@Freeon-Leon: Thanks for the feedback! As I play other users' levels I am discovering little "tricks" to make things a little easier on people playing them (such as coins around a hidden ? block), I plan to revise my levels to incorporate ideas like this. Many of my levels are a bit short, perhaps if they were a little longer I could build up the difficulty a little more forgivingly... glad that you enjoyed them though.
@Rexcalibr: Star coins would be great,never thought of that myself.It would give players more incentive to look for our secret rooms,maybe even make it so you only get star coins to use on your own levels by finding them on the levels you play.Or maybe one star coin for completing a level with all 3.That might stop them from being used too much and encourage players to finish levels.
@Rexcalibr: Star coins would be great,never thought of that myself.It would give players more incentive to look for our secret rooms,maybe even make it so you only get star coins to use on your own levels by finding them on the levels you play.Or maybe one star coin for completing a level with all 3.That might stop them from being used too much and encourage players to finish levels.
I can see these being added at some point - turning into Yoshi Coins in SMW style.
@DanoLefourbe: @jamesRainbowBoy:
Thank you so much guys! ^___^
I was quite worried they would be too hard at some parts, since no one else playtested them yet, except for you Makers and myself.
Did you try the secret path in Underwater Cave Story, that requires for you to get the mushroom at the beginning and them damage boost through a tiny spiked hole right after the paratroopa platforms?
Star Coins would be greatly welcomed feature! It would add much replayability to the courses.
I'd like if there was an overall Star Coin counter for each player (and maybe even an overall regular coin counter?) and then a separate counter for Star Coins for each creator's levels. For example you got 103 Star Coins overall, and 5/12 from my levels, and 2/3 from a specific level.
It would be great if there was some feature that would bring continuity to one creator's levels. I'm rambling, but it would be nice if you could designate some courses to be a part of "packs" or "worlds". The Coursebots world-feature is a bit underutilized without online.
And maybe those "worlds" could appear at random in 100 Mario Challenge as "a featured world".
@gaming_24_7: I got my tracks curved by shaking them, at least if they were diagonal tracks to begin with (didn't try with horizontal or vertical ones, though).
Ooh I didn't know you could curve them!!! That's something useful learnt today then!
Here is some requirements about levels I am looking for this time around:
1. I will not attempt levels below 1% unless they are short, have been beaten by more than 1 person other than yourself. (The lower the success rate, the less I will spend time trying to beat your level). I am looking to play real quick so I can get onto editing and posting peopleâs videos.
2. I prefer levels with a theme
3. Feel free to post as many levels
4. Optional: Let me know if you want your videos edited or not, and what if you want music in your videos or not (you can choose your own song as well but I would have to approve))
You are more than welcome to try some of mine. (They are linked in my signature.) Some are very short, some are a big longer. None are impossible. And except for 1 or 2, all have a specific theme involved.
You know the feeling when you want to comment on a terrible course but do not want to give it a star? -__-
You can, just go the miiverse section of the level when you're not playing it and add a comment there.
Isn't finding them a bit hard?
Go to your profile, then touch the "Courses Played" tab and you'll be able to find it pretty easily. I wish it'd be easier telling someone that his/her level sucks.
My latest level. It involves solving light puzzles by breaking blocks. The level isn't that hard as there are no enemies and there is only one area where you can fall to your death(and you probably won't even go there). You can get stuck, but there are always at least two ways to get ahead.
Been playing some of NLer levels today, after some time away. the quality is still improving, which is awesome considering it was already very high!
@OorWullie: Your latest Level is gorgeous, though i died a lot and haven't finished yet. The part were you are on the conveyor belts was were i died, i believe i should have jumped onto the flying dry bones, right? I'll replay it another time, though!
3DS Friend Code: 0662 - 2569 - 8444 Nintendo Network ID: Dedalion
Pocket football club: Hebel 05 FC ID: 6788BCBD4
Now my life is complete, my new serie of 3 levels using the same concept but with cool unique feature for each one is now UP!
i will make a 4, but in some weeks... dont want to overload the concept. 3 is enough!
Hail to the K.King.1 (A67A-0000-0067-8E86)
Hail to the K.King 2: Hot Potato H (138A-0000-007D-8653)
Hail to the K.King 3: Pesticide. (32E8-0000-0082-E5E7)
@gaming_24_7: I got my tracks curved by shaking them, at least if they were diagonal tracks to begin with (didn't try with horizontal or vertical ones, though).
Thank you! You have to shake the diagonal ones. One shake or two shakes for right or left curves, respectively.
Forums
Topic: Super Mario Maker - OT
Posts 2,581 to 2,600 of 4,786
This topic has been archived, no further posts can be added.