I still think it's possible to clear the course using the POW Block there. I guess it's nice to see variety in how people are clearing the course. Thanks for taking the time to play and upload a video of the course! Really appreciate it. I hope my hints will finally get you to clear the course!
That is so awesome! Bookmarked the course. I've been a bit busy with school work, but when I get around to playing my Wii U, I'll be sure to play the course!
I found major cheese from puzzle, so I'll take it out for now. If I manage to fix the cheese, I'll get it back.
This is a boss ship full of alternate routes, bonus rooms and finally a super-secret way of skipping the boss fight altogeter! Speaking of the level boss, you´re in for a rough encounter with Junior...
I completed the latestevent stage stage, it said I unlocked a new mystery costume (I did not see Daisy, it masy just a Mystery mushroom in the 120 spot) and I did not get it -.-
So how do I unlock Daisy/ Mystery Mushroom?
EDIT: I got Daisy, but had to turn of and on the game.
@That_Guy_from_Faxana: I wanted to try the level but your link takes me to a SMB1 water level.
I'm gonna try and stop by here more again and try people's levels, and post some of my own. The long codes had discouraged me before but since have bookmarks now, I don't have an excuse anymore!
Okay, so here are some of mine that I've made in the past:
My levels tend to be a bit more on the difficult side, but people here on NL tend to be more skilled so I have faith in you guys. I also tend to hide little secrets here and there to reward exploration in non-autoscroll levels, so look around.
@Bosh_Factory: Thanks! Go right ahead. I'm looking into a big puzzle level myself next, but not sure what to do with it quite yet. I see your NNID so I'll try to play some of yours later on.
Nintendo ID : Whopper744
Twitter: @Whopper744games
online games include: Mario Kart 8, Mario Kart 7, Smash Bros Wii U and 3DS, Super Mario Maker and Splatoon.
Try out my Super Mario Maker stages at well! Here's one to start : F98B-0000-0022-0753
(used to be Joshers744...
@Whopper744 I played your fight or flight stage and gave it a star. Overall, I found it fun to play through. A great use of boos, and the final fight with bowser Jr was refreshing after seeing so many people use him the exact same way.
One point of criticism though... The background in the autoscroll section of the level kinda hindered the game play. Oftentimes I'd get hit by a tossed bone I didn't see. It put some strain on my eyes to focus on that. Feel free to "decorate" your level, but as cliché as it sounds, sometimes less is more.
I would love some feedback on my level for a 12 item challenge in a Facebook group that I know at least a couple others here are a member of, I'm trying not to post it there until the thread gos up on Monday so no one sees it ahead of time. If anyone is willing to play and give me suggestions for what I should improve over the weakend it would be very much appreciated. https://supermariomakerbookmark.nintendo.net/courses/54FF-000...
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
I'd like to share my new course with you all. It's called Underground Movement - it's set in the basement of a castle and each section is based on a different type of movement There is a sub-area, an optional puzzle and a secret area.
If anyone enjoys difficult levels I just finished uploading one last night. If anyone wants to try it I really implore you to download it and examine it first.
In case anyone was wondering why so many elements were missing is because this was a challenge where you were only allowed to use 12 items to build the level. There are a ton of invisible blocks on this stage, but not there to troll or kill/trap you, nor do you need to find them to complete the stage. However if you do find the hidden block with Yoshi, you may just find the secret exit
For those who get really stuck I have the walkthrough on my YouTube channel But please download the level and try it out first
@Bosh_Factory Just played your level. I really liked it. I like how you teach people through your level (like with the blocks with flame rods) The only section I found rather dull was the Ice section where the fire was shooting up. The ceilings were so low that you could just hit them when jumping and mitigate the "slip" of the ice.
That being said, I really liked your use of saws, and the "elevator" sections where you have to position Mario to avoid the spikes. Great level! You can be sure that this Powerstar gave you a star!
Try my newest Mario Maker stage: "Can You Dig It?" 545C-0000-01B2-C095
Just completed a new level (It's been a while since my last one). It"s called, "Can You Dig It?". As the name suggests, it involves "digging". But it's not just a gimmick, there's some decently difficult plat-forming, and more than a few surprises for those who look.
I'd really like some feedback. I'll have a week off in February, and I'll be making some levels then based on what you guys say. As always, I'll return the favour by playing your courses, and I often give out stars (Everybody here makes pretty great levels!).
Try my newest Mario Maker stage: "Can You Dig It?" 545C-0000-01B2-C095
@99mushrooms I played your course and I'm liking it so far (although I haven't cleared it yet). I got as far as the place where a Bob-omb first appears.
The only feedback I can give right now is that right at the start, when you first fall, a chain-chomp will sometimes attack you, when you can't avoid it. Seems kinda cheap. Also, at the part where you have to make the first jump, it seems like you have to wait forever for the chain chomp to turn right (which makes the jump easier). i must've waited 70 seconds at one point. I think you should move the falling block closer, just like the other one is, that way, a jump is more possible regardless of which direction the chain chomp moves.
I'll try and complete it tomorrow so I can give it a star. I have this weird thing where I only give stars to levels I can complete, but I might break that rule since the course seems pretty well designed overall. If I mess up, the blame is mostly on me.
@99mushrooms:
I like the combination of the Chain Chomps and the Donut Blocks. The Chomps require timing to get past but having to constantly hop on the Donuts adds extra challenge to the timing (and gives me something to do while I wait).
I also like that it’s possible to skip small parts of the level once I learned the layout. The opportunity to skip a little bit of danger is appreciated in a level which is essentially built out of danger.
Regarding improvements, per PowerStar’s feedback, it’s possible for the first Chain Chomp to kill Mario when he drops down the shaft at the start, unless I ride down on the Donut. I find both options a bit frustrating as I either risk death or have a slow ride. This encouraged me to start the level by jumping over the Bill Launcher which was not only safer but also gave me easier access to the hidden mushroom. Perhaps this was your intention. Still, I think moving the first Chomp a couple of tiles to the right would still establish it as the level’s main threat without the frustration.
The ending has a nice puzzle feel but, given what went before it, it feels a little unthreatening (you can tackle the Bob-ombs one at a time and the Piranha fireballs can’t hit you). Maybe add a bit more danger. That being said, I still died when I fell on the Piranha instead of going to the flag
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