@Chandlero: I'm not saying it's totally terrible as it is. I just would prefer it because it looks way more cleaner and because it would correlate better to the development of video games (and levels are a part of those).
But I also understand your point, because levels (and video games of course) are pieces of art and in the traditional understanding, there was no place for something like an update.
I actually like these kind of discussions, it's basically philosophy of aesthetics (which I found a bit boring during my studies, but not in general).
@Chandlero: I'm not saying it's totally terrible as it is. I just would prefer it because it looks way more cleaner and because it would correlate better to the development of video games (and levels are a part of those).
But I also understand your point, because levels (and video games of course) are pieces of art and in the traditional understanding, there was no place for something like an update.
Maybe I am too old school. I would even forbid to delete old levels since then everybody would really work hard before her publication (in the book world that is still a thing ; ). Of course with the upload limit this is not possible. However, I would prefer it.
But there we stand: We have totally different opinions and the happy medium is already there
@Freeon-Leon: Searching for a good level, I played one of yours, today. I chose "Skytop Sawpit" in spite of playing the first version some time ago. I didn't remember it so well but you can watch me here.
It is a great level and I had fun
@Chandlero: Thanks man! I remember I had to upload a newer version because I saw a video of someone going through the level and showed me some flaws. It's really interesting to see you playing this version too. Thank you again!
Btw, I'm uploading an improved version of Bowser's Frosty Fortress this week, in case you want another fun level to play
I do see some problems, particularly with the comments, stars, and clear rates. You could create a really easy level which would be in Easy 100-Mario challenge and then turn it into a trolling level or something like that for example. Chandlero's analogy to print publications might seem odd but it actually does make sense to me. You are putting something out there for public consumption so generally you don't just alter it and present it as the same thing whenever you do that. However, I disagree about video games. Unless I'm forgetting an option to cancel, it seems the games update automatically and sometimes the differences are notable. It tells you that it's updating it though and they make all information on the update publicly available. However something like that for SMM courses just wouldn't be worth it so it's easier just to do it the way that they do.
HOWEVER, there is NO excuse for not allowing people to simply drop a checkpoint in without making other changes. Some of the issues still exist but they are significantly outweighed by the benefit in that instance. I was hoping they would allow just that but I also kept that hope to a minimum because as much as I love the big N, they are NOT very savvy with things like that. They are way behind the curb when it comes to online services and in no hurry to catch up. They still excel in other areas though and I only own Nintendo consoles.
Been busy but I finally finished my single screen challenge puzzle level. It includes a single screen sub level as well. I couldn't think of a name so I took the name of the first level I ever made (since been deleted) it is an inside joke with my cousin so don't worry if you don't get it. I'm have so much fun with these single screen levels I am going to keep making them aND use the name for a series. I already have 2 others that I made before this one I just have to rename them. Any criticism or feedback before I enter this into the challenge would be appreciated
I agree with Chandlero on the update debate, yea it would be great to keep stars and comments and make simple edits but people would abuse it and I'm glad you can't do it. You keep your stars from deleted levels so to me it isn't an issue.
Another benifits to deleting and re uploading is that new levels get more plays. I have been fixing some of my older levels that have gotten 5 or 6 stars and then sat with nothing for a long time without being played and after I re upload as a new level they are getting played and getting Stars again.
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
I really wish super mario world had the ability to scroll the level so mario is to the left or right of the screen instead of centered, and also have the backup power up box that the original game had.
Mario vs the corndog farmers 1 BA83-0000-0111-DBEF
Laying pipe for princess peach 2 37FD-0000-00F7-B212
The dangers of shell jumping 1 2D18-0000-0101-C59F
Sky high 752F-0000-0055-28B4
Let me know what you think, I would love feedback and some stars i...
Got my new computer yesterday, unfortunately I don't have a day off work until next Sunday (11 more days) and quit a few of those are 12 hour shifts. Hopefully I will be posting level videos soon though. I just need to find time to get everything set up.
Another benifits to deleting and re uploading is that new levels get more plays.
Is that so? Didn't know that. Some of my levels got most of their plays long after their publication, so I thought it would be the opposite (creating a new level instead of an update wouldn't get much plays).
