@DanoLefourbe: @jamesRainbowBoy:
Thank you so much guys! ^___^
I was quite worried they would be too hard at some parts, since no one else playtested them yet, except for you Makers and myself.
Did you try the secret path in Underwater Cave Story, that requires for you to get the mushroom at the beginning and them damage boost through a tiny spiked hole right after the paratroopa platforms?
Star Coins would be greatly welcomed feature! It would add much replayability to the courses.
I'd like if there was an overall Star Coin counter for each player (and maybe even an overall regular coin counter?) and then a separate counter for Star Coins for each creator's levels. For example you got 103 Star Coins overall, and 5/12 from my levels, and 2/3 from a specific level.
It would be great if there was some feature that would bring continuity to one creator's levels. I'm rambling, but it would be nice if you could designate some courses to be a part of "packs" or "worlds". The Coursebots world-feature is a bit underutilized without online.
And maybe those "worlds" could appear at random in 100 Mario Challenge as "a featured world".
@gaming_24_7: I got my tracks curved by shaking them, at least if they were diagonal tracks to begin with (didn't try with horizontal or vertical ones, though).
Ooh I didn't know you could curve them!!! That's something useful learnt today then!
Here is some requirements about levels I am looking for this time around:
1. I will not attempt levels below 1% unless they are short, have been beaten by more than 1 person other than yourself. (The lower the success rate, the less I will spend time trying to beat your level). I am looking to play real quick so I can get onto editing and posting people’s videos.
2. I prefer levels with a theme
3. Feel free to post as many levels
4. Optional: Let me know if you want your videos edited or not, and what if you want music in your videos or not (you can choose your own song as well but I would have to approve))
You are more than welcome to try some of mine. (They are linked in my signature.) Some are very short, some are a big longer. None are impossible. And except for 1 or 2, all have a specific theme involved.
You know the feeling when you want to comment on a terrible course but do not want to give it a star? -__-
You can, just go the miiverse section of the level when you're not playing it and add a comment there.
Isn't finding them a bit hard?
Go to your profile, then touch the "Courses Played" tab and you'll be able to find it pretty easily. I wish it'd be easier telling someone that his/her level sucks.
My latest level. It involves solving light puzzles by breaking blocks. The level isn't that hard as there are no enemies and there is only one area where you can fall to your death(and you probably won't even go there). You can get stuck, but there are always at least two ways to get ahead.
Been playing some of NLer levels today, after some time away. the quality is still improving, which is awesome considering it was already very high!
@OorWullie: Your latest Level is gorgeous, though i died a lot and haven't finished yet. The part were you are on the conveyor belts was were i died, i believe i should have jumped onto the flying dry bones, right? I'll replay it another time, though!
3DS Friend Code: 0662 - 2569 - 8444 Nintendo Network ID: Dedalion
Pocket football club: Hebel 05 FC ID: 6788BCBD4
Now my life is complete, my new serie of 3 levels using the same concept but with cool unique feature for each one is now UP!
i will make a 4, but in some weeks... dont want to overload the concept. 3 is enough!
Hail to the K.King.1 (A67A-0000-0067-8E86)
Hail to the K.King 2: Hot Potato H (138A-0000-007D-8653)
Hail to the K.King 3: Pesticide. (32E8-0000-0082-E5E7)
@gaming_24_7: I got my tracks curved by shaking them, at least if they were diagonal tracks to begin with (didn't try with horizontal or vertical ones, though).
Thank you! You have to shake the diagonal ones. One shake or two shakes for right or left curves, respectively.
Super bunnyhop posted a mario maker complicaton with codes included. I personally like the one level having a basic but effective remedy on fixing the lack of checkpoint void.
Was Mariobro4. No, I'm not taking off my backpack...it's important.
@Lycidas: Thanks for playing again.Yeah that middle one you need to bounce off him,it's probably advisable to take yoru time at that bit and suss it out as you'll be using it again later.Once you know how it works it's pretty easy to do,or maybe I've just played it so much.There's a couple of cool twists after that so hope you give it another go
I've tried the level in the other templates and must say,it looks fantastic in the original SMB one.It works as it should for the most part but needs some readjusting near the end for it to be beaten.Going to work on that next and put that up.
@DanoLefourbe: I'll give it a go later,been meaning to play yours but never had much of a chance.I had started Extractor this afternoon then got a phone call and needed to go out.
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