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Topic: Super Mario Maker - OT

Posts 4,101 to 4,120 of 4,786

AdamLikesNintend

BurningSonic wrote:

Here's my first Sky level.
https://supermariomakerbookmark.nintendo.net/courses/888E-000...
ID:888E-0000-0171-C090

Nice course! I went back and got the green mushrooms and the Yoshis... clever idea! The ending seems a bit odd because I just skipped Bowser but I guess it's supposed to be an easy reward at the end. Also, and this is really minor, the special effect that plays as you're climbing up into the first tunnel played multiple times since I crawled around a little so it's kind of weird. An alternative, if you ever want, is to put the sound effect on a coin or on a tunnel so it only plays once. If you put it on the tunnel, you will want to put it on the other side because the sound effect will play when coming out of the tunnel and not when using it. Overall I think you've made an excellent course and I was happy to star it. Tell me some of your personal favorites of your own courses and I will check those out too. The link to bookmark mine is in my signature if you're interested.

marakassi wrote:

Evil is present
A9BB-0000-016C-EA47

I like all of your courses. I think you'll have a lot of stars before too long. Mine are in my signature, I hope you'll check them out!

I enjoyed them both, especially Journey. I liked a couple of your other courses as well.

You have some good ideas but overall it was too challenging for me. It's well designed but it seems like it needs to be done in a very specific way and you don't have time to really work out what that is. I was going through too many lives trying to figure out what to do. Sorry, that's just my honest opinion.

[Edited by AdamLikesNintend]

j-BL00D

We have another battle on our hands! With the new update I've made a new Colosseum level. If you aren't familiar with my Colosseum series, they're 1 on 1 battles in a closed cage. Just like gladiator style, 2 men will go in but only 1 will come out. Will it be you?

Bookmark: https://supermariomakerbookmark.nintendo.net/courses/F372-000...

EDIT: I also made a SMW version because the NSMBU version has an unintended exploit Which makes it easier. This is actually how it was intended to play

Bookmark: https://supermariomakerbookmark.nintendo.net/courses/0D81-000...

My Super Mario Maker Bookmark Page
Nintendo Network ID: Justin
[url=https://m.youtube.com/channel/UCcV3...

Chandlero

After watching my level played on Twitch, I decided to ease the level, mainly be adding an additional checkpoints and some clues.
Here is the new version of my Ghosts in the Machine.

Bookmark link: https://supermariomakerbookmark.nintendo.net/courses/349F-000...

The level is not easy but you only need some patience. It is never unfair. I was surprised how you can totally miss the point of the level when not concentrating. Twitch player are always distracted when interacting with the chat and talking about everything else than the current level. Therefore I decided to make the level more foolproof, that means that you can't get stuck when going to wrong direction and don't know what to do. And it means that I added way more clues for the main puzzle of the level.

Therefore, if you didn't play my level before, you should try this new version. I am open for feedback since of course I want the level to be enjoyable.

[Edited by Chandlero]

I wanted to make a pure shooter course that feels like you're passing through waves of oncoming enemies like an old school arcade game. I just realized I probably should've made it auto-scroll but please let me know what you think before I make any changes. I had to include the clouds at the bottom and the solid platform at the top so people won't be able to just skip past everything (a trick I often use to get through some stages on Expert 100 Mario Challenge). If anyone wants to check it out and give me some feedback, it would be much appreciated.

https://supermariomakerbookmark.nintendo.net/courses/281E-000...

@mrrichston: thank you for being the first to play it! I realized that Bowser can just be shoved out of the way at the end but it's pretty tricky to get the top of the flag pole if you do it that way so I figured defeating him would give you that extra (but inconsequential) reward instead of being a requirement. I almost finished Between a Rock and A Soft Place but I didn't quite figure out the final step yet.

BurningSonic wrote:

@AdamLikesNintend:
At the end when you kill Bowser the first time, he was suppose to fall back to the surface but was saved by a clown car.
Some of my favorites are
https://supermariomakerbookmark.nintendo.net/courses/77E3-000...
https://supermariomakerbookmark.nintendo.net/courses/40E1-000...
The second one is more on the harder side though.

Oh I see. I didn't pick up on that just by playing it but that is how the retail Mario games usually go now too so it makes sense.

