Here are my two latest levels (yeah I can't stop making them it seems. I hope you enjoy them
BTW "To battle" is not THAT hard. the difficulty is very progressive and you need to be cautious on some parts. Hard means "a bit harder than my usual levels".
I'm trying to think of obstacles that Mario can get past on land but not underwater, and vice-versa. So far I've got:
When underwater you can swim up to high places and across large gaps that you can't jump to or across on land
When on land you can spin jump or ground pound to break blocks but not when underwater
When on land you can run on ice as Super Mario and duck to slide under spikes one square above the ground without taking damage, but not when underwater
Also, some enemies change underwater but that's not what I'm thinking about
Am I missing any?
Also, here's my latest level. It has got starred by a very good percentage of its players.
Mario Kart GP (track remakes)
2736-0000-0072-F1A7
A remake of two classic Mario Kart tracks: DS Airship Fortress and GCN Bowser's Castle. There is also a secret remaster of Mute City from Mario Kart 8. Can you find it? (hint: the cannons above the burners may help)
Wet and Dry: W6C-N1X-NGG
Super Floatdown Mario: NNJ-VW3-TXF
Rising Tides: DJX-B8R-3QF
Bowser's Bob-omb Factory: LGN-FM1-PSG
@leeski241: I ended up playing all your levels and finding them all really good. They're all super fun. The short ones like the longer ones. The best part is that you've got some really nice theming and everything works as intended, so it's pleasant and never frustrating, even with the little trolls of the ghost house. I think "that was a bad mushroom" was the most fun, even though it is pretty straightforward. I'll be following your levels.
Here are my two latest levels (yeah I can't stop making them it seems. I hope you enjoy them
BTW "To battle" is not THAT hard. the difficulty is very progressive and you need to be cautious on some parts. Hard means "a bit harder than my usual levels".
Have fun.
Ok, so here's some feedback for these levels.
The Great Hunt starts pretty nicely, the segment where you have to use the falling platforms while avoiding the paratroopas feels nice, there's some sense of archievement that makes this part great. The water part is kind of a mixed bag; it is somewhat overcrowded but you still can swim through those enemies without much problem. The last bit of your level is what made me not like it because although it starts fine, the conclusion can be quite frustrating unless you know what to do before hand, this means you have to go all the way back to the last warp pipe if you defeated the giant winged mole, otherwise you can't complete the level. You could place some doors around that part so the reseting is not that annoying.
To Battle starts great too, the level progression is nice although I found some little things you could improve. The final battle is a bit frustrating because you almost have no control over the situation but it's original. I'd say this level could be polished a bit more in some regards, such as some tricky jumps and enemy placement. It's fun though!
I knew the problem with the boss of the great hunt, but didn't even think of reset doors. I'll do that.
For the water segment, you're supposed to use the koopa shells to clear a path. I'll see if I can make it a bit less crowded though.
The boss in "To battle" can be a bit messy yeah. The problem I have is that the boots need to come with the goombas. It would be much easier if you could have the boots alone.
Once again, thanks for the feedback, much appreciated
@jamesRainbowBoy: Hey, thanks for playing my levels! I've been playing some of your levels this afternoon and I must say, you have some good ideas/themes (like the Kamek Castle) but there's still some things to polish. Mostly, your levels are about skill, and that's great but I feel some of them raise the difficulty a bit fast. If you could make the progression a little less unforgiving I bet they'd be more enjoyable for the players. I liked Musical Crash Crunch Course, the only problem I had was the hidden block with the star — I found it the worst way possible.
@DanoLefourbe: I know, it'd be great if you could shake the shoe and get that goomba out. I had the same problem with a level I was making.
Here is some requirements about levels I am looking for this time around:
1. I will not attempt levels below 1% unless they are short, have been beaten by more than 1 person other than yourself. (The lower the success rate, the less I will spend time trying to beat your level). I am looking to play real quick so I can get onto editing and posting people’s videos.
2. I prefer levels with a theme
3. Feel free to post as many levels
4. Optional: Let me know if you want your videos edited or not, and what if you want music in your videos or not (you can choose your own song as well but I would have to approve))
Here is some requirements about levels I am looking for this time around:
1. I will not attempt levels below 1% unless they are short, have been beaten by more than 1 person other than yourself. (The lower the success rate, the less I will spend time trying to beat your level). I am looking to play real quick so I can get onto editing and posting people’s videos.
2. I prefer levels with a theme
3. Feel free to post as many levels
4. Optional: Let me know if you want your videos edited or not, and what if you want music in your videos or not (you can choose your own song as well but I would have to approve))
Play my stages if you want. The theme for most of them is one of the Koopalings.
Here is some requirements about levels I am looking for this time around:
1. I will not attempt levels below 1% unless they are short, have been beaten by more than 1 person other than yourself. (The lower the success rate, the less I will spend time trying to beat your level). I am looking to play real quick so I can get onto editing and posting people’s videos.
2. I prefer levels with a theme
3. Feel free to post as many levels
4. Optional: Let me know if you want your videos edited or not, and what if you want music in your videos or not (you can choose your own song as well but I would have to approve))
They all have low clear rates but I would appreciate if you played them.
Beware of the Plants ID:B937-0000-0026-C707
Mysterious Ghost House ID:1791-0000-002F-9195 (Ghost House where you have to think a little)
Pick a Path Easy or Insane!!! ID:BC99-0000-0030-634E (Want the easy/medium way or do you want to take the Insane path)
Cut-Man Recreation ID:1E8A-0000-0032-6840 (100% recreation of CutMan's stage from MegaMan)
Gotta Go Fast ID:01D9-0000-003B-06D8 (Quick race between Sonic the Hedgehog and Bowser Jr.)
Mario's Great Journey ID:E964-0000-006D-DA9E ( Mario's journey to defeat Bowser/ There are also 3 hidden 1-UPS to find.)
You don't have to play all of them just the ones that sound interesting to you.
@Freeon-Leon: Thanks for the feedback! As I play other users' levels I am discovering little "tricks" to make things a little easier on people playing them (such as coins around a hidden ? block), I plan to revise my levels to incorporate ideas like this. Many of my levels are a bit short, perhaps if they were a little longer I could build up the difficulty a little more forgivingly... glad that you enjoyed them though.
@Rexcalibr: Star coins would be great,never thought of that myself.It would give players more incentive to look for our secret rooms,maybe even make it so you only get star coins to use on your own levels by finding them on the levels you play.Or maybe one star coin for completing a level with all 3.That might stop them from being used too much and encourage players to finish levels.
@Rexcalibr: Star coins would be great,never thought of that myself.It would give players more incentive to look for our secret rooms,maybe even make it so you only get star coins to use on your own levels by finding them on the levels you play.Or maybe one star coin for completing a level with all 3.That might stop them from being used too much and encourage players to finish levels.
I can see these being added at some point - turning into Yoshi Coins in SMW style.
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