I've just tried that level and thought it was good. It was nice that there were multiple routes to explore, and the small time limit kept things tense. If you want to post the link, just enter https://www.nintendolife.com/super-mario-maker/levels/4E14-0000-0150-4508 and make sure there's a blank line before and after it.
Thank you so much for helping me and for trying the level
@crimsontadpoles: Hey, thanks for playing my Escort the Block! course, and I'm glad you liked it. I saw your comment on Miiverse, too. The fishes at the beginning of the stage were actually meant to make you hit the block and stop it dead in its tracks (and thus fail the course since you would be needing it at the end of the course), but since the block keeps on going even after being hit, I thought I'd leave the fish in to provide some challenge. The fish at the end, though... you need to stay somewhere in order to avoid it. But don't stay there for too long, especially if you started from the checkpoint.
Alright, so I collected feedback from other users about my Escape the Shipwreck! course, so I went back to the drawing board and tweaked some things (I didn't scrap the whole course and start from scratch, though.. hence the 1.1). Try it out and, as always, give feedback!
If anyone wants to try out the original version, here you go.
You might also want to try out one of my recent courses, Escort the Block!
@Chobin: Oh you must mean the big chomper. I didn't think the fire flower worked on those! Oops! It's not big deal, I'm VERY accustomed to deleting and reuploading my courses. I'm just glad you told me about that before it relatively early on, thank you!
@DreamyViridi: Cool! I think there's 4 total and they are all at least a little tricky. I really wish we could hide three star coins... maybe in a future update.
I've finally managed to complete the hard version of gnat attack, so now I've unlocked that fly outfit. Here's a quick level I made that uses that costume:
Like all of my levels that use the NES SMB theme, there's also a Pit costume hidden somewhere.
@crimsontadpoles: Congratulations! I'm trying to unlock every costume (and I don't have a single amiibo) but getting the builder costume was not very fun. I'll probably try the new version again but it's definitely not enjoyable in my opinion. I just want the costume! I'll give your course a try if you post the bookmark link so I can bookmark it for later.
@AdamLikesNintend: Good luck with that. Getting the builder costume was very hard, but the fly costume is much worse and took me a lot of tries to complete. My best advice is to try to get the technique in your long-term memory by attempting hard Gnat Attack regularly, but you don't need to spend too long on it each session. Also, this youtube video had some tips that helped me out: https://www.youtube.com/watch?v=LopdxJXeDH8
At first, wave 1 seemed almost impossible for me. Then after some practice, I was sometimes getting to wave 2 which seemed almost impossible. Then eventually, I was occasionally getting to wave 3. When I finally beat it, I was getting to wave 3 in most of my attempts. On the plus side, if you complete hard Gnat Attack, then you should be able to easily beat easy Gnat Attack afterwards.
I'm still on Mario Maker, so I'll give your builder costume level a try.
Right, I've updated Rectangular Entanglement with everyone's feedback in mind. They're not huge changes by any means, by I think they were worth making. If you played the level before, you won't find anything that will blow your mind, but if you fancy finding a few secrets you might have missed, or if you haven't played it before, then here is the updated version!
I just played that, I didn't see this post but I was playing levels of people I follow. When I started path of the plummeting pluton my 5 year old daughter told me to do a speed run (im so proud ) and it turned out to be a great level for it so I did. If anyone wants to try to beat my time the ID is B57E-0000-00CB-81BE
Koopa cliff (ID 09AB-0000-00C4-80D4) is a good one for speed runs also. I set a record on my first run and it felt decent so I didn't try to beat it but if anyone beats me I will try to take it back.
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
@Freeon-Leon: ha ha, glad to help! I've learned my fair share from you as well!
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Word of warning to people, I've discovered that 2 of my uploaded levels have been deleted from the servers. I found this out by going to the Course World, then pressing the "- select" button to see my levels, which caused a message to appear saying "The course no longer exists online" with the name of the deleted course. It's impossible to reupload the same course if it was saved in Coursebot since it remembers that it was deleted from the servers.