[Edited by AdamLikesNintend]

veeflames

@AdamLikesNintend: I noticed you played my Escort the Flying Block! course... But nobody has cleared it. Is it that difficult?
Sorry if it frustrated you... I also noticed you played it about 19 times.. 😅😅😅

God first.
My Switch FC: SW824410196326

AdamLikesNintend

Vee_Flames wrote:

@AdamLikesNintend: I noticed you played my Escort the Flying Block! course... But nobody has cleared it. Is it that difficult?
Sorry if it frustrated you... I also noticed you played it about 19 times.. 😅😅😅

Here's what I wrote about it above: "You have some good ideas but overall it was too challenging for me. It's well designed but it seems like it needs to be done in a very specific way and you don't have time to really work out what that is. I was going through too many lives trying to figure out what to do. Sorry, that's just my honest opinion."

To expand on that, I am wondering if you had other people play test it before uploading it. My sense is that your course fell victim to the fact that courses are much easier for their creators than they are for anyone else because the creator knows exactly what is coming. It would be different if I had time to think things through or if I didn't have to restart from the beginning each time I fall down. For example, there's a part where the burning cheep cheep first show up and I was always focused on dodging them so I kept getting knocked off the platform by the flying block. there's about 4 things happening there at once and your movements have to be VERY specific, almost pixel perfect it seems. There were several areas like this and I didn't even get very far really. I think you have a great idea but I don't think you are accounting for the fact that everyone else is going into it knowing nothing about it or the route that you worked out. A little more forgiveness in the form of more power-ups and maybe some falling blocks underneath certain parts might go a long way. You could also give direction with arrows and coins. Otherwise it's just constant trial and error and every error results in starting all over. I really wanted to clear it because you obviously put a lot of thought into it and each attempt got me a little closer but there's a ton of courses out there for me to check out so 19 tries seemed like enough for a single one, especially because I was losing lives just trying to figure out what to do next. If I came across it in Expert 100 Mario Challenge where my lives are actually rather important, I would have skipped it after 1-2 tries because I could tell early on that it would require too much trial and error.

j-BL00D wrote:

I know EXACTLY what you mean! I spend a lot of time building my levels and I'd like to think they are pretty well built and hope people can see a lot of thought has gone into them.

J-BL00D, you might have more stars than anyone else on this forum. You are definitely not underappreciated. To be frank, I think your courses are frustratingly difficult so I'm amazed that they pull in so many stars. Obviously people have different tastes but I think it's extremely rare to see courses with such low clear rates and so many stars. In that way you kind of baffle me a little bit honestly. But I would LOVE for any of my courses to get the attention that yours all do... though it would probably help if I promoted them a lot more so that's on me I guess.

[Edited by AdamLikesNintend]

mrichston

AdamLikesNintend wrote:

@mrrichston: thank you for being the first to play it! I realized that Bowser can just be shoved out of the way at the end but it's pretty tricky to get the top of the flag pole if you do it that way so I figured defeating him would give you that extra (but inconsequential) reward instead of being a requirement. I almost finished Between a Rock and A Soft Place but I didn't quite figure out the final step yet.

Name of the level is clue.

[Edited by mrichston]

veeflames

@AdamLikesNintend: Hm... well, thank you for your honest input. Did you read my tips before playing my course? I mentioned that you might find the course easier if you don't stick to the platform. Sometimes, when the path is clear, you'll have to have to use the flying block as a platform to avoid the enemies and traps. The enemies aren't actually out to get rid of you (well, they are, but you're going to get the point soon), but to get you to hit the block (and automatically fail the mission). And I really thought I put tons of arrows in the course, too.
I'm sorry if it looks like I'm defending my course (I might have to tweak it a little bit, it seems). I really appreciate that you played the course many times, and I'll have to take your inputs into consideration as I take the course back to the drawing board.

God first.
My Switch FC: SW824410196326

AdamLikesNintend

@mrichston: I saw that you mentioned that but I guess I didn't put it together when I was playing last night. I'll give it another shot. I was getting a little frustrated with having to get the thwomp back over to the right side every time I reset the course by using the doors which is why I stopped. I'm curious why you made triggering the blue skulls so tricky as opposed to simply letting the person just easily jump on them. Honestly that was my main issue with the course. The timing is enough of a challenge without simply triggering the skulls being challenging as well. Maybe I was jumping on them wrong? Anyway, I'll take another look later. I think you're the best puzzle creator on SMM.

