@j-BL00D: You are welcome. I felt the same way at 2:50
@SuperWiiU: A new speedrun challenge is there: @Freeon-Leon's High Note Hijinks. I have the world record but there is a lot of time to save. You can watch my run here.
@Vee_Flames: Any time. @Maxz: Well, when playing; I died at the zig-zag bit with the P-Switch. That zig-zag path could be a bit shorter to allow the player a bit more space and room for error but other than that, I was OK with everything else!
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
Would anyone be willing to try out my levels in my signature so I could get some feedback on them? They're my first two real levels after unlocking enough of the tools to make anything decent. They're kind of lacking in terms of actual content, especially the 'A wizard did it' level, but that's something I'm going to work on.
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
@AdamLikesNintend: Ah, sorry. I'm new here, so not sure how to do everything yet. I couldn't figure out where to find the Miiverse URL so I couldn't add that to give the levels the screenshot, unfortunately. Thankfully it looks like there's an edit feature for the levels I put up on the bookmark site, so I can add the screenshots as soon as someone tells me where to get the URL for the levels.
@Chobin: Honestly I don't know how to embed either. I just post the link. I don't mean your Nintendo Life pages for the courses though. To be perfectly honest, I don't know why people are still using that. I mean your Super Mario Maker Bookmark site pages. This is what I am talking about: https://supermariomakerbookmark.nintendo.net/profile/Chobin.o...
Then you can go to each course and copy the url for each one as you can see in my previous posts. That way people can just click bookmark and they will pop up for us when we are playing. People like when things are easy.
@AdamLikesNintend: Ah, sorry. I'm new here, so not sure how to do everything yet. I couldn't figure out where to find the Miiverse URL so I couldn't add that to give the levels the screenshot, unfortunately. Thankfully it looks like there's an edit feature for the levels I put up on the bookmark site, so I can add the screenshots as soon as someone tells me where to get the URL for the levels.
See what I highlighted in bold. You put that into a post, leaving a "enter" space before and after the link. The embedding then does its job, like so...
@AdamLikesNintend: Oh! That's pretty cool. I wonder why someone thought there needed to be a secondary bookmark site when Nintendo has their own official one? Did Nintendo come out with theirs late or something?
@AdamLikesNintend: I played the level and generally liked what was going on at the beginning there. I could do without the lakitus at the end there but that's just me.
Once a LuigiMan, now a Dreamy representation of the Goddess of Nature.
Retired Palutena Gem Provider. Mario Maker Levels
I went back and totally re-worked my first level. Now there're 4 ways to get past the first section, 3 ways to get past the second section, and 2 ways to get to the goal. The best part is, I was able to accomplish this without having to water-down the original design.
That's one thing I really like about this game, try something, fail, re-work it, repeat!
I've finished making improvements to "Underground Koopa Car Park". I added more to take advantage of the spare space in the overworld, added an extra checkpoint right before the boss and changed said boss. Let me know what you think.
@AdamLikesNintend: Oh! That's pretty cool. I wonder why someone thought there needed to be a secondary bookmark site when Nintendo has their own official one? Did Nintendo come out with theirs late or something?
Yes, Nintendo Life had a fairly robust course app online months before Nintendo came out with one that doesn't even let you write a description. But the Nintendo one does let you bookmark them to play later and that is definitely the most important feature.
@DreamyViridi: Thanks! It sounds like there isn't really anything you think I should change then. I am really iffy on the lakitus myself though. In case it wasn't totally obvious, I just wanted to cram in the fire koopa car because I think it's awesome and I hadn't used it yet. The end is a bit of an illusion though... you can use the mega man power up to get to the flower by taking the damage and then use the flower to get to the axe pretty quickly without killing anything. Also, the lakitus at the top actually just drop coins. I might just as soon take it out and save it for a shooter course. Maybe I should just replace that section with another little sequence of self-triggered events like the opening of the course.
