@DreamyViridi: Yeah, I remember that. I was trying to make a level with that as a theme but when I get to the Boos, instead of bouncing off them I get hurt and fall through. It really threw me off. I guess it makes sense, though. Ghosts and steel saws aren't known for being friendly to either people or leather shoes. Does Yoshi still swallow whatever he has in his mouth after a while has passed? I've been making him spit things out out of habit, but if that's not an issue anymore then that's kind of nice, I guess. And does Yoshi really eat Dry Bones now? I hadn't even thought to try.
Mario Maker is pretty great, but I do wish things hadn't changed between the original and the Maker so much. But that's probably just nostalgia talking. Nostalgia doesn't like it when things change.
@AdamLikesNintend: I played one of your levels, as well! The Metroidvania alternate 1/2. I may have accidentally found a way to skip most of it, though. I'll need to give it another whirl soon so that I can actually experience the entire level.
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
@Chobin: Oh, it sounds like you found an unintentional short cut! What did you do? If it's not easy to find, I'll probably just leave it. I have many versions of that course. The two 1/2 versions are each literally about half of the course. If you want to try the full version I have it with hints and without. Turn comments on and pay attention to the arrows, coins, and colored spots in the floor and this version will basically guide you through the whole thing: https://supermariomakerbookmark.nintendo.net/courses/8500-000...
@DreamViridi: btw, how many green mushrooms did you find in robots in the machine? Also, I forgot to mention there's actually a hidden star right next to the fire car if you jump directly up from the skulls.
Here's a level I just finished which took me about a week to build. It's called The Chase: P-Switch Panic. The entire level is made of coins and you guessed it, you will have to hit P-switch after P-switch to make your great escape. Oh did I mention you have a giant flying bowser chasing your @s$, smashing everything in sight to get to you? insert devilish grin here. This is a tough one but fair. As usual there is no trolling but requires some skill and patience.
My Super Mario Maker Bookmark Page Nintendo Network ID: Justin [url=https://m.youtube.com/channel/UCcV3...
Right, I've updated Rectangular Entanglement with everyone's feedback in mind. They're not huge changes by any means, by I think they were worth making. If you played the level before, you won't find anything that will blow your mind, but if you fancy finding a few secrets you might have missed, or if you haven't played it before, then here is the updated version!
Here's a level I always wanted to see come to life since Super Mario Maker's launch. It's not exactly what I had in mind since I had to do so many workarounds (took me about about an hour to finish the foundation of the stage but another 4 hours or so to tweak some things. Wheeeew). Anyways, give it a go and, as always, give feedback!
Oh, and a tip for you lucky NLifers: There's a checkpoint, but don't expect it where you need it to be. Patience is key!
One more thing: I'm planning an extended version of this stage as well as a sequel to properly overcome the limitations I had making this level. I don't really understand why flying blocks move left and only left. Kinda broke my spirit when I realized that as the block was originally supposed to be a flying block that you try not to hit. Maybe in the sequel.
@Freeon-Leon: Might have gotten a youtuber to play/star one of them. A youtuber starred my Thwomp a' Whomp Castle a long time ago, and it got a ton of plays for the next several weeks.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@Freeon-Leon Thank you! Once things settle down here, I plan to make more. But my past few attempts haven't gone super well. It's annoying when you can't get things quite right... it's like, do I drop the level, or re-work it, or am I just overthinking it?
And yeah, people are really finicky with starring levels.
I would have never guessed Weezing was so useful until I played a HeartGold Nuzlocke! My YouTube Channel! Video game related, of course! My Pushmo Levels
@MasterWario: Been there. I'd say... If you think the main mechanic is good enough, give it some time and let the ideas flow naturally. "Bowser's Frosty Fortress" took me a lot of time to get right and I re-worked it like 3 times, completely. But in the end, it was all worth it. What can I say though? I learned a lot from you.
I'll be playing more Super Mario Maker too, once my vacations end. I hope I can reach 10 uploads soon!
@AdamLikesNintend: It's pretty easy to find and do, unfortunately. Take the Bo-bomb at the beginning and just jump and let yourself take the explosion to break the ice blocks above the pipe. Go down the pipe, jump up the blue falling platforms to get the fire flower, go back through the pipe, and then take out the pirahna plants at the beginning of the level and proceed as normal from there. The last world record was three minutes and some seconds. My route was, I think, a minute and nineteen seconds. So I probably missed quite a bit.
And I generally leave comments off unless I'm just on a particularly frustrating level, or one that makes use of stupid mechanics or glitches to get through.
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
@Chobin: I'm not sure if Yoshi swallows whatever he has after a while like in World. I know he doesn't do that in the NSMB style. Will have to test that later. @AdamLikesNintend: I remember getting two. One of them at the very end, forgot where I got the other.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
@DreamyViridi: If he doesn't in NSMB then he probably won't in World. It seems like all the mechanics are made to be similar across the different games. So Yoshi won't swallow items, you can't spin jump off things you could in World, chain chomps won't break free on their own, etc.
And someone finally beat one of my levels! I was worried they were actually too hard. I thought it was only a little challenging, but I also made the level, so...
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
And someone finally beat one of my levels! I was worried they were actually too hard. I thought it was only a little challenging, but I also made the level, so...
I just beat your other level, I think it's the hardest one I played this week. Stupid Lakitu.
Hi guys, I'm new so I don't exactly know how things work out here, I just wanted to share my expierence about the game with a community so I ended up here.
Here's my first level ever:
Hi guys, I'm new so I don't exactly know how things work out here, I just wanted to share my expierence about the game with a community so I ended up here.
Here's my first level ever:
Let me know what you think about it and give me some advice if you want to
(I'm sorry for my English, it's not my first language)
I've just tried that level and thought it was good. It was nice that there were multiple routes to explore, and the small time limit kept things tense. If you want to post the link, just enter https://www.nintendolife.com/super-mario-maker/levels/4E14-0000-0150-4508 and make sure there's a blank line before and after it. It'll then appear like this:
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