@Vee_Flames: I did see you mention that we shouldn't just stick to the moving platform but like I said, there isn't enough time to figure out where to jump to. While it probably seems obvious to you, other people are constantly getting their bearings over and over again because it moves quickly and there's numerous things happening at once. I'm confident I could have worked out how to get through the whole course but not by looking at what's ahead, only by lots of trial and error which means lots of starting over. I remember seeing arrows but not in places like the part I mentioned with the cheep cheep. You don't really need any of the arrows at the beginning... they are pointing in the only possible direction that you can go. It's the parts where you have to get off the platform and find an alternative route that they are really needed. I think you did use some coins for that but they weren't in a place where it was difficult to know where to go. There's nothing wrong with explaining your course or even defending it. I've had the same issues many times but I never fully realize it until I have other people play test the course. I highly suggest asking some of the people on here to record themselves playing it for you to see but you'll need to keep in mind that those people are more experienced players too. I can tell that you have some really good ideas and you refine your courses a lot but it helps to understand your audience because really you are making courses for them. If they don't understand something then they will just give up and move on without hesitation. No one playing 100 Mario Challenge is going to use up 20 lives on a single course. Considering your talent for designing courses, I think you just need to make them more accessible and then the stars will come rolling in.

[Edited by AdamLikesNintend]

j-BL00D

AdamLikesNintend wrote:

J-BL00D, you might have more stars than anyone else on this forum. You are definitely not underappreciated. To be frank, I think your courses are frustratingly difficult so I'm amazed that they pull in so many stars. Obviously people have different tastes but I think it's extremely rare to see courses with such low clear rates and so many stars. In that way you kind of baffle me a little bit honestly. But I would LOVE for any of my courses to get the attention that yours all do... though it would probably help if I promoted them a lot more so that's on me I guess.

Thanks Adam, I always appreciate constructive criticism I would like to think my levels are tough but fair. I never troll my levels because I think any unfair advantage really takes the fun away. I only have 1 level which I would consider painfully torturous, which is my "Tiny Bowser Tower" which was inspired by the mobile game "Tiny Towers". I would like to think I got stars from from being fun and creative. As you mentioned some are tough, but levels like my "Mount Kilimario" series or "Wrath of the Slippery Snake" even if you can't pass it I think some will appreciate it's designed well and some comment things like "So hard, but so addicting". I also share my levels on many Facebook groups too which really helps increase the play count and many are determined players who will die 100 times to say they beat the level as well as many players MUCH better than myself who can beat my level in minutes when it had taken me hours LOL. I held a contest for a level I made which took me 3 days to pass. And someone cleared it in under 20min from when the contest started

I will soon have my own YouTube channel showing trailers for my levels as well as full walkthrough for those having trouble. I will also be doing a weekly feature showing submitted levels

My Super Mario Maker Bookmark Page
Nintendo Network ID: Justin
[url=https://m.youtube.com/channel/UCcV3...

mrichston

@AdamLikesNintend: I personally didn't find activating blue skull hard, but I consider changing it if I ever do v2 of this level. Although usually I do v2 if there is softlock that make you completely stuck or unintended solutions in some cases.

PowerStar

Hey guys, I said I wouldn't post again until I had two levels, but I ended up scrapping the second level I was building as it wasn't really working out. I figured I might as well upload the one I did finish and post it here since it will be a while until I finish my next levels with Christmas break ending and school starting up again.

This level is called Jumphall. Its based in a castle called "Jumphall" where your platforming, wall jumping, and timing skills are tested. Very few enemies are present in Jumphall, but that doesn't mean there are no threats...

Overall, I feel this is one of MY harder courses, but overall, I would say its between medium and hard. There's a checkpoint at the middle to make things bearable.

ID: 7E8B-0000-0175-8010

Bookmark link:

https://supermariomakerbookmark.nintendo.net/courses/7E8B-000...

Try my newest Mario Maker stage: "Can You Dig It?" 545C-0000-01B2-C095

Merl

Hey people, the first person who creates my airship gets 10 stars!!
ID: 532E-0000-0113-EBAD

Merl

TheLobster

Hey guys! I made a couple of levels using the Blitzkrieg Mario Maker (http://pokyfriends.com/bkmario/). It really wanted me to feature Magikoopa. What do you think?