@j-BL00D: I really liked your Single Screen level. I though it was very nicely connected, and relatively intuitive. The only bit I found slightly awkward was the Yoshi/Treadmill/Chain-Chomp/P-Switch contraption, which seemed to involve a bit of luck as you could only safely jump when the CC had launched in a certain direction, and Yoshi wouldn't necessarily be at the right place to jump even then due to him bouncing off the wall.
ya it was a odd combination of items. Me and 4 friends came up with the idea to each make a level using the same enemies/elements. We each came up with 2 items, giving us a total of 10 items we had to use in a specific order (but can put any other item in between). The items were.....
1. Goomba
2. Yoshi/boot
3. Bumper
4. Lava Ball
5. Boo
6. spikes
7. conveyer belt
8. p switch
9. bullet bill
10. coin/brick
I put the conveyor belt like that so when you fail at the chain chomp he won't run off screen and have to restart the level. And the other one makes it harder to jump which puts pressure on the player since there's a time limit you can eat the chomp too
We all named out levels "The Last Order" mine is IV. Once they are all done I'll give a link for each
My Super Mario Maker Bookmark Page Nintendo Network ID: Justin [url=https://m.youtube.com/channel/UCcV3...
@DreamyViridi: Yeah, I'm kind of torn with that section... I want things to FEEL tight, but also want to leave some room for error... It's not meant to be a 'gauntlet type level', and I don't want to frustrate the player. Was that the only point at which you died in the final section? I'm sort of alright with killing the player ONCE, if they feel that they've learnt something and weren't cheated in the process, but I don't want them to feel that they HAD to die in order to find out. I'll definitely think about shortening the path by a block or so.
Anyway, I've bookmarked the reworked Car Park and I should be able to play soonish.
This thread is so alive again! I can't wait to go back and play as many levels as I can from you guys.
@Chandlero@SuperWiiU That's a tough level to speedrun, mostly because of the falling note blocks section. You can still save some more time though! Good luck! And thank you again!
@AdamLikesNintend: Ah, you just wanted to use the Fire Clown Car. That's fair. I mean my Car Park level started from just messing around with the new stuff we got in the most recent update! And to be honest, I was under the mindset of Mega Man shooting until I got hit. XD
@Maxz: I understand what you mean. I've learned that apparently, the average Mario player isn't as skilled as I once thought. What you put down seems simple but then you see someone die to it and it just makes you think. Yes, I just died once and it was in the zig-zag bit but I don't think it was a blindside or anything. I think I was just a little too slow.
@DreamyViridi: That was a pretty great level! The boss at the end is actually quite a bit harder if you go in with your Yoshi, even moreso if you try to keep it, than if you go in with just the Fire Flower and helmet. That was my experience with it on two runs, at least. Although since Yoshi eats the Bo-bombs he's probably there more as an extra shield and to get that walled off Fire Flower than something to actually help you in the fight.
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
@Chobin: Oh, you beat it already! Wow, thanks!
Yeah, I wanted to put Yoshi in there somewhere since I know many people enjoy playing with Yoshi and I was actually thinking about ways of rewarding the player for "rescuing" Yoshi and bringing him with you. Like having a walled-off Star at the boss so you can cheat part of it but it didn't work out and anything else I thought of felt forced and unnecessary. I left him in anyway though, just because he's Yoshi. ^^
@DreamyViridi: Yeah, I've always loved trying to keep Yoshi through all the levels I can get him. It kinda sucks that, in Mario Maker, Yoshi grabbing a power up with his tongue doesn't transfer it to Mario, though. That threw me off a couple of times, since it was a thing back in Super Mario World, and I nearly lost both Fire Flowers at the boss fight because of it. There are a lot of differences between Mario Maker and the original games that keep confusing me.
Mario Maker levels:
The sub-par trials of Mar-cules : 6255-0000-012B-488A
A wizard did it. : 9340-0000-0132-4ADE
@Chobin: Right? Remember when you could spin jump off Grinders and Boos? Not in Mario Maker. That caught me off guard the most. There are nice additions/changes though. Like the Spin Jump being useful in NSMB and Yoshi eating Dry Bones. While Yoshi grabbing a Power-Up doesn't transfer to Mario like in World, he does keep it in his mouth and could help serve like World's item inventory slot.
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