Thankfully, the 2 deleted courses were "Beginner Barracks (Checkpoints)" and "Mount Annihilation (checkpoints)". The original versions of these levels which are exactly the same except that they don't have checkpoints and smart powerups are still available.
@Chandlero: Nintendo deleted them without giving any reason. They've previously said that they may delete some of the less popular levels from their servers, so that's probably what happened to me.
What items, features or enemies do you guys want in Super Mario Maker? I want Cheep Chomp which can make a challenge for the player in Underwater levels, more power ups such as the Penguin suit, Ice flower and the acorn power up and more level themes like Snow theme, desert theme or night theme if the devs can add it and slopes.
I'm happy with most of the stuff in the game right now. I do see how slopes would be a much needed addition, but I personally don't have a problem with it not being included.
I think the biggest things I'd want are place-able water, the alternate koopa bros. (hammer is my least favorite), and the one I'd want the most, which is just a small tweak, is more vertical in levels. You should be able to select a horizontal level or a vertical one (both would be too big).
Here's a nice list of all most of the things that aren't in the game, minus checkpoints that got added recently: https://i.imgur.com/eDoFVeM.jpg
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
Oh wait, silly me. The thing this game really needs is Star Coins (or Dragon Coins, etc.). That, or Nintendo could do something really simple and give you a count of how many 1-ups you got in the stage. What's the point of a secret if you don't have anything to show for it?
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@MasterWario: Yeah, I agree, I really want Star Coins to be added.
I also don't understand why they put Propeller Suit in NSMBU theme instead of Squirrel Suit, that's the peculiar one of the game.
I'm happy with most of the stuff in the game right now. I do see how slopes would be a much needed addition, but I personally don't have a problem with it not being included.
I think the biggest things I'd want are place-able water, the alternate koopa bros. (hammer is my least favorite), and the one I'd want the most, which is just a small tweak, is more vertical in levels. You should be able to select a horizontal level or a vertical one (both would be too big).
Here's a nice list of all most of the things that aren't in the game, minus checkpoints that got added recently: https://i.imgur.com/eDoFVeM.jpg
I'm actually surprised at how few of the things on that list I feel I'm really missing out on (especially vegetables)! Some things are technically not in the game, but have alternatives. For example. Snake Blocks can be constructed fairly accurately (https://www.youtube.com/watch?v=OVLKfoUM92c); Pokeys can be mimicked by certain enemy stacks; placing Munchers on rails gives pretty much the same effect as Fuzzies (although although Fuzzies are admittedly cuter); attaching extended Bullet Bill Launchers to rails can give you makeshift Skewers/Crushers, and so on.
I think I'd also like to see manipulatable water (with the restriction that any water block has to be surrounded on all sides but the top with a ground block, another water block, or the edge of the level); Fire Bros (obtained simply from dragging a Fire Flower into a Hammer Bro), and a few more themes. The latter request would be unlikely to have any mechanical implications, and be little more than a 'skin', but it would provide a bit more variety to the environments, without tipping the game on its head. I think my two choices would be Beach (if we also got moveable water), Rocky/Mountains, and maybe Ice if I'm being greedy (although I think we'd need a few more icy enemies in this case). I don't think Volcano and Lava Cave would feel very different from Bowser's Castle.
Assuming that they continue add more stuff by giving existing items a "shaking" function; I say Star Coins have a shot of appearing in future updates.
Give Coins a shake function so we can put down Star Coins, Red Coins and P-Coins (which was not on that list posted earlier).
Shake Mushrooms for Mega Mushrooms.
Shake Brick Blocks for Blocks you can pick up.
Shake P-Switches for Red Coin Rings and ! Block Switches.
The potential list goes on but you get the idea. I wanted Star Coins since day 1 so I hope those are put in eventually.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
I wanted Star Coins since day 1 so I hope those are put in eventually.
This. As the people that have played my stages have already inferred, I like to create stages where you explore and scratch that "What's there?" itch. Star Coins provide incentive to branch out and explore the environment. In fact, I wish Star Coins were already in the game at the time I was creating my Escort the Block! course as I have some cool ideas for them.
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