Edit: My Bookmark Profile is here, you can find all my levels: https://supermariomakerbookmark.nintendo.net/profile/TheLobster

[Edited by TheLobster]

Super Mario Maker Bookmark Page

Switch Friend Code: SW-5549-9228-7780 | X:

AdamLikesNintend

j-BL00D wrote:

Thanks Adam, I always appreciate constructive criticism I would like to think my levels are tough but fair. I never troll my levels because I think any unfair advantage really takes the fun away. I only have 1 level which I would consider painfully torturous, which is my "Tiny Bowser Tower" which was inspired by the mobile game "Tiny Towers". I would like to think I got stars from from being fun and creative. As you mentioned some are tough, but levels like my "Mount Kilimario" series or "Wrath of the Slippery Snake" even if you can't pass it I think some will appreciate it's designed well and some comment things like "So hard, but so addicting". I also share my levels on many Facebook groups too which really helps increase the play count and many are determined players who will die 100 times to say they beat the level as well as many players MUCH better than myself who can beat my level in minutes when it had taken me hours LOL. I held a contest for a level I made which took me 3 days to pass. And someone cleared it in under 20min from when the contest started

I will soon have my own YouTube channel showing trailers for my levels as well as full walkthrough for those having trouble. I will also be doing a weekly feature showing submitted levels

Honestly I wouldn't even call it constructive criticism because the percentage of people who star your levels is very high and I absolutely think it is because they are fun and creative. I don't think I have any suggestions for you; I should probably ask you for constructive criticism on some of my courses. When I say I am baffled, I mean because people are so quick to just skip difficult courses in 100 Mario Challenge, not because you don't deserve the stars. But I think you're doing a good job of getting the attention of people who are into courses like that and the YouTube channel sounds like a great idea. I did use the word trolling when I first played a couple of your courses but I took that back because I realized that I wasn't thinking when I said that. They are certainly exceptionally challenging though and the clear rates make that obvious. The fact that people stick with them and enjoy them so much is a testament to how skilled you are at making something that is both really fun and really challenging which is very hard to do. Personally I am also trying to get every costume but I have limited time to play so I don't want to spend a ton of time on any one course when I could be playing 100 Mario Challenge and creating. Really the point of my post to you was just to say that I don't really think you can relate to your courses being under-appreciated the same way that most of us can because your courses are all very well appreciated from what I can see (and rightfully so).

mrichston wrote:

@AdamLikesNintend: I personally didn't find activating blue skull hard, but I consider changing it if I ever do v2 of this level. Although usually I do v2 if there is softlock that make you completely stuck or unintended solutions in some cases.

I wish I could see how you activate it then because I typically land on the semi-solid platform and just walking off the edge has to be done so slowly that I can't get the timing right that way. It's not a huge deal but it made me wonder why you put the platform there. Anyway, I'm going to see if I can solve it now.

[Edited by AdamLikesNintend]

veeflames

Well, thanks to @AdamLikesNintend, the fact that my Escort the Flying Blocks! course hasn't been cleared by anyone (after 39 plays) and that my brother had trouble clearing the stage... I made a less-challenging version: 1.EZ (pronounced one point eee-zzz)

  • Now you can make another attempt at clearing the course if you hit the blocks. At the end of each section is a reset door, which will take you back to the start of its section. Sorry.
  • At the very beginning of the stage is a spring. Gives new players the push they might need to start playing.
  • Reduced number of enemies and traps.
  • Two flying blocks so that if you mistakenly hit one, you can go on. The presence of another block also makes it easy to dodge incoming enemies and traps. However, hit them correctly or you might end up using the reset doors.
    Note that you might still have to make some expert jumps and such when playing this course. Don't let that scare you, though. It's much easier than the original.
    Bookmark link: https://supermariomakerbookmark.nintendo.net/courses/DCA3-000...
    Bookmark link to the original (and much harder) version: https://supermariomakerbookmark.nintendo.net/courses/91D2-000...
    You might also want to try out the roots of this stage: https://supermariomakerbookmark.nintendo.net/courses/B331-0000-0157-6669

[Edited by veeflames]

God first.
My Switch FC: SW824410196326

veeflames

By the way, can anyone try the original version of the stage (https://supermariomakerbookmark.nintendo.net/courses/91D2-0000-016A-B216) and record it? I'd like to see how the new player plays the course.

God first.
My Switch FC: SW824410196326

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