No problem at all @ having different opinions. I can see where you come from and for me it is just outdated not to be able to update something. I'm just used to that from making music and writing lyrics, for example. And even publicated books contain a lot of errors (spelling or otherwise). So from my personal point of view, books lack an update feature too. Because for me, a work of art is never truly "finished", it develops just as you develop as a person over your lifespan.
And I even agree with your point that "everybody should really work hard before her publication" (and I don't think people don't work hard enough if there is a possibility to update, I think it's the opposite - at least for me - because you can even put more hard work into it after the first publication). It's just even after a lot of hard work and when you think your work is finished, hours/days/weeks/months after the publication new ideas or improvements come to your mind and then you want to update your creation.
I still would like to make the development process transparant, like I do with my tracks (version 2.0 etc). I would totally support something like a version history in MM, that way everyone could see what was changed over time.
And thanks for playing my level!
My GOTY? Legend Of Zelda: Splat of the child. Ah no, I meant LoZ: Breath of the SPLATOOOON!
About the upload debate, I've worked incredibly hard on courses and still noticed things after uploading them, sometimes because I see too many red Xs where I didn't expect them. I think that's a moot point personally. Plus, Nintendo clearly makes literally no effort at all to ensure that people put any effort whatsoever in to a course before uploading it.
Another benifits to deleting and re uploading is that new levels get more plays. I have been fixing some of my older levels that have gotten 5 or 6 stars and then sat with nothing for a long time without being played and after I re upload as a new level they are getting played and getting Stars again.
That's very true and it's probably because those courses are ending up in Expert. Once that happens, they get played about 1/10 as much or less. That's why I'm asking people just simply clear my courses so they will still get played.
Thwomps have taken to the skies. Run, jump and spin your way through this gauntlet to victory.
This is more or less a re-skinned version of my "The World's Thwomping to an End!" level with checkpoints added. Enjoy!
This next level is a 1 screen puzzle/challenge. You will need to go through all doors to escape. Get the order right and you can escape. Get the order wrong and you will die! But even if you get the order right doesn't mean its easy It's a little bit trollish. I expect you to yell, swear and a lot will quit. Good luck!
Right, thanks to the feedback and advice of @Chandlero, @99mushrooms and @Freeon-Leon, I have quite heavily updated and (I hope) improved the level that was 'Pi in the Sky'.
The tip about the saws being harder than the Boos was helpful, and I have added an extra section to develop both concepts individually before bringing them both together for the grand finale.
I thought @Freeon-Leon 's point about including a 'palate cleanser' to allow the player to take a breather was really pertinent, so I've included a death-proof coin romp that tips the level on its head. Or more accurately; on its side. It's largely inspired by the bonus cloud sections from the original SMB, except it's compulsory and based around the mechanics that build up the rest of the level.
I've left in the slightly divisive Boo-Saw-Cloud monstrosity at the end, and I've even left in the power-up that proceeds it. I thought @99mushrooms 's idea of including a power-up at the bottom was good, but then I realised there already WAS a power-up at the end of the previous section, which gives the same effect. So I haven't made the final jump hasn't got any harder. However, what I HAVE done is include a couple of bonus ?-blocks that can can only be accessed as Super/Fire Mario, and these allow the player to destroy a load of the ghosts that plague Mario throughout the stage; a moment of Pac-Man-like justice. I hope this has provides a reward for the players who manage to get past the final obstacle unscathed, without penalising those who don't.
I feel a lot more invested in and connected to this new version than I did the old version, and I'm pretty sure I've spent more time making these amendments than I did designing the original stage, so I hope you enjoy it. I have one fresh concern about the level getting a bit boring if you fall off the platforms in the new side-scrolling section - even though nothing can hurt you - but I feel the player should only be rewarded if they pull everything off. I had some optional pipes along the bottom so you could leave the zone early if you fell down, but then I thought it was wrong that the fastest way though the level was to fall of one of the platforms.
Anyway, let me know if you have any other comments, or things you think I've neglected. I should have time to play through quite a few of the recently posted ones tomorrow!
Sounds good, I will check it out as soon as I can, working 12 hour shifts the next few days so foregot I don't forget by the time I have time to play